Sonic and Sega Retro Message Board: For anyone looking to restore HPZ - Sonic and Sega Retro Message Board

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For anyone looking to restore HPZ in Sonic 2. Collision pointer.

#61 User is offline Lath 

Posted 01 November 2006 - 05:16 PM

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The only help you need is to start your hack over, because the collision data is perfectly fine, you just messed up your ROM with ESEII, and don't use ESEII again because it's like the worst editor in the world.

#62 User is offline MatthewPZC 

Posted 01 November 2006 - 05:35 PM

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View PostEmily Sapphire, on Nov 1 2006, 05:16 PM, said:

The only help you need is to start your hack over, because the collision data is perfectly fine, you just messed up your ROM with ESEII, and don't use ESEII again because it's like the worst editor in the world.

Okay, if you say so. I'll use ESE I then, and thank you for telling me that. For some reason, a part of me was thinking that ESE II was the problem, but I ignored it. I guess I should start believing myself more. Again, thank you for that piece of advice. I'm sure it will help me.

#63 User is offline Lath 

Posted 01 November 2006 - 07:34 PM

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View PostMatthew, on Nov 1 2006, 04:35 PM, said:

Okay, if you say so. I'll use ESE I then, and thank you for telling me that. For some reason, a part of me was thinking that ESE II was the problem, but I ignored it. I guess I should start believing myself more. Again, thank you for that piece of advice. I'm sure it will help me.


I hope to god you're being sarcastic, ESEI is even worse, just use SonED2, if you don't feel as though you can put level data and junk in like you do compressed art use SonED1.

#64 User is offline MatthewPZC 

Posted 01 November 2006 - 08:18 PM

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View PostEmily Sapphire, on Nov 1 2006, 07:34 PM, said:

View PostMatthew, on Nov 1 2006, 04:35 PM, said:

Okay, if you say so. I'll use ESE I then, and thank you for telling me that. For some reason, a part of me was thinking that ESE II was the problem, but I ignored it. I guess I should start believing myself more. Again, thank you for that piece of advice. I'm sure it will help me.


I hope to god you're being sarcastic, ESEI is even worse, just use SonED2, if you don't feel as though you can put level data and junk in like you do compressed art use SonED1.

If you say so. The only problem is, I need them in order to rearrange the level orders (including in the Level Select Menu), but I guess I can do that in a hex editor. Thank you for alerting me to this problem. I'll just continue using SonED (and maybe SonED2, I haven't got around to really trying it).

#65 User is offline Rika Chou 

Posted 01 November 2006 - 09:03 PM

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I am highly considering removing this topic......

#66 User is offline Lath 

Posted 01 November 2006 - 11:08 PM

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View Postrika_chou, on Nov 1 2006, 08:03 PM, said:

I am highly considering removing this topic......

If I may suggest, just locking it and getting rid of the junk posts? because it's got some good info in it.

#67 User is offline Rika Chou 

Posted 02 November 2006 - 12:56 AM

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Not really. Anyone who knows how to hack at all should be able to figure this all out on thier own.

It was a long time ago that I stated this topic, and I just feel that it is not needed anymore.

I will not delete it, however, I think I will lock it and move it back into the main hacking forum. A topic like this has no place in the archive.

#68 User is offline Billy 

Posted 02 November 2006 - 05:06 PM

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But then newbies will post topics about restoring HPZ.
I'd like to keep that to one topic plz.

#69 User is offline Tweaker 

Posted 02 November 2006 - 05:34 PM

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...wtf?

This topic was archived for a reason. Leave it there, please. Your hacking skill has no merit on anyone else's, and it's not up to you to declare it useless because "everyone knows how to do it/it's too easy" -- they don't, and that's painfully obvious. Ignore the topic if you don't like it; that's not what you're a mod for.

#70 User is offline Rika Chou 

Posted 02 November 2006 - 05:48 PM

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View PostTweaker, on Nov 2 2006, 02:34 PM, said:

...wtf?

This topic was archived for a reason. Leave it there, please. Your hacking skill has no merit on anyone else's, and it's not up to you to declare it useless because "everyone knows how to do it/it's too easy" -- they don't, and that's painfully obvious. Ignore the topic if you don't like it; that's not what you're a mod for.

Tweaker, this topic makes more questions than it answers. Yes, we should have a HPZ restoration topic, but I don't feel this one does the job.

As the creator of this topic, I do feel that I should have some say on if it's archived or not. Guess not. =/

#71 User is offline Tweaker 

Posted 02 November 2006 - 06:06 PM

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See, that sounds a bit more reasonable.

Tell you what: If you or someone else is willing to make an end-all HPZ restoration topic that covers everything that's truly needed, and is specific and easy to understand (by newbie standards; yours are a bit high, to be fair), then I'll gladly ditch this topic in favor of the better one. This topic is valuable because, even though it didn't start as so, it became a plethora of useful info (walkthroughs, etc) in restoring HPZ, so eventually most people understood it pretty well, and were able to get things done without asking many questions. Hell, I get enough people asking me about this shit, and when I point them to this topic, I usually get left alone afterwards.

But I digress; if you can get that taken care of, then feel free to ditch this. Until then, this is the best we've got so far.

#72 User is offline fpusoft 

Posted 18 December 2006 - 09:53 PM

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Posted Image
Posted Image
Here is a patch to fix hpz.
It Fixes the orbs.
Enjoy! Right click the link to save target as to download ;)
Patch it on a unpatched Sonic 2 ROM

#73 User is offline Mester Keel98 

Posted 19 December 2006 - 07:44 PM

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Is it at all possible to restore the background Y position (or modify it)? I can't stand the horrible eye-burning crystals that are easily visible in the final.
This post has been edited by Mester Keel98: 19 December 2006 - 07:46 PM

#74 User is offline Quickman 

Posted 19 December 2006 - 07:58 PM

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SMTP (I think) pointed out a separate background deformation section which needs to be restored in S2 for the background to be correctly placed.

#75 User is offline SMTP 

Posted 20 December 2006 - 10:06 AM

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Actually you told me that. :P I have yet to figure where that code is..

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