For anyone looking to restore HPZ in Sonic 2. Collision pointer.
#61
Posted 01 November 2006 - 05:16 PM
#62
Posted 01 November 2006 - 05:35 PM
Emily Sapphire, on Nov 1 2006, 05:16 PM, said:
Okay, if you say so. I'll use ESE I then, and thank you for telling me that. For some reason, a part of me was thinking that ESE II was the problem, but I ignored it. I guess I should start believing myself more. Again, thank you for that piece of advice. I'm sure it will help me.
#63
Posted 01 November 2006 - 07:34 PM
Matthew, on Nov 1 2006, 04:35 PM, said:
I hope to god you're being sarcastic, ESEI is even worse, just use SonED2, if you don't feel as though you can put level data and junk in like you do compressed art use SonED1.
#64
Posted 01 November 2006 - 08:18 PM
Emily Sapphire, on Nov 1 2006, 07:34 PM, said:
Matthew, on Nov 1 2006, 04:35 PM, said:
I hope to god you're being sarcastic, ESEI is even worse, just use SonED2, if you don't feel as though you can put level data and junk in like you do compressed art use SonED1.
If you say so. The only problem is, I need them in order to rearrange the level orders (including in the Level Select Menu), but I guess I can do that in a hex editor. Thank you for alerting me to this problem. I'll just continue using SonED (and maybe SonED2, I haven't got around to really trying it).
#67
Posted 02 November 2006 - 12:56 AM
It was a long time ago that I stated this topic, and I just feel that it is not needed anymore.
I will not delete it, however, I think I will lock it and move it back into the main hacking forum. A topic like this has no place in the archive.
#68
Posted 02 November 2006 - 05:06 PM
I'd like to keep that to one topic plz.
#69
Posted 02 November 2006 - 05:34 PM
This topic was archived for a reason. Leave it there, please. Your hacking skill has no merit on anyone else's, and it's not up to you to declare it useless because "everyone knows how to do it/it's too easy" -- they don't, and that's painfully obvious. Ignore the topic if you don't like it; that's not what you're a mod for.
#70
Posted 02 November 2006 - 05:48 PM
Tweaker, on Nov 2 2006, 02:34 PM, said:
This topic was archived for a reason. Leave it there, please. Your hacking skill has no merit on anyone else's, and it's not up to you to declare it useless because "everyone knows how to do it/it's too easy" -- they don't, and that's painfully obvious. Ignore the topic if you don't like it; that's not what you're a mod for.
Tweaker, this topic makes more questions than it answers. Yes, we should have a HPZ restoration topic, but I don't feel this one does the job.
As the creator of this topic, I do feel that I should have some say on if it's archived or not. Guess not. =/
#71
Posted 02 November 2006 - 06:06 PM
Tell you what: If you or someone else is willing to make an end-all HPZ restoration topic that covers everything that's truly needed, and is specific and easy to understand (by newbie standards; yours are a bit high, to be fair), then I'll gladly ditch this topic in favor of the better one. This topic is valuable because, even though it didn't start as so, it became a plethora of useful info (walkthroughs, etc) in restoring HPZ, so eventually most people understood it pretty well, and were able to get things done without asking many questions. Hell, I get enough people asking me about this shit, and when I point them to this topic, I usually get left alone afterwards.
But I digress; if you can get that taken care of, then feel free to ditch this. Until then, this is the best we've got so far.
#72
Posted 18 December 2006 - 09:53 PM


Here is a patch to fix hpz.
It Fixes the orbs.
Enjoy! Right click the link to save target as to download
Patch it on a unpatched Sonic 2 ROM
#73
Posted 19 December 2006 - 07:44 PM
#74
Posted 19 December 2006 - 07:58 PM
#75
Posted 20 December 2006 - 10:06 AM

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