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Amy In Sonic 2 "I'll destroy all of you!"

#211 User is offline E-122-Psi 

Posted 22 August 2013 - 07:58 PM

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Thanx very much, MathUser.

The main concern with that is that Classic Amy has a very different palette that would cause problems with Cream (or at least require a revised sprite file for her as well). Besides we have versions of both so it's mostly moot point unless you want Classic Amy with Cream.

Looking at all those errors, the leftover sprites will be finished next revision (the different greys have also been changed, decided they didn't look that great). I didn't know about the Hill Top bug however and I'll look into the Crawler issue.

The changes in moveset were mostly made according to my limitations in programming moves, and also because I thought it gave Amy more of an edge over other characters to compensate her lack of spin jump (Amy's Advance move set was cool, but they seemed nuanced too much in power so she came off as the 'dud' character). If you know how to go about changing the spin hammer attack to it's original physics, I can maybe change that, since the dash variant is a tad too powerful in Sonic 2's programming anyway.

I got the pink fade out code working, it's a nice effect though I'm not sure what to make of it. I'll let the fans decide next release.
This post has been edited by E-122-Psi: 22 August 2013 - 07:59 PM

#212 User is offline MathUser 

Posted 23 August 2013 - 03:35 AM

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So, isn't Cream supposed to be able to fly? Playing as her alone with no flying move kind of sucks. If you figure out how to give her a flight move, you should consider making a Tails flight hack of Sonic 2. The hack that does that currently has different physics and it would be good to see a standalone tails flight hack that is more authentic.

#213 User is offline KingofHarts 

Posted 23 August 2013 - 10:23 AM

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It would be simple enough as porting over the code from Sonic 3... Based on my experience of working with the double jump, as I ported it to Sonic 1 for my sketchhog hack... it's not too hard.

The hard part would be weaving one's way through the relatively uncharted territory that is the code itself... but it shouldn't be too much of a stretch. PLUS there are plenty of hacks, and other places to get the S2 flying Tails art...

If nothing else, it's worth making an extra copy of the disassembly and giving it a go on the side...

#214 User is offline E-122-Psi 

Posted 23 August 2013 - 12:30 PM

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I'm working with someone on how to insert the fly move, so I might be able to get that put in. As said though I tried it before and to no avail.

EDIT: Good news, everyone. Fly move will be available for next revision. Special thanx to Flamewing.
This post has been edited by E-122-Psi: 25 August 2013 - 11:16 AM

#215 User is offline E-122-Psi 

Posted 29 August 2013 - 08:04 PM

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New revision of Pink Edition:

* Cream can now fly (special thanx to Flamewing for code). Following Advance's mechanics, she can't swim and it lasts half of Tails' air time. She can't carry Amy (baby steps, people).
* Cream can also use debug mode now (special thanx to redhotsonic).
* Continue screen fixed (special thanx to Markeyjester).
* Some mentioned sprite faults fixed. The grey color scheme is now also back to standard Sonic 2 shades.
* Crawl issue with Amy's hammer fixed.
* Cream's name is now on Special Stage HUB in western region mode (thanx redhotsonic).
* Added pink fadeout (thanx to KingofHarts).

http://info.sonicret...2:_Pink_Edition
This post has been edited by E-122-Psi: 29 August 2013 - 08:58 PM

#216 User is offline KingofHarts 

Posted 29 August 2013 - 08:53 PM

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It's good to see that pink effect in the game. Somehow I feel like it would fit a little better with Classic Amy... but it definitely feels more fitting in a "Pink Edition"

#217 User is offline E-122-Psi 

Posted 29 August 2013 - 09:00 PM

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It's a nice touch. Since we already have an 'as is' Amy in Sonic 2 I suppose it's okay to have some deviations.

I'm wondering whether it might be possible to put Classic Amy in after all, though it would have to be S3 Amy due to more compatible palette and would require some sprite tricks with the palette lines.

Would it require making a new character altogether or could I just program the game to switch between the two sprite sheets for the same character properties?
This post has been edited by E-122-Psi: 29 August 2013 - 09:06 PM

#218 User is offline KingofHarts 

Posted 29 August 2013 - 10:19 PM

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Don't quote me on this... I could be completely wrong, but I think as long as both Classic and Modern Amy have the same mappings, it would be as simple as loading a certain art file and DPLC's into VRAM depending on a certain variable (perhaps set for classic, cleared for Modern)... but take this with a grain of salt, I'm really not sure. Just a guess.

But as you said, palettes alone make it tricky. I'm running into the same deal with REV C, trying to make bosses and signposts appear with different colored characters while retaining their original colors.

I was actually thinking about the same thing with regards to multiple characters in the Sonic 1 Special Stage... just loading different art into 1 SS character object, depending on who the player is.
This post has been edited by KingofHarts: 29 August 2013 - 10:21 PM

#219 User is offline MainMemory 

Posted 29 August 2013 - 10:54 PM

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You can easily load alternate art, mappings and DPLCs depending on a flag in RAM or the current character variable.

#220 User is offline .Luke 

Posted 30 August 2013 - 01:20 AM

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I'm loving that pink fade transition. :specialed: Plan on giving this a proper play through later, it looks and feels very complete. Amy's game play was the whole reason I wanted Sonic Advance 1, so this gives me a lot more options for replaying Sonic 2. I'm also interested in Cream's ability to fly being added. The only downside to this build is that it doesn't run on Kega Fusion, not that it likes homebrew much anyway, but Regen is playing it nicely.

And if making the switch is simple enough, that would be a nice option too, even with the existing Amy hack that has already classic Rosy the Rascal in it.

#221 User is offline Rika Chou 

Posted 30 August 2013 - 01:28 AM

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The download on the wiki is for a RAR file, but for some reason it has a BIN extention. Change it to RAR and extract it, then it should play on Fusion.
This post has been edited by Rika Chou: 30 August 2013 - 01:29 AM

#222 User is offline .Luke 

Posted 30 August 2013 - 02:26 AM

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Ah, no wonder the filename was nothing but gibberish when I loaded it on Kega. O: I was wondering why the hack was smaller than 1MB. Renaming it to ZIP was what worked, though, because the RAR extension got me an error from Unrar about it not being a RAR archive.

#223 User is offline E-122-Psi 

Posted 30 December 2013 - 05:21 PM

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New revision, with a new addition:

Posted Image

Press A to use attack like Amy. Cheese changes depending on character to fit pallette. A couple palette bugs occur (title card color glitch and I haven't altered the underwater palettes yet).

Very special thanx to Flamewing for coding this. In fact you may as well credit Flamewing for programming Cream as a whole.

New revision is on the wiki page.
This post has been edited by E-122-Psi: 30 December 2013 - 05:22 PM

#224 User is offline JojHeywood 

Posted 30 December 2013 - 08:38 PM

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Given it a run with Amy & Cream. Encountered one or two bugs but nothing game-breaking! The link in the OP leads to the original "Amy in Sonic 2" of the game and not "Sonic 2: Pink Edition". That lead to some confusion. Anyway! I've got little bugs inside of this spoiler. Nothing what ever halted my progress. These are all with Amy + Cream. Haven't played it with Cream solo as of yet.

Spoiler


#225 User is offline Strife 

Posted 30 December 2013 - 08:47 PM

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Good stuff! Cheese's palette swaps are surprisingly fitting. With flamewing being the go-to guy behind it, you may want to update Pink Edition's wiki page accordingly.

Speaking of which, I hope flamewing follows through on adding these two characters to Sonic Classic Heroes. I'd love to smoke through all of Sonic 1 and 2's bosses with Cheese. XD

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