Hill Top Zone Level Art for HTZ
#812
Posted 15 September 2010 - 01:43 PM
I think the fuse-box is a good idea. Adds a level of realism to the door.
#815
Posted 15 September 2010 - 05:17 PM
Something tells me it'll require a little more than just darkening it. It's not even shown how it connects to the top piece. The whole thing is just a silhouette right now.
#816
Posted 16 September 2010 - 06:25 AM
Something tells me it'll require a little more than just darkening it. It's not even shown how it connects to the top piece. The whole thing is just a silhouette right now.
It's just a concept. It would be bigger, darker and use fatter wiring attached to the box and machinery. It will appear attached to the background, hence what I mean with blending in with the environment. I didn't just put it there, I can imagine it vividly and fitting very well.
#817
Posted 16 September 2010 - 06:38 AM
So that basic checker pattern in the background of the cavern in that mockup is not actually the background is it?
Kind of a silly question I guess. Yeah I can imagine the little box thing working if it's nice and subtle. The checker pattern in the background might make it awkward to blend into though (I think there's too much contrast between the squares in that mockup - it looks too busy).
I mean, seeing as we're making mockups to judge what the door will look like against the other level art... we may as well consider what that other level art may actually look like. Especially colour/brightness-wise.
Just a thought!
Kind of a silly question I guess. Yeah I can imagine the little box thing working if it's nice and subtle. The checker pattern in the background might make it awkward to blend into though (I think there's too much contrast between the squares in that mockup - it looks too busy).
I mean, seeing as we're making mockups to judge what the door will look like against the other level art... we may as well consider what that other level art may actually look like. Especially colour/brightness-wise.
Just a thought!
This post has been edited by zemulii: 16 September 2010 - 06:45 AM
#818
Posted 16 September 2010 - 10:38 AM
No, the checkered wall is not part of the background, though it is in the back part of the foreground. I guess it's a pseudo background.
#819
Posted 17 September 2010 - 06:19 AM
I just think that a little box could be in danger of getting lost amongst the checkers.
#820
Posted 19 October 2010 - 12:51 PM
I'd like to thank everyone for the concepts and ideas presented for HTZ. Your efforts have played a large role in there being the opportunity for more than one zone in the first release. I can't guarantee HTZ will be in it yet, but we have high hopes for it.


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