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Sonic Colours out for Wii/DS No copyright law in the universe is going to stop Retro.

#31 User is offline PsychoSk8r 

Posted 26 May 2010 - 10:33 AM

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Interesting concept so far. Now I have 2 games to look forward to at the end of 2010. :D

#32 User is offline Enzo Aquarius 

Posted 26 May 2010 - 10:33 AM

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QUOTE (OSM @ May 26 2010, 03:11 PM)


The next generation of Chao? v.png

This game looks to be quite interesting. I'm waiting to see more, so we'll see what happens.

#33 User is offline RGamer2009 

Posted 26 May 2010 - 10:35 AM

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You know what this game reminds me of for some reason?



No reason other than the birds and the aliens, but still...

Also I wonder is this is part of the storybook series...
This post has been edited by RGamer2009: 26 May 2010 - 10:36 AM

#34 User is offline Sparks 

Posted 26 May 2010 - 10:35 AM

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QUOTE (OSM @ May 26 2010, 08:33 AM)
So if you guys noticed in the press release, it mentions a boost gauge.

Banking on Sonic Rush/Unleashed gameplay at this point.
Sorry I was too busy staring at your freaky sig

If it plays like Unleashed did in the Daytime Stages, I wouldn't be surprised. We've been asking for that for a long time; could this be SEGAs creative answer?

From what I hear too, the Aliens seem to give the player unique abilities. Possibly a homage to the Element Shields?

#35 User is offline Neo Hazard 

Posted 26 May 2010 - 10:39 AM

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QUOTE (RGamer2009 @ May 26 2010, 10:35 AM)
You know what this game reminds me of for some reason?



No reason other than the birds and the aliens, but still...

Also I wonder is this is part of the storybook series...


That was my first thought as well. Hopefully, it's not part of the storybook series, especially after Black Knight.

#36 User is offline OSM 

Posted 26 May 2010 - 10:39 AM

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QUOTE (Sparks @ May 26 2010, 11:35 AM)
From what I hear too, the Aliens seem to give the player unique abilities. Possibly a homage to the Element Shields?

I'll bet they function like star bits in Mario Galaxy except with power ups. While Sonic is moving, the player uses the Wiimote/Stylus to grab them and mix combinations of them giving him different moves and shit.
This post has been edited by OSM: 26 May 2010 - 10:40 AM

#37 User is offline jman2050 

Posted 26 May 2010 - 10:40 AM

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Already looking better than Sonic 4 at least!

#38 User is offline Ell678 

Posted 26 May 2010 - 10:42 AM

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QUOTE (OSM @ May 26 2010, 04:11 PM)



Oh good, nobody needs to make a petition. But those eyes, man.

If this did play anything like Unleashed daytime, with the trippy, colourful, cheery art style seen in the trailer, I am going to be all over this. Hopefully, the boost bar may be limited to one of them Wisp types, seeing as they apparently give different powers. Who knows.

Wisp sounds familiar, somehow.

#39 User is offline PsychoSk8r 

Posted 26 May 2010 - 10:42 AM

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Sonic Colours confirmed for UK. =P


#40 User is online NomadTW 

Posted 26 May 2010 - 10:42 AM

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I'm trying hard to not get excited over 20 seconds of trailer CGI but...damned if I don't think this has potential.

I've actually recently thought up a gameplay mechanic similar to this a few months back...this could get interesting. Keeping my eye on this one.

(Plus the music sounds like what you'd expect from a Sonic game, so it's awwwright.)

#41 User is offline JakeyBoy 

Posted 26 May 2010 - 10:43 AM

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You guys have a different idea than I for what the Wisps will do. I thought that finding them would be the missions in the game (sort of like Spyro games), and when you have enough of a certain element you can unlock different paths on the overworld. Though a drill? That's totally not been used in any recent Mario game to find alternate paths.

#42 User is offline Gambit 

Posted 26 May 2010 - 10:43 AM

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QUOTE (OSM @ May 26 2010, 10:39 AM)
QUOTE (Sparks @ May 26 2010, 11:35 AM)
From what I hear too, the Aliens seem to give the player unique abilities. Possibly a homage to the Element Shields?

I'll bet they function like star bits in Mario Galaxy except with power ups. While Sonic is moving, the player uses the Wiimote/Stylus to grab them and mix combinations of them giving him different moves and shit.

So it'll be like Kirby 64.

#43 User is offline RGamer2009 

Posted 26 May 2010 - 10:43 AM

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Help me edit this wiki article!!

Also I'm all for Sonic Unleashed Daytime gameplay again!
This post has been edited by RGamer2009: 26 May 2010 - 10:43 AM

#44 User is offline PsychoSk8r 

Posted 26 May 2010 - 10:44 AM

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QUOTE (JakeyBoy @ May 26 2010, 04:43 PM)
Though a drill? That's totally not been used in any recent Mario game to find alternate paths.

You haven't played Galaxy 2, have you? =P

#45 User is offline Shadow Hog 

Posted 26 May 2010 - 10:45 AM

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Two opinions here.

First, for the love of God, Sega, what is it with you and gameplay-free trailers of late? I can surmise absolutely nothing from this trailer about how well the game actually plays. Sure, it looks nice, but since that's hardly Wii-calibur graphics, it's obviously pre-rendered, and I stopped banking entirely on pre-rendered trailers ever since Square-Enix pumped out the umptillionth such trailer. Please include actual gameplay. Thanks!

I mean, really guys? Looking better than Sonic 4? There's literally nothing in here to look better than Sonic 4!

Second, if this really is just Unleashed-type gameplay, I doubt I'll bite. I got tired of the FASTFASTFAST trial-and-error non-platformers quite a while ago. If Sega wasn't pumping out Sonic 4 at the same time, I'd probably be crying foul... I mean, bully for all the people who like Unleashed, but it's not really my cup of tea.

That being said, these "alien buddies" (assuming I got the right details when I skimmed the press release) could be interesting gameplay twists, allowing for tons of exploration, just like the best Sonic titles... but knowing how Unleashed-style gameplay goes, I sincerely doubt that potential will be fully used so much as "USE THIS FRIEND HERE TO UNLOCK A SECRET PATH THAT'S VERY SHORT AND WINDS YOU BACK ON THE MAIN PATH IN LESS THAN FIFTEEN SECONDS". That'd be a huge waste. Sorry, but until Sega acts upon my first gripe above, I'm going to assume the worst here.

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