How do these badniks turn around (if they do, I think they do)? Is there a turning animation?
Character Art Sonic, Tails & Small Animals
#302
Posted 08 March 2011 - 11:22 AM
Neo, if you'd bothered to post intelligent criticism like you just did instead of telling us to 'not make shit up', you wouldn't have gotten a post trashed in the first place. Don't go blaming an admin for your not taking the time create a better post like you did on the second attempt.
So far most people are pleased with our decision to make the jets longers, and I think it's understood why we did it, as I outlined that in the description for it. Your going to lengths to describe the differences in the eyes is nothing short of confusing. First you ask which it's going to be, and then you make slight changes to the art which we've already demonstrated isn't going to be one thing or the other -- it's going to be menacing, not innocent.
As for saying it's what we presented as an upscale sprite, that's not accurate in the slightest. The second version we put up under uber was trying to recreate the original on a 4x scale, but I don't see that version anywhere in your post. We're not using upscales of sprites anywhere in the final game. This isn't new information, and it's one of the main reasons we're posting changelogs: for people to see the evolution of the various assets in the game. And yes, we will be adding some things along the way that we're present in the original game. We've shown this with just about everything we've put up so far, so it's not new, and it's part of our art direction for the game. It's blending the best of the artwork with what is artistically appropriate for the Sonic 2 world. Given how subjective art is, we don't expect everyone to agree 100% on us with that, but at least you're fully aware of our reasoning behind it now.
tl;dr - the jets are more than likely going to stay long, but we'll consider what you said about the eyes if there's a large number of other people who feel the same.
ICEknight, currently he doesn't have any wobble, but I like the idea you have there.
Sonica, we do have turning animations for those, and they've been extended with additional frames just like everything else.
So far most people are pleased with our decision to make the jets longers, and I think it's understood why we did it, as I outlined that in the description for it. Your going to lengths to describe the differences in the eyes is nothing short of confusing. First you ask which it's going to be, and then you make slight changes to the art which we've already demonstrated isn't going to be one thing or the other -- it's going to be menacing, not innocent.
As for saying it's what we presented as an upscale sprite, that's not accurate in the slightest. The second version we put up under uber was trying to recreate the original on a 4x scale, but I don't see that version anywhere in your post. We're not using upscales of sprites anywhere in the final game. This isn't new information, and it's one of the main reasons we're posting changelogs: for people to see the evolution of the various assets in the game. And yes, we will be adding some things along the way that we're present in the original game. We've shown this with just about everything we've put up so far, so it's not new, and it's part of our art direction for the game. It's blending the best of the artwork with what is artistically appropriate for the Sonic 2 world. Given how subjective art is, we don't expect everyone to agree 100% on us with that, but at least you're fully aware of our reasoning behind it now.
tl;dr - the jets are more than likely going to stay long, but we'll consider what you said about the eyes if there's a large number of other people who feel the same.
ICEknight, currently he doesn't have any wobble, but I like the idea you have there.
Sonica, we do have turning animations for those, and they've been extended with additional frames just like everything else.
#303
Posted 08 March 2011 - 11:52 AM

What I've done here is straighten out the eyelid, giving a clear, menacing look to its eyes, and more importantly I've removed the shine on the eyeball which was not there in the official artwork, and was frankly adding too much visual noise to the picture, inhibiting perception of what was actually going on.
I have to agree with the changes to the eyes Neo has done here. It's a small touch that does make a big difference.
This post has been edited by steveswede: 08 March 2011 - 11:52 AM
#304
Posted 08 March 2011 - 11:56 AM
I second that comment about the Buzzer's eyes being wrong. Seriously the artwork is probably based on earlier designs of the enemies and isn't completely reliable.
Badniks of that era ALWAYS look aimlessly into the middle distance. The ones which don't are those which act as an obstacle in Sonic's path. Ignoring the prototype badniks, the "angry" looking sprites include Clucker, Crawl, Crawlton, Grabber, Shellcracker, Slicer, Sol and Spiker (which recycles graphics and so doesn't count). Each of these enemies are either very slow or are static - they're the "avoid this you git"-style badniks. There's also few such as Chop Chop which mostly lack expressions. The same (mostly) applies to Sonic 3&K.
Buzzer isn't like that. Buzzer flies around stupidly aiming shots in the general direction of Sonic. It's stupid by design, and seeing as it's an early enemy, this makes perfect sense. It's not an angry enemy. Even in Sonic 4 Buzzer stares into the middle distance.
Later games messed this up a bit but that's because it's not immediately obvious what the "rules" are. Westerners like angry things for some reason - see Kirby for example.
Also I'd personally shorten the jets too, but that's so it looks less like a Sonic Advance badnik.
and for the record I don't believe the old Buzzers looked angry - I think they were just poorly sprited.
Badniks of that era ALWAYS look aimlessly into the middle distance. The ones which don't are those which act as an obstacle in Sonic's path. Ignoring the prototype badniks, the "angry" looking sprites include Clucker, Crawl, Crawlton, Grabber, Shellcracker, Slicer, Sol and Spiker (which recycles graphics and so doesn't count). Each of these enemies are either very slow or are static - they're the "avoid this you git"-style badniks. There's also few such as Chop Chop which mostly lack expressions. The same (mostly) applies to Sonic 3&K.
Buzzer isn't like that. Buzzer flies around stupidly aiming shots in the general direction of Sonic. It's stupid by design, and seeing as it's an early enemy, this makes perfect sense. It's not an angry enemy. Even in Sonic 4 Buzzer stares into the middle distance.
Later games messed this up a bit but that's because it's not immediately obvious what the "rules" are. Westerners like angry things for some reason - see Kirby for example.
Also I'd personally shorten the jets too, but that's so it looks less like a Sonic Advance badnik.
and for the record I don't believe the old Buzzers looked angry - I think they were just poorly sprited.
This post has been edited by Black Squirrel: 08 March 2011 - 11:59 AM
#305
Posted 08 March 2011 - 03:17 PM
Yeah, I agree with the edited eyes too. I didn't think about it at first, but now I've seen it that way, I prefer it.
Keep the jets long (well, not as short as the uber ones, at least).
Keep the jets long (well, not as short as the uber ones, at least).
#306
Posted 08 March 2011 - 05:46 PM
OK. Criticism is fine, but you're stepping over into bitching territory. Stop it.
#307
Posted 08 March 2011 - 05:49 PM
I trashed your old post and the latest one because they were terrible. If you have actual criticism to give, then provide actual reasoning instead of "Some stuff is bad, stop making shit". A mile long post isn't necessary to give feedback. Just don't be a dick about it and maybe I won't trash your post.
#308
Posted 08 March 2011 - 06:21 PM

What I've done here is straighten out the eyelid, giving a clear, menacing look to its eyes, and more importantly I've removed the shine on the eyeball which was not there in the official artwork, and was frankly adding too much visual noise to the picture, inhibiting perception of what was actually going on.
I have to agree with the changes to the eyes Neo has done here. It's a small touch that does make a big difference.
But apart from that, I like what I see and I like this art direction so far. S2HD will blow my mind for sure :D
This post has been edited by Retroman: 08 March 2011 - 06:31 PM
#309
Posted 08 March 2011 - 07:45 PM
Thanks for the housecleaning Chimpo.
Retroman: That's why I said that if enough people have the same view on it and can bother to express themselves without a tantrum we'll take heed. Thanks for your support
Retroman: That's why I said that if enough people have the same view on it and can bother to express themselves without a tantrum we'll take heed. Thanks for your support
#310
Posted 08 March 2011 - 07:59 PM
I don't care what the admins say, I find it stupid to trash and troll his post. It's valid opinion and critic with reason.
The problem is that his previous post (the one that got trashed) wasn't valid criticism, it was outright bitching, I do agree with his opinion about the eye though, IMO the shine-less eye seems to fit better than the shiny one.
#311
Posted 08 March 2011 - 08:10 PM
Let's move back on topic, please. For future suggestions, try to phrase them diplomatically. Regardless, legitimate concerns and suggestions should be treated as such without there being a tirade about it from either side. Thank you.
#312
Posted 08 March 2011 - 10:00 PM
I like both of the changes to the eyes. I have to agree, the emotionless stare is so right for the game. The poor little animals have lost all their personality. They're acting against their will. It's just right (or wrong - whatever)... And if it has to be the other way (the angry way), I'd prefer the cleaner version Neo posted also.
Just putting in my support for a minor change (hopefully that's enough people now).
Jet barrels are fine though in my opinion.
Just putting in my support for a minor change (hopefully that's enough people now).
Jet barrels are fine though in my opinion.
This post has been edited by zemulii: 08 March 2011 - 10:01 PM
#313
Posted 08 March 2011 - 10:14 PM
I don't have a strong opinion for either eye style, but if you do keep the angry eyes, please darken the eyelids. I actually didn't notice them at first glance, so that should be a big clue-in about how easily people who just see them moving by at high speeds would notice.
#314
Posted 08 March 2011 - 10:38 PM
Thanks for the housecleaning Chimpo.
Retroman: That's why I said that if enough people have the same view on it and can bother to express themselves without a tantrum we'll take heed. Thanks for your support
Oh ok, sorry I kinda got confused about who Chimpo was talking about, I thought it was Neo Retroman: That's why I said that if enough people have the same view on it and can bother to express themselves without a tantrum we'll take heed. Thanks for your support
But anyway, I was wondering if you are still accepting art submissions because I really want to start on some HDing of non-remastered sprites.
This post has been edited by Retroman: 08 March 2011 - 10:43 PM
#315
Posted 08 March 2011 - 11:26 PM
I also liked the first change to the eyes, as at first I couldn't tell if the original was meant to to be shading or eye-lid.
I don't agree with the proponents of dead look, though. That is up to the artistic vision of the team, and shouldn't be changed because others say so.
Not that it would be changed because of that, but wanted to say I support the set artistic vision.
I don't agree with the proponents of dead look, though. That is up to the artistic vision of the team, and shouldn't be changed because others say so.
Not that it would be changed because of that, but wanted to say I support the set artistic vision.


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