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For anyone looking to restore HPZ in Sonic 2. Collision pointer.

#91 User is offline Banjzooie 

Posted 31 December 2006 - 11:26 PM

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*Low whistle*

100+ codes? :shocked: 100+ codes just for collision restoration (I wouldn't mind not having graphics and enemies so long as I could play the zone with proper collision)? I thought it would only take like three or five codes so long as you were just restoring collision and not enemies and graphics. But then again, I know next to nothing about hacking. :blushing: I don't even know any programming language higher than BASIC. And that lack of knowledge on my part is showing right now.

Thank you very much for answering my question, Tweaker.

You guys may now resume your previous conversation. Sorry I interrupted.

#92 User is offline Varion Icaria 

Posted 01 January 2007 - 06:25 AM

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Even with proper Collision the level uses OOZ 16x16 for all level art segments therefore the collision data is pointless without HPZ's graphics or Map 16.

#93 User is offline Quickman 

Posted 01 January 2007 - 07:19 AM

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Furthermore, you're falsely assuming the collision data is still in the ROM - if you read the OP you'll notice you have to get the collision data from S2B, fix it for S2F format and put it into S2F.

#94 User is offline Banjzooie 

Posted 01 January 2007 - 12:18 PM

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I didn't realize that the collision data wasn't even in the ROM anymore. That changes things a bit. Okay, I understand now. Again, sorry I interrupted.

#95 User is offline fpusoft 

  Posted 22 January 2007 - 03:56 PM

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Check this out:
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
I had this hack sitting on my hard drive for a while.
Note: This hack is not Sonic Delta II
I made it myself.
The rom if anyone wants it. :)
Edit:The name of this hack is sonic 2 master edition
This post has been edited by fpusoft: 22 January 2007 - 03:58 PM

#96 User is offline Tweaker 

Posted 22 January 2007 - 03:58 PM

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aka you used the patch that Esrael makes publicly available on his site?

#97 User is offline fpusoft 

Posted 22 January 2007 - 04:01 PM

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I did not use his patch.
All done from scratch.

#98 User is offline OrdosAlpha 

Posted 22 January 2007 - 06:18 PM

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View Postfrankpero, on Jan 22 2007, 09:01 PM, said:

I did not use his patch.
All done from scratch.

And I'm Gaius Julius Caesar's Grandfather. And how retarded do you have to be to provide a link that leads you to a 403 error?

Hence I, and many others are brandishing you a lying cancerous polyp on the anus of humanity. Now get the fuck out before I bitchslap you back into the abortion bucket you climbed out of.

#99 User is offline Sith 

Posted 22 January 2007 - 07:02 PM

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He posts screens of Esrael's Sonic 2 Delta II 1.0a and claims he made it himself??

Someone go call Banman.
This post has been edited by Sith: 22 January 2007 - 07:08 PM

#100 User is offline fpusoft 

Posted 22 January 2007 - 07:24 PM

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The download problem was you didn't right click and select save target as.
I based the hack on Sonic 2 Redone.
Sonic 2 Redone was used as a base.
The code is different from esrael's sonic 2 delta II 1.0a
Compare The rom if you like.
This post has been edited by fpusoft: 22 January 2007 - 07:36 PM

#101 User is offline OrdosAlpha 

Posted 22 January 2007 - 07:29 PM

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Even better a corrupted archive. Fucking brilliant. Just fuck off and die now.

#102 User is offline StephenUK 

Posted 22 January 2007 - 07:43 PM

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View Postfrankpero, on Jan 23 2007, 12:24 AM, said:

The download problem was you didn't right click and select save target as.
I based the hack on Sonic 2 Redone.
Sonic 2 Redone was used as a base.
The code is different from esrael's sonic 2 delta II 1.0a
Compare The rom if you like.


So you based your hack on someone elses. I hope you got their permission first.

#103 User is offline Sith 

Posted 22 January 2007 - 07:43 PM

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Ordos said the file is corrupt.

Convenient for him eh? Pretenders just piss off the regulars.
This post has been edited by Sith: 22 January 2007 - 08:06 PM

#104 User is offline Billy 

Posted 22 January 2007 - 09:04 PM

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View Postfrankpero, on Jan 22 2007, 05:24 PM, said:

I based the hack on Sonic 2 Redone.

Last time I checked, Sonic 2 redone used the mentioned patch.

#105 User is offline Twilight 

  Posted 31 December 2007 - 06:24 PM

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So I opened a clean Sonic the Hedgehog 2 rom with a hex editor and started to fix the collision for HPZ. I went to $4A0C and changed 0004 5A80 to 0004 3C10. Could someone upload the Hidden Palace Zone collison data file on mediafire.com? I've checked the topic in the archive but the attachments didn't work. Media Fire works fine, though.

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