Sonic Fusion Co-op
#138
Posted 31 May 2012 - 02:54 PM
#139
Posted 01 June 2012 - 01:14 AM
The game looks great but the use of advanced sprites is a huge turn off, simply because they're MASSIVELY over used and Gameboy-esque. It is the biggest, most glaring and most detracting flaw in what looks like an otherwise excellent, beautiful game. Despite that though, your level design is decent and you at least have a few gimmicks in there to spice things up. That said, like I advise many fan game makers, a few more flair bits in the form on inactive objects (stuff other than flame throwers or anything that has collision) to dot the flatter areas of the level's landscape would definitely go a long ways towards offsetting the graphical gaff brought about by the advanced sprites. (Geez, I sound like a broken record, seems like I've been passing out that same advice a lot these days)
Just in my opinion, mind you, I'd rate the game a B- based on what I've seen. If you used better sprites it'd be an A-. That said, don't throw your whole project out if you feel it's too late to change your sprites, as you've got some really great stuff and yes, the flame throwers ARE fucking awesome. Keep it up though, it's definitely shaping up nicely!
Oh and so far, good music choices. Good job!
Just in my opinion, mind you, I'd rate the game a B- based on what I've seen. If you used better sprites it'd be an A-. That said, don't throw your whole project out if you feel it's too late to change your sprites, as you've got some really great stuff and yes, the flame throwers ARE fucking awesome. Keep it up though, it's definitely shaping up nicely!
Oh and so far, good music choices. Good job!
#141
Posted 25 November 2012 - 01:30 AM

(To the project being discontinued, not to enjoying it, which I am. :3)
#142
Posted 25 November 2012 - 10:32 AM
I just downloaded the final release. Man... Gameplay's really satisfying. But you could've worked on cutscenes...
Having fun with Shadow's Chaos Blasts. XD
Having fun with Shadow's Chaos Blasts. XD
#143
Posted 28 November 2012 - 12:48 AM
So any reason why this project was discontinued? Was one of only one other project I actually liked.
#144
Posted 03 December 2012 - 11:26 PM
Shame to hear this. mind telling us why?
Well at least it lasted longer then the others. still fell to the fangaming curse though.
Well at least it lasted longer then the others. still fell to the fangaming curse though.
#145
Posted 04 December 2012 - 09:21 AM
Nooooo my hopes, whatever the reason for the cancel gl to ya Felik thanks for all the effort.
#146
Posted 04 December 2012 - 10:04 AM
#147
Posted 06 December 2013 - 01:53 PM
Hi all
I have some spare time ATM and kinda sorta want to produce a finetuned FINAL final version of the game.
I'm a bit unhappy with what I released in the end after years of development. That release would probably contain bugfixes, 1-2 new playable chars and a bossfight.
To be honest I was really upset that in the end the game was pretty coldly met by the people and saw from little to no online play (which was probably the main feature of the game).
Tell me what you'd like to see implemented in the game most. No promises, but if enough people are interested in such release I'd give it a go. If no one cares then, so be it, I won't even give it a try.
I have some spare time ATM and kinda sorta want to produce a finetuned FINAL final version of the game.
I'm a bit unhappy with what I released in the end after years of development. That release would probably contain bugfixes, 1-2 new playable chars and a bossfight.
To be honest I was really upset that in the end the game was pretty coldly met by the people and saw from little to no online play (which was probably the main feature of the game).
Tell me what you'd like to see implemented in the game most. No promises, but if enough people are interested in such release I'd give it a go. If no one cares then, so be it, I won't even give it a try.
#149
Posted 06 December 2013 - 09:18 PM
Do it! I'd love to see what else you can pull off.
Personally I'd like to see the following. Most of them are probably pipe dreams, though, so just go with whatever seems the most doable with the time and resources you're able to put into it.
- A few more stages (I can't remember if this is an MMF2 game or not, but if it is then I'd be happy to contribute a stage for it.)
- A story mode where you play through all stages in sequence with any unlocked character, possibly with a couple of 1P-only boss battles thrown in.
- Amy, Cream or Rouge as a new character. I lean more towards Rouge personally, because her canon moveset is moreorless identical to Knuckles, meaning less work, and it would be nice to have another character with Knuckles' wall climbing ability so that he isn't always a surefire winner in Sparkling Complex.
- Customizable hud sizes and/or styles.
Personally I'd like to see the following. Most of them are probably pipe dreams, though, so just go with whatever seems the most doable with the time and resources you're able to put into it.
- A few more stages (I can't remember if this is an MMF2 game or not, but if it is then I'd be happy to contribute a stage for it.)
- A story mode where you play through all stages in sequence with any unlocked character, possibly with a couple of 1P-only boss battles thrown in.
- Amy, Cream or Rouge as a new character. I lean more towards Rouge personally, because her canon moveset is moreorless identical to Knuckles, meaning less work, and it would be nice to have another character with Knuckles' wall climbing ability so that he isn't always a surefire winner in Sparkling Complex.
- Customizable hud sizes and/or styles.
This post has been edited by Strife: 06 December 2013 - 09:21 PM
#150
Posted 07 December 2013 - 02:42 AM
Enjoyed the last version very much. It'd be great if there are more levels with the same or higher quality.
Btw can you make the intro play in the proper aspect ratio or is this something out of your control?
Btw can you make the intro play in the proper aspect ratio or is this something out of your control?


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