For anyone looking to restore HPZ in Sonic 2. Collision pointer.
#107
Posted 01 January 2008 - 09:06 PM
Its honestly a whole lot easier to restore HPZ in ASM than it is in Hex. :P
#108
Posted 03 January 2008 - 03:01 PM
Do people even use all hex anymore? I think this topic is more confusing the helpful..
Maybe it can be un-archived now?
Maybe it can be un-archived now?
#109
Posted 03 January 2008 - 04:17 PM
I don't see a point in removing things from the archive. It's counter productive, if you ask me.
#110
Posted 03 January 2008 - 04:29 PM
Remove from the archive? Not a good idea, if you ask me.
Lock perhaps? As the primary question has been answered more than once, we will avoid 1-year bumps...
Lock perhaps? As the primary question has been answered more than once, we will avoid 1-year bumps...
#111
Posted 03 January 2008 - 04:36 PM
I agree with nineko on this one, the issue has been answered more than enough times, anymore discussion on it is unlikely also, so locking the topic is probably for the best.
#113
Posted 28 February 2008 - 09:16 PM
#114
Posted 03 March 2008 - 06:18 PM
How diffucult would it be to implement this HPS restoring tutorial to Sonic 2 betas 4 - 8?
#115
Posted 06 March 2008 - 03:47 PM
I don't see why you would want to use this outdated tutorial for restoring HPZ to the other betas. It'd be a lot easier do in ASM, if/when disassemblies come out for the betas.
#116
Posted 14 March 2008 - 06:21 AM
I agree with Skaarg on this one, a tutorial for this in ASM would be much better, and easier at that.


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