I'm liking it. I think a touch more opacity might help, but I won't be able to tell till I see a mockup.
Badniks & Bosses Discussion & submission of enemy art
#557
Posted 21 January 2011 - 11:00 AM
Just over half opacity MIN. It'll look bubbly until I either get rid of some shades or blur them.
This post has been edited by Sonica: 21 January 2011 - 11:07 AM
#559
Posted 21 January 2011 - 12:12 PM
Perfection.
I'm glad someone thinks so. Though I can't show it because Inkscape has a rubbish pen tool, I think it'd be cool to have some sort of wobbly animation... I can't explain it better than that.
EDIT:
This aught to get some replies:


Here is the little devil's clean version:
This post has been edited by Sonica: 21 January 2011 - 04:35 PM
#560
Posted 21 January 2011 - 08:31 PM
Having an even distribution of opacity like that makes them feel flat at any level. They could probably benefit from being more opaque in the middle than at the edges, as a sphere would be thicker through the middle. Of course, the outer edges would have to increase in opacity as well because otherwise they might look worse.
#561
Posted 21 January 2011 - 09:20 PM
Sonica, that is pretty well spot on! Excellent work!
If I might request one additional change, could you darken the bottoms to make them more alike in shading to the original sprite? This would add a great deal of depth.
Spherical objects will be the most translucent in the center, and more opaque on the sides. This has to do more with angle of contact than thickness. Then again, that is for glass and other completely clear objects. I suppose you'd be correct regarding the thickness since the content of the sphere is someone opaque. This is complicated. Am I putting too much thought into this?
Regardless, here's some photos of translucent spheres (bouncy balls!) for reference:


If I might request one additional change, could you darken the bottoms to make them more alike in shading to the original sprite? This would add a great deal of depth.
Having an even distribution of opacity like that makes them feel flat at any level. They could probably benefit from being more opaque in the middle than at the edges, as a sphere would be thicker through the middle. Of course, the outer edges would have to increase in opacity as well because otherwise they might look worse.
Spherical objects will be the most translucent in the center, and more opaque on the sides. This has to do more with angle of contact than thickness. Then again, that is for glass and other completely clear objects. I suppose you'd be correct regarding the thickness since the content of the sphere is someone opaque. This is complicated. Am I putting too much thought into this?
Regardless, here's some photos of translucent spheres (bouncy balls!) for reference:

#562
Posted 21 January 2011 - 11:57 PM
Having an even distribution of opacity like that makes them feel flat at any level. They could probably benefit from being more opaque in the middle than at the edges, as a sphere would be thicker through the middle. Of course, the outer edges would have to increase in opacity as well because otherwise they might look worse.
I'd like to see how that would look too. At the moment I like the look of the ball itself, but in the mockup, it looks a little messy with the balls showing through each other. Too much overlapping. If that doesn't work out either, I think I'd actually prefer them to be completely opaque.
This post has been edited by zemulii: 21 January 2011 - 11:58 PM
#563
Posted 22 January 2011 - 04:22 AM
I tried a slightly darker outside:

I might change the shading, but only is that ^ still isn't gel-enough.

I might change the shading, but only is that ^ still isn't gel-enough.
This post has been edited by Sonica: 22 January 2011 - 04:25 AM
#564
Posted 22 January 2011 - 04:37 AM
Looking good. The transparency is much better now. Whether it's perfect is up for debate; I've currently got no opinion on that matter.
However, I would like to continue petitioning for a darker bottom half to add some depth.
However, I would like to continue petitioning for a darker bottom half to add some depth.
#566
Posted 22 January 2011 - 06:51 AM
Quickly whipped something up that is more along the lines of what I'd like to see.

Resized down:


Basically, the shine on the orb should be more to a point rather than a big round blob. There should be a little bit of shine around the rim on the bottom to suggest light refracting through the orb.

Resized down:


Basically, the shine on the orb should be more to a point rather than a big round blob. There should be a little bit of shine around the rim on the bottom to suggest light refracting through the orb.
#567
Posted 22 January 2011 - 06:54 AM
Quickly whipped something up that is more along the lines of what I'd like to see.

Resized down:


Basically, the shine on the orb should be more to a point rather than a big round blob. There should be a little bit of shine around the rim on the bottom to suggest light refracting through the orb.

Resized down:


Basically, the shine on the orb should be more to a point rather than a big round blob. There should be a little bit of shine around the rim on the bottom to suggest light refracting through the orb.
Oooh very nice, but it needs some bubbles inside. Nice stuff.
you stole my spotlight you...
#568
Posted 23 January 2011 - 12:51 AM
Ok, if we are running with the enemies still being made of balls. Which is entirely plausible to make it apparent that it is a hazard to Sonic. I thought it would be an awesome idea if the ball had ripples. As if it was really a liquid some how conformed to a ball shape. I found an amazing example of this that I'd like to share with you;
Zero Gravity Water Bubble
Zero Gravity Water Bubble
#569
Posted 23 January 2011 - 03:07 AM
Ok, if we are running with the enemies still being made of balls. Which is entirely plausible to make it apparent that it is a hazard to Sonic. I thought it would be an awesome idea if the ball had ripples. As if it was really a liquid some how conformed to a ball shape. I found an amazing example of this that I'd like to share with you;
Zero Gravity Water Bubble
Zero Gravity Water Bubble
This would be awesome. I had the same idea a while back, but I had nothing to show for it.
#570
Posted 23 January 2011 - 06:31 AM
Ok, if we are running with the enemies still being made of balls. Which is entirely plausible to make it apparent that it is a hazard to Sonic. I thought it would be an awesome idea if the ball had ripples. As if it was really a liquid some how conformed to a ball shape. I found an amazing example of this that I'd like to share with you;
Zero Gravity Water Bubble
Zero Gravity Water Bubble
Nice, that could look very cool. And that's a perfect example :D.


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