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Sonic Fusion Co-op

#16 User is offline Covarr 

Posted 21 April 2010 - 10:25 PM

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This looks REALLY awesome.

Though I must say, I'm getting a Jazz Jackrabbit feel from the level layouts. I'm not entirely sure why, but I am.

#17 User is offline DalekSam 

Posted 22 April 2010 - 12:37 PM

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Flooded Capital looks sweet and fun to play.

I also like the use of the Shadow the Hedgehog music in that level. I felt that while most of it wasn't great compared to most other games (though it definately sails past Sonic 4) the song used in that level was how it should have been used.

Looks really Sonic Adventure-ish. Can't wait for the new demo. smile.png
This post has been edited by DalekSam: 22 April 2010 - 12:37 PM

#18 User is offline TheKazeblade 

Posted 22 April 2010 - 01:19 PM

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I'm very impressed with your work! The game looks like it's progressing excellently. Can't wait to see the final product!

#19 User is offline Felik 

Posted 25 April 2010 - 01:55 PM

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New logo


And meet Espio!


#20 User is offline RGamer2009 

Posted 25 April 2010 - 02:44 PM

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I like the logo! Nice job!

#21 User is offline Ell678 

Posted 25 April 2010 - 02:58 PM

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Nice choice of new character. What moves shall he have?

#22 User is offline Felik 

Posted 26 April 2010 - 04:55 AM

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QUOTE (Ell678 @ Apr 25 2010, 11:58 PM)
Nice choice of new character. What moves shall he have?

Something from Chaotix, something from Heroes.

#23 User is offline synchronizer 

Posted 26 April 2010 - 06:15 AM

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I hope the answer consists of wall-walking and shurikens.

Or maybe it's wall-walking and camouflage.
This post has been edited by synchronizer: 26 April 2010 - 06:16 AM

#24 User is offline DigitalDuck 

Posted 26 April 2010 - 06:18 AM

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QUOTE (synchronizer @ Apr 26 2010, 12:15 PM)
I hope the answer consists of wall-walking and shurikens.

Or maybe it's wall-walking and camouflage.


Or... wall-walking, shurikens, AND camouflage.

#25 User is offline Felik 

Posted 26 April 2010 - 06:39 AM

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QUOTE (DigitalDuck @ Apr 26 2010, 03:18 PM)
QUOTE (synchronizer @ Apr 26 2010, 12:15 PM)
I hope the answer consists of wall-walking and shurikens.

Or maybe it's wall-walking and camouflage.


Or... wall-walking, shurikens, AND camouflage.

Precisely.
But I'm still thinking about his jump animation. Whirlwind or roll?

#26 User is offline Master Emerald 

Posted 26 April 2010 - 07:00 AM

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Why not a rolling whirwind? (Rotating upwards) =P

#27 User is offline Divine Insect 

Posted 28 April 2010 - 09:43 PM

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QUOTE (Felik @ Apr 26 2010, 07:39 AM)
QUOTE (DigitalDuck @ Apr 26 2010, 03:18 PM)
QUOTE (synchronizer @ Apr 26 2010, 12:15 PM)
I hope the answer consists of wall-walking and shurikens.

Or maybe it's wall-walking and camouflage.


Or... wall-walking, shurikens, AND camouflage.

Precisely.
But I'm still thinking about his jump animation. Whirlwind or roll?


That depends on what you want his jump mechanics to be like.
If you want him to play kinda like Blaze in the rush games with her axle jump (which is basically like the whirl), he would have a higher maximum jump height, but won't travel quite as far laterally. Whereas the classic spin jump would have a slightly lower maximum jump height but the player would be able to travel a greater horizontal distance during a jump.

Next question:
Do you want to give him the whirl dash or spin dash capabilities?

#28 User is offline Felik 

Posted 29 April 2010 - 09:35 AM

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I think that he will have spin jump and spin dash. Maybe He will have some special whirl action just like SEGA did to Blaze in Sonic 2006.

#29 User is offline WolvGambit 

Posted 09 May 2010 - 05:55 PM

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I really like the way this looks and I hope to see more. With the way everything is iorning out, I'm sure it will be great. I look forward to playing it.

#30 User is offline Felik 

Posted 13 May 2010 - 02:06 AM

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I just had to do this


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