Sonic and Sega Retro Message Board: Crazy Taxi for the GBA? - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

Crazy Taxi for the GBA?

#1 User is offline Mad Echidna 

Posted 18 April 2010 - 08:06 PM

  • Gone
  • Posts: 5217
  • Joined: 13-January 03
  • Gender:Male
  • Wiki edits:4
I didn't know this till today, but it seems there was a Crazy Taxi game for GBA that was more or less a proper port of the original. I was just looking at the related videos on youtube and by dumb luck stumbled on a tech demo of the engine they actually used for this port.



Pretty cool eh? GTA3 for GBA anyone?

also, here's some footage of Crazy Taxi GBA



All things considered it's a pretty respectable port. The graphics are pretty bad but if you watch later in the vid, it's clear they did use the original maps. All the crazy hills and overpasses are still there.

Now that I've seen this, it just makes Sonic Genesis seem even more pathetic.

#2 User is offline Kurosan 

Posted 18 April 2010 - 08:33 PM

  • Not your buddeh, fwend. Or your fwend, guy. Definitely not your guy, buddeh.
  • Posts: 1803
  • Joined: 07-June 04
  • Gender:Male
  • Location:Alberta, Canada
  • Project:Wondering why I bother.
  • Wiki edits:17
Admittedly, it seems kinda crappy compared to the Dreamcast original, but all things considered it's pretty good for a GBA port. It certainly is much better than that piece of shit GBA port of Jet Set Radio.

#3 User is offline JaxTH 

Posted 18 April 2010 - 08:38 PM

  • Pudding Deity
  • Posts: 6541
  • Joined: 29-March 10
  • Gender:Male
  • Location:Los Angeles
  • Project:Jack shit.
  • Wiki edits:2
I played this all the time in High School on my FlashCart. =D

#4 User is offline Diablohead 

Posted 20 April 2010 - 09:39 AM

  • iDevice developer
  • Posts: 1636
  • Joined: 19-October 08
  • Gender:Male
  • Location:Near London
  • Project:games
  • Wiki edits:16
I still find it quite amazing that the GBA could do full 3d like that, the first ever footage of v rally 3 was amazing at the time, shame not many games fully used this kind of stuff (personally I think most of them were poor, even v rally 3 had it's problems)

#5 User is offline Endri 

Posted 20 April 2010 - 11:27 AM

  • Officer I don't have my drivers license with me. Can I give you something else?
  • Posts: 1871
  • Joined: 18-November 08
  • Gender:Male
  • Location:São Paulo, Brazil
  • Wiki edits:7
QUOTE (JaxTH @ Apr 18 2010, 10:38 PM)
I played this all the time in High School on my FlashCart. =D

Same here, haha! Except I used to have the actual cart. It was pretty fun.

The GBA had lots of propper good 3D games that didn't make the cut, though, such as Resident Evil 2, Silent Hill and a racer game that I forgot the name. So unfortunate. Here's a video of the GBA version of RE2: http://www.youtube.com/watch?v=65AUaENFlHg...feature=related

#6 User is offline Mad Echidna 

Posted 20 April 2010 - 11:40 AM

  • Gone
  • Posts: 5217
  • Joined: 13-January 03
  • Gender:Male
  • Wiki edits:4
God I can't believe it, they made RE games for GBC and GBA and neither were finished. I remember seeing the GBC one in magazines and shitting myself.

#7 User is offline Uberham 

Posted 20 April 2010 - 05:25 PM

  • King Of Oblivion
  • Posts: 1036
  • Joined: 23-February 08
  • Gender:Male
  • Location:Sheffield England
QUOTE (Mad Echidna @ Apr 20 2010, 05:40 PM)
God I can't believe it, they made RE games for GBC and GBA and neither were finished. I remember seeing the GBC one in magazines and shitting myself.


Word is it got to about 80% done before it was abandoned.


#8 User is offline True Dude 

Posted 20 April 2010 - 06:14 PM

  • Posts: 1192
  • Joined: 07-January 06
  • Gender:Male
  • Wiki edits:980
QUOTE (Mad Echidna @ Apr 18 2010, 08:06 PM)
Now that I've seen this, it just makes Sonic Genesis seem even more pathetic.

But not the Sega 32X.



Which reminds me, would it be possible to port at least some of SM64 to the 32X? As hard of a job as that would be...

#9 User is offline DigitalDuck 

Posted 20 April 2010 - 06:38 PM

  • Arriving four years late.
  • Posts: 3364
  • Joined: 23-June 08
  • Gender:Male
  • Location:Lincs, UK
  • Project:TurBoa, S1RL
Whaa? Can the 32X really do all that? If so, then stuff SM64 - we should do Sonic Adventure for 32X-CD.

#10 User is offline True Dude 

Posted 20 April 2010 - 06:58 PM

  • Posts: 1192
  • Joined: 07-January 06
  • Gender:Male
  • Wiki edits:980
QUOTE (DigitalDuck @ Apr 20 2010, 06:38 PM)
Whaa? Can the 32X really do all that? If so, then stuff SM64 - we should do Sonic Adventure for 32X-CD.

I don't know, that's pushing it somewhat, but I really do think that SM64 on the 32X could be possible. If only we had the source code or reverse-engineered it to the point of Sonic games or Super Mario World...

#11 User is offline Chilly Willy 

Posted 20 April 2010 - 08:16 PM

  • Posts: 746
  • Joined: 10-April 09
  • Gender:Male
  • Project:Doom 32X
The primary limitation of the 32X is available memory. Remember that the SH2s only have 256KB of SDRAM. 32X cart games get around the limitation by throwing as much as possible into the rom. 32X-CD has no rom to do that with. Instead, the MD 68000 would need to pass data from the CD Word RAM (128KB if double-buffered, or 256KB is single) to the 32X side via the DMA channel in bits and pieces as the SH2s decide what they need.

It makes it FUN to program the 32X, but by no means is it impossible.You could store the data in compressed format in the CD Word RAM, then the MD 68000 could decompress it on the fly as it stores it to the DMA channel. Keep a small cache in the SH2 SDRAM, and ask the MD to DMA blocks as needed to that cache.


#12 User is offline Master Emerald 

Posted 20 April 2010 - 10:24 PM

  • Posts: 2874
  • Joined: 14-December 07
  • Gender:Male
  • Location:Rio de Janeiro - Brazil
  • Project:College
  • Wiki edits:22
A Sonic Rush 32x would me way more interesting (IMO)!

#13 User is offline Clutch 

Posted 21 April 2010 - 07:30 AM

  • It was a dark and stormy night...
  • Posts: 1646
  • Joined: 20-March 09
  • Gender:Male
  • Wiki edits:1
I'm still disappointed Banjo-Pilot didn't stick with its technically amazing build.



Apparently it got canned because the framerate took a nosedive once more stuff was added during the races. Honestly if having only a few other racers let the game look that good I'd have been perfectly fine.




#14 User is offline Mad Echidna 

Posted 21 April 2010 - 11:27 AM

  • Gone
  • Posts: 5217
  • Joined: 13-January 03
  • Gender:Male
  • Wiki edits:4
Holy hell, leave it to Rare to work miracles with limited hardware 0_0

#15 User is offline Lostgame 

Posted 22 April 2010 - 09:39 AM

  • 'There are feathers everywhere, but it's fine...'
  • Posts: 3950
  • Joined: 02-December 03
  • Gender:Male
  • Location:Toronto, ON
  • Project:the love orchestra
  • Wiki edits:2
Wow, at first I was impressed by the crazy taxi demo, but god damn, Rare...

  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users