General Project Thread & Feedback Discuss ideas or issues not pertaining to specific threads
#1338
Posted 23 March 2012 - 03:41 PM
JaxTH, on 23 March 2012 - 02:44 PM, said:
I'm not expecting anything. CK said something, and I'm just wondering if it's still holding true. I did say I wouldn't hold him to his words cause shit happens, you know
Sonica, on 23 March 2012 - 02:54 PM, said:
I knew it was somewhere, I just couldn't find it! Thanks.
#1340
Posted 25 March 2012 - 05:34 PM
grap3fruitman, on 25 March 2012 - 11:01 AM, said:
Why hasn't Sega just hired you guys yet?
Personally I see it as: "Don't let SEGA hire you guys, because then you will be forced to cut out ideas and rush the finished product!"
But yeah, not surprised there hasn't been any word on this project. But hey, let them get it all set so it's done right the first time.
#1342
Posted 26 March 2012 - 01:03 AM
#1343
Posted 26 March 2012 - 01:08 AM
Irixion, on 26 March 2012 - 12:40 AM, said:
Can think of two reasons. The first being nitpicking, the second no concept of a timeline. I personally feel like this project has come to a near standstill.
Well the issue is that these people are working on this in their free time and have jobs and lives outside of this project. When they're able to, they produce impressive results. If they were being payed to work on this for 40+ hours a week then? Yeah, we'd have seen much more substantial results by now but that's not the reality.
This post has been edited by grap3fruitman: 26 March 2012 - 01:09 AM
#1344
Posted 26 March 2012 - 09:49 AM
How many times have you seen a company hire fans working on a fan project?
#1346
Posted 26 March 2012 - 01:21 PM
If you're talking about Taxman, his case is the exception, not the norm. There are mod developers that eventually get hired but that's not exactly the same as fan projects getting someone hired. They're more likely to C&D'd.
#1347
Posted 26 March 2012 - 02:10 PM
grap3fruitman, on 26 March 2012 - 01:08 AM, said:
Well the issue is that these people are working on this in their free time and have jobs and lives outside of this project. When they're able to, they produce impressive results. If they were being payed to work on this for 40+ hours a week then? Yeah, we'd have seen much more substantial results by now but that's not the reality.
It's not an issue of what people choose to do in their free time. That honestly is up to them. Time frames have been hinted at so much that it's an ongoing joke now. An (admittedly terrible) analogy would be that one guy who keeps saying 'hey let's go hang out at the bar, my treat' every other week but never shows up then blames it on real life commitments.
This post has been edited by Falk: 26 March 2012 - 02:10 PM
#1348
Posted 26 March 2012 - 02:12 PM
A more relevant analogy might be that employee that tells his boss that he'll have that referral done by the end of the week, and it still isn't done the week after. If (and this is a big if) someone at Sega considered hiring these guys, the fact that they haven't kept to their own time frames would be a major point of contention.
I'm not criticizing here, just pointing out a fact.
I'm not criticizing here, just pointing out a fact.
#1349
Posted 26 March 2012 - 02:14 PM
Well, the quoted post I had -was- talking about stuff people do in their free time. :P An employee is contractually obligated to turn in a referral.
#1350
Posted 26 March 2012 - 02:17 PM
Yes but if hired, they would then be employees. So it's relevant in the context of what an employer sees in a potential employee. Would you hire the builder that told his friend he'd finish his garage in a week and still wasn't done the next week? Or would you hire the builder that told his friend he'd finish it in 7 days and did it 6?

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