Quickman, on Dec 19 2006, 07:58 PM, said:
That "second background deformation section" is probably the initial background camera position code. According to Nemesis' guide, the routine is located at around offset $C150 or so.

Posted 20 December 2006 - 10:26 AM
Quickman, on Dec 19 2006, 07:58 PM, said:
Posted 20 December 2006 - 11:09 AM
Posted 20 December 2006 - 05:58 PM
SMTP, on Dec 20 2006, 04:09 PM, said:
Posted 20 December 2006 - 06:49 PM
Posted 20 December 2006 - 11:46 PM
Posted 21 December 2006 - 12:10 AM
Posted 23 December 2006 - 05:11 PM
Posted 23 December 2006 - 06:00 PM
Posted 24 December 2006 - 12:52 PM
frankpero, on Dec 23 2006, 05:11 PM, said:
Quote
Posted 24 December 2006 - 01:11 PM
Posted 24 December 2006 - 10:04 PM
Posted 24 December 2006 - 11:15 PM
rika_chou, on Dec 24 2006, 01:11 PM, said:
Posted 27 December 2006 - 02:00 PM
loc_C2E4: asr.w #2,d0 move.w d0,($FFFFEE0C).w asr.w #3,d1 move.w d1,($FFFFEE08).w rts
BgScroll_HPZ: asr.w #1,d0 move.w d0,($FFFFEE0C).w clr.l ($FFFFEE08).w rts
Posted 31 December 2006 - 06:10 PM
Posted 31 December 2006 - 06:16 PM