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Hill Top Zone Level Art for HTZ

#796 User is offline Aerosol 

Posted 14 September 2010 - 05:56 PM

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MDM? That's EXACTLY what I meant. Literally.

I am 120% behind this. Let's clean it up and refine it.

#797 User is offline McGuirk 

Posted 14 September 2010 - 06:03 PM

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QUOTE (MaximusDM @ Sep 14 2010, 03:29 PM)


Very nice!

I like that warning sticker you smacked onto the bottom-right corner.

Can anyone make a mockup?

#798 User is offline steveswede 

Posted 14 September 2010 - 07:42 PM

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Seeing how well these concepts have turned out for the door. Shall we move on to the lava now?

#799 User is offline Aerosol 

Posted 14 September 2010 - 07:49 PM

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But the door isn't done. Why would we move onto the lava already? Unless I'm missing something.

#800 User is offline steveswede 

Posted 14 September 2010 - 08:12 PM

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^I'm sure that all concept art gets finalised by the staff. Not only that but there could be a possibility that the art that contributors are using for reference has been revised and the staff are not going to show us until the next demo is released. It's something that could do with being confirmed. My suspicions for that is seeing those silhouettes of EHZ that I think scanline99 put up. It's a bit hard for the concept artists to finish something off if they don't know that the art they use for reference is either old or final. So I was just asking the staff if it's ok to move on or to get some of it done.

#801 User is offline Canned Karma 

Posted 14 September 2010 - 08:46 PM

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There have been no revisions made to the art we put out for reference.

The door is not done. While MDM has done a great job with his concept, I still want to see one that uses more segments on the left side like I described earlier.

#802 User is offline Hamneggs 

Posted 14 September 2010 - 09:16 PM

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QUOTE (steveswede @ Sep 14 2010, 06:42 PM)
Seeing how well these concepts have turned out for the door. Shall we move on to the lava now?

The lava shouldn't even be worked on by us, except for mockups. Just picture how big of a b**** it would be to animate. I mean, shouldn't someone just program a shader that does the lava procedurally? That would save a LOT of time.


#803 User is offline Aerosol 

Posted 14 September 2010 - 10:29 PM

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I assumed it was going to be. I remember someone saying that was how it was going to be done in one of the archived topics.

#804 User is offline Namo 

Posted 15 September 2010 - 12:55 AM

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I suggested awhile back that we use palette swapping on the lava, which was a well-received idea, if I recall.

#805 User is offline MaximusDM 

Posted 15 September 2010 - 04:05 AM

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I tried to animate it, but I couldn't figure out how to animate with existing smart objects. So it just sits there. :/


This post has been edited by MaximusDM: 15 September 2010 - 04:06 AM

#806 User is offline zemulii 

Posted 15 September 2010 - 05:32 AM

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Heheh, ah well. It looks great regardless.

#807 User is offline Aerosol 

Posted 15 September 2010 - 11:24 AM

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I'm assuming the gears on top only move when the door is going up or down?

It looks basically perfect to me. I'd just like to see less blue on the the lava windows.

#808 User is offline test-object 

Posted 15 September 2010 - 11:32 AM

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Just a couple things that might help it blend in to the environment some more and a minor personal taste adaptation (the blocks on the left). Notice the little stand on the left bottom corner.



#809 User is offline Aerosol 

Posted 15 September 2010 - 11:48 AM

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I'm not too sure about the stand or the fuse box, but I do love the sleeve or whatever it is that would go on the ceiling.

#810 User is offline ICEknight 

Posted 15 September 2010 - 12:23 PM

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I think that door could look a little better by putting the lights at the same distance.


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