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Badniks & Bosses Discussion & submission of enemy art

#61 User is offline Gambit 

Posted 27 March 2010 - 09:44 PM

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Ah, gotcha. Depending on how things work out that may or may not be necessary. Sky Chase will require some very specialized programming to work right, so there could be some stuff that gets changed up in general.

#62 User is offline Lapper 

Posted 28 March 2010 - 04:26 AM

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Lava glow and some other stuff (Bullet- frames added)

#63 User is offline steveswede 

Posted 28 March 2010 - 04:40 AM

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QUOTE (Sonica @ Mar 28 2010, 10:26 AM)

Lava glow and some other stuff (Bullet- frames added)


I like the concept of the glow. You really need to sort out the bottom of the mouth. It give the impression that it's jaw is broken. Other than that I really like it.

#64 User is offline Lapper 

Posted 28 March 2010 - 07:06 AM

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Can someone provide an ms paint example, about the jaw, I'm not entirely sure what people want. Thanks

#65 User is offline zemulii 

Posted 28 March 2010 - 08:04 AM

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I don't know if this was what the others meant, but maybe something more like this?





Also, the lava glow looks awesome! Maybe a very subtle glow on the underside of the orb bits as well?

#66 User is offline steveswede 

Posted 28 March 2010 - 09:06 AM

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That's better. The blueish/greyish area could do with a more metallic look.

#67 User is offline Lapper 

Posted 28 March 2010 - 09:23 AM

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Willdo, also, should I add a kinda shadow under the balls, because I put then together as a test for myself and it looks very unrealistic...
EDIT:
Done!

This post has been edited by Sonica: 28 March 2010 - 09:40 AM

#68 User is offline steveswede 

Posted 28 March 2010 - 09:54 AM

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QUOTE (Sonica @ Mar 28 2010, 03:23 PM)
Willdo, also, should I add a kinda shadow under the balls, because I put then together as a test for myself and it looks very unrealistic...
EDIT:
Done!


The body and ball have a good metallic look. The head still looks like it's made of plastic.

Also could you do a picture of it all together. I have a feeling that heat reflection on the ball is going to look odd when a load of them are stacked on each other. Considering it supposed to get less the higher the balls.

#69 User is offline Lapper 

Posted 28 March 2010 - 10:16 AM

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With the head on the top layer (sorry, I put the ball in front)
This post has been edited by Sonica: 28 March 2010 - 10:16 AM

#70 User is offline ICEknight 

Posted 28 March 2010 - 10:29 AM

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Shouldn't the lava glow in the body look more... horizontal?

#71 User is offline Gambit 

Posted 28 March 2010 - 11:09 AM

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Yeah, that glow should be more evenly distributed horizontally. The light blue section on the head and the neck pieces still looks kinda plasticy, though the neck pieces look moreso than the head.

#72 User is offline steveswede 

Posted 28 March 2010 - 11:14 AM

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QUOTE (Sonica @ Mar 28 2010, 04:16 PM)

With the head on the top layer (sorry, I put the ball in front)


Ahh I thought they would clash when piled together. It's a nice idea you did but it just doesn't work when there are several together.

I agree with ICEknight. The lava glow needs to be more horizontal.

I think the head would look better if it was fix on a ball when it's moving. I've just looked at it in sonic 2 and it's layered the way you have done it there.


As another note. I would rather see the lava from LRZ been used as a concept guide for the HD art. It just looks tons better than HTZ lava. But whatever. It not my decision what way it goes (can you imagine how cool it would look with it being slow moving slick animation lava).
This post has been edited by steveswede: 28 March 2010 - 11:19 AM

#73 User is offline Canned Karma 

Posted 28 March 2010 - 11:55 AM

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Sonica, take another look at how the body orb is shaped. As you have it right now, it's not a perfect sphere and looks kind of lump like. The plating division line is also affected by this.

#74 User is offline Cerulean Nights 

Posted 29 March 2010 - 08:59 AM

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QUOTE (Sonica @ Mar 28 2010, 10:16 AM)

With the head on the top layer (sorry, I put the ball in front)


Honestly, I think that you are going to want to start all over with a completely new base. There are many things wrong with the current one, especially with the back and mid section, that just aren't up to the quality standards we have set.

The middle ball looks like a bunch of random shapes, when in reality, the blue part should be a metal plate, with 'clips' over it. The curve at the top of it should be more round, and not come to a point as well. That is not what I am seeing at all on the current one.

The back is mis-shapen, especially on the line going around the middle. It doesn't follow the curve that the rest of the body should have

For the head, the bottom part of the mouth is too fat, and his collar looks weird, and not round, like it is going around his neck. Also note that he has a yellow gun inside his mouth.

These are all things that will need to be taken into account BEFORE starting the shading. The last thing is to make sure it is able to animate well, in this case the mouth will open and close. You will need to keep that in mind while creating all badniks, and it is something that can't come as an afterthought. We will get to all of the shading issues later, but for now, I suggest starting over from scratch and getting the basic shapes right, as it will cause less problems for you in the long run.

#75 User is offline SonarDragon 

Posted 29 March 2010 - 09:47 AM

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I think the body of Rexxon could use the full body and fins as seen in the official art. I doubt they'll be seen, but...

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