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Crazy Taxi for the GBA?

#16 User is offline Mad Echidna 

Posted 22 April 2010 - 04:21 PM

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QUOTE (Lostgame @ Apr 22 2010, 07:39 AM)
Wow, at first I was impressed by the crazy taxi demo, but god damn, Rare...


Have you ever played Conker Live and Reloaded? My mind is continually blown by the quality of visuals in that game. It's better than most of the 360 games I've been playing and it's running on a fucking Celeron

EDIT

That video didn't even do the game justice, it had narrow pathways. Look at this fucking track! HOLY HELL. It's like Diddy Kong Racing Portable or something


This post has been edited by Mad Echidna: 22 April 2010 - 04:24 PM

#17 User is offline Polygon Jim 

Posted 22 April 2010 - 04:46 PM

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QUOTE (Mad Echidna @ Apr 22 2010, 05:21 PM)
QUOTE (Lostgame @ Apr 22 2010, 07:39 AM)
Wow, at first I was impressed by the crazy taxi demo, but god damn, Rare...


Have you ever played Conker Live and Reloaded? My mind is continually blown by the quality of visuals in that game. It's better than most of the 360 games I've been playing and it's running on a fucking Celeron

EDIT

That video didn't even do the game justice, it had narrow pathways. Look at this fucking track! HOLY HELL. It's like Diddy Kong Racing Portable or something





That one isn't near as impressive. It's just a massive flat plane with an image. The other stages had mountains, hills and shit.

#18 User is offline Mad Echidna 

Posted 22 April 2010 - 04:58 PM

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QUOTE (Polygon Jim @ Apr 22 2010, 02:46 PM)
QUOTE (Mad Echidna @ Apr 22 2010, 05:21 PM)
QUOTE (Lostgame @ Apr 22 2010, 07:39 AM)
Wow, at first I was impressed by the crazy taxi demo, but god damn, Rare...


Have you ever played Conker Live and Reloaded? My mind is continually blown by the quality of visuals in that game. It's better than most of the 360 games I've been playing and it's running on a fucking Celeron

EDIT

That video didn't even do the game justice, it had narrow pathways. Look at this fucking track! HOLY HELL. It's like Diddy Kong Racing Portable or something





That one isn't near as impressive. It's just a massive flat plane with an image. The other stages had mountains, hills and shit.


Yeah you're right. At first glance I was tricked by that big loop thing in the distance. That's the kind of stuff that Rare specializes in though, which that level may be just like the 3d racers on the SNES, it LOOKS like a "real" level.

#19 User is offline Endri 

Posted 22 April 2010 - 04:58 PM

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QUOTE (True Dude @ Apr 20 2010, 08:14 PM)
QUOTE (Mad Echidna @ Apr 18 2010, 08:06 PM)
Now that I've seen this, it just makes Sonic Genesis seem even more pathetic.

But not the Sega 32X.



Which reminds me, would it be possible to port at least some of SM64 to the 32X? As hard of a job as that would be...

Holy!

I can't belive the 32X is able to do that. I never imagined the 32x could render gourad shaded polygons, let alone texturized ones. The expression in my while watching this video was fuuuuuuuuuuuuu-- I thought it could only render flat shaded polygons, as I have only seem games featuring these. That makes me wonder if the release of the Saturn was really necessary, if at all. Well, concidering that they were released really close to each other, then again, the 32x was being developed by the american team, while the saturn was being developed by the japanese team, and neither new about each one's projects, and that the Saturn is a stand-alone console, while the 32x is just a Genesis add-on. An amazing Genesis add-on, I must say.

Well, now, I'll research the 32x development, to see if I can do some amazing shit with it, even if using flat shaded polygons only.

#20 User is offline Vendettagainst 

Posted 22 April 2010 - 05:27 PM

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I thought Quake GBA was pretty impressive, too.

#21 User is offline Clutch 

Posted 22 April 2010 - 06:14 PM

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QUOTE (Mad Echidna @ Apr 22 2010, 05:58 PM)
QUOTE (Polygon Jim @ Apr 22 2010, 02:46 PM)
QUOTE (Mad Echidna @ Apr 22 2010, 05:21 PM)
QUOTE (Lostgame @ Apr 22 2010, 07:39 AM)
Wow, at first I was impressed by the crazy taxi demo, but god damn, Rare...


Have you ever played Conker Live and Reloaded? My mind is continually blown by the quality of visuals in that game. It's better than most of the 360 games I've been playing and it's running on a fucking Celeron

EDIT

That video didn't even do the game justice, it had narrow pathways. Look at this fucking track! HOLY HELL. It's like Diddy Kong Racing Portable or something

*vid*



That one isn't near as impressive. It's just a massive flat plane with an image. The other stages had mountains, hills and shit.


Yeah you're right. At first glance I was tricked by that big loop thing in the distance. That's the kind of stuff that Rare specializes in though, which that level may be just like the 3d racers on the SNES, it LOOKS like a "real" level.


That's what I tried to address in my post: the final build of the game looks like the one in the video you posted (essentially, like Mario Kart Super Circuit, and how screens of the game looked back when it was Diddy Kong Pilot), and is much less impressive. A shame, since visuals are usually a strong aspect in Rare games, but a lot of their GBA library didn't really show it.
This post has been edited by Clutch: 22 April 2010 - 06:16 PM

#22 User is offline LukyHRE 

Posted 22 April 2010 - 07:19 PM

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QUOTE (Endri @ Apr 22 2010, 06:58 PM)
QUOTE (True Dude @ Apr 20 2010, 08:14 PM)
QUOTE (Mad Echidna @ Apr 18 2010, 08:06 PM)
Now that I've seen this, it just makes Sonic Genesis seem even more pathetic.

But not the Sega 32X.

*vid*

Which reminds me, would it be possible to port at least some of SM64 to the 32X? As hard of a job as that would be...

Holy!

I can't belive the 32X is able to do that. I never imagined the 32x could render gourad shaded polygons, let alone texturized ones. The expression in my while watching this video was fuuuuuuuuuuuuu-- I thought it could only render flat shaded polygons, as I have only seem games featuring these. That makes me wonder if the release of the Saturn was really necessary, if at all. Well, concidering that they were released really close to each other, then again, the 32x was being developed by the american team, while the saturn was being developed by the japanese team, and neither new about each one's projects, and that the Saturn is a stand-alone console, while the 32x is just a Genesis add-on. An amazing Genesis add-on, I must say.

Well, now, I'll research the 32x development, to see if I can do some amazing shit with it, even if using flat shaded polygons only.

That is done with ALL the power of the 32X. Is when you start adding things to the engine (objects, enemies, the player, etc) when the game starts to lag. Like what happened to Banjo-Pilot, I think. The Saturn is able to take the graphics AND all the other things in an engine.
This post has been edited by LukyHRE: 22 April 2010 - 07:22 PM

#23 User is offline Metal-Geo 

Posted 25 April 2010 - 09:13 PM

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QUOTE (Mad Echidna @ Apr 22 2010, 11:21 PM)
Have you ever played Conker Live and Reloaded? My mind is continually blown by the quality of visuals in that game. It's better than most of the 360 games I've been playing and it's running on a fucking Celeron

Conker Live & Reloaded's Bad Fur Day part is incredible. Even today it blows away a crapton of recent games, visually speaking.


I remember playing Crazy Taxi on the Advance. T'was indeed an unique experience. There was another game I had that kind of surprised me.
Asterix & Obelix XXL

Let's not forget Payback, the GTA clone also available for the Advance. Oh how I miss the Advance. sad.png


#24 User is offline BlazeHedgehog 

Posted 25 April 2010 - 09:27 PM

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I always thought the pinnacle of "impressive GBA 3D" was Payback.



It not only featured a top-down, fully polygonal world, but it even emulated shader effects like lightbloom. On the GBA.

#25 User is offline Mad Echidna 

Posted 26 April 2010 - 01:49 PM

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Yeah the explosions in that are pretty choice

#26 User is offline Classik 

Posted 26 April 2010 - 06:21 PM

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the Kingdom Hearts games had amazing 3d for the GBA.
http://www.youtube.com/watch?v=1l9_8AHcoow

BTW the Youtube embed Button doesn't work on the blue "Retro" theme.

#27 User is offline JaxTH 

Posted 26 April 2010 - 06:48 PM

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QUOTE (AJtheAwesome @ Apr 26 2010, 04:21 PM)
the Kingdom Hearts games had amazing 3d for the GBA.
http://www.youtube.com/watch?v=1l9_8AHcoow

BTW the Youtube embed Button doesn't work on the blue "Retro" theme.


I was gonna bring up CoM, but I think they were talking about in-game 3D. But as for the 3D scenes in CoM, they are compressed PS2 files.

#28 User is offline Classik 

Posted 26 April 2010 - 07:29 PM

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QUOTE (Mad Echidna @ Apr 22 2010, 09:21 PM)
HOLY HELL. It's like Diddy Kong Racing Portable or something


Like this?

This post has been edited by AJtheAwesome: 26 April 2010 - 07:30 PM

#29 User is offline Mad Echidna 

Posted 27 April 2010 - 04:42 PM

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QUOTE (AJtheAwesome @ Apr 26 2010, 05:29 PM)
QUOTE (Mad Echidna @ Apr 22 2010, 09:21 PM)
HOLY HELL. It's like Diddy Kong Racing Portable or something


Like this?



Dude are you fucking serious? This may be the first time I've actually wanted a DS.

#30 User is offline Impish 

Posted 28 April 2010 - 05:28 AM

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Dude, diddy kong racing ds came out aaaages ago! But it doesnt have any rare characters like banjo or conker, instead it has more donkey kong family characters.

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