Thanx very much, MathUser.
The main concern with that is that Classic Amy has a very different palette that would cause problems with Cream (or at least require a revised sprite file for her as well). Besides we have versions of both so it's mostly moot point unless you want Classic Amy with Cream.
Looking at all those errors, the leftover sprites will be finished next revision (the different greys have also been changed, decided they didn't look that great). I didn't know about the Hill Top bug however and I'll look into the Crawler issue.
The changes in moveset were mostly made according to my limitations in programming moves, and also because I thought it gave Amy more of an edge over other characters to compensate her lack of spin jump (Amy's Advance move set was cool, but they seemed nuanced too much in power so she came off as the 'dud' character). If you know how to go about changing the spin hammer attack to it's original physics, I can maybe change that, since the dash variant is a tad too powerful in Sonic 2's programming anyway.
I got the pink fade out code working, it's a nice effect though I'm not sure what to make of it. I'll let the fans decide next release.
The main concern with that is that Classic Amy has a very different palette that would cause problems with Cream (or at least require a revised sprite file for her as well). Besides we have versions of both so it's mostly moot point unless you want Classic Amy with Cream.
Looking at all those errors, the leftover sprites will be finished next revision (the different greys have also been changed, decided they didn't look that great). I didn't know about the Hill Top bug however and I'll look into the Crawler issue.
The changes in moveset were mostly made according to my limitations in programming moves, and also because I thought it gave Amy more of an edge over other characters to compensate her lack of spin jump (Amy's Advance move set was cool, but they seemed nuanced too much in power so she came off as the 'dud' character). If you know how to go about changing the spin hammer attack to it's original physics, I can maybe change that, since the dash variant is a tad too powerful in Sonic 2's programming anyway.
I got the pink fade out code working, it's a nice effect though I'm not sure what to make of it. I'll let the fans decide next release.
This post has been edited by E-122-Psi: 22 August 2013 - 07:59 PM


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