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Sonic 4 Genesis Edition

#361 User is offline Phoebius 

Posted 13 October 2010 - 04:47 PM

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QUOTE (Eric Wright @ Oct 12 2010, 08:46 PM)
it would be awesome to play Sonic 4 as the game we should have gotten 15 years ago.


Funny, it reminds me something...

#362 User is offline Azukara 

Posted 13 October 2010 - 05:03 PM

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I honestly think that Sonic 4 was good, if not great, in all departments besides physics / gameplay. I 100% support the idea of having someone remake this for the Genesis / Mega Drive, and I hope things could work out to where the project could gain momentum (pun intended). smile.png

#363 User is offline ultima espio 

Posted 14 October 2010 - 06:56 AM

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I think quite a lot of people would want to play Sonic 4 for the Genesis. I really like this idea smile.png

I too like Sonic 4, the physics were a little annoying, but apart from that I thought it was good. I think it would be really interesting to play this game with the genesis games Physics.

#364 User is offline Eduardo Knuckles 

Posted 14 October 2010 - 07:17 AM

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QUOTE (Delta @ Oct 12 2010, 08:59 PM)
Not that I'm trying to bash the hack in this topic—this project is more about a Genesis conversion than something completely new.

Something completely new? =P
Like I saw in all the previous posts and in the topic itself, this isn't the point of the hack. The hack aims to reproduce Sonic 4 in Sega Genesis, like the topic name says, or I'm wrong?

#365 User is offline Delta 

Posted 14 October 2010 - 07:33 AM

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QUOTE (Eduardo Knuckles @ Oct 14 2010, 05:17 AM)
QUOTE (Delta @ Oct 12 2010, 08:59 PM)
Not that I'm trying to bash the hack in this topic—this project is more about a Genesis conversion than something completely new.

Something completely new? =P
Like I saw in all the previous posts and in the topic itself, this isn't the point of the hack. The hack aims to reproduce Sonic 4 in Sega Genesis, like the topic name says, or I'm wrong?

Yeah, that's what I said. "this project" == the hack this topic is about.

In any case, my post was in reply to the request to make a "true" sequel to the original games, so I guess it was kind of off-topic.

#366 User is offline W.A.C. 

Posted 14 October 2010 - 09:13 PM

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As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.

#367 User is offline Ravenfreak 

Posted 14 October 2010 - 09:18 PM

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QUOTE (W.A.C. @ Oct 14 2010, 09:13 PM)
As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.
Yes, but there are so many techies that are amazing when it comes to Sonic hacking, and I'm sure if they all worked together it can happen.


#368 User is offline Vinchenz 

Posted 14 October 2010 - 09:45 PM

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QUOTE (W.A.C. @ Oct 14 2010, 10:13 PM)
As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.


I think the cards can act exactly as those gravity booster things in Death Egg Zones, without the collision of course.

Now lighting... eh, I don't think the Genesis could calculate anything THAT intense.

#369 User is offline Rika Chou 

Posted 14 October 2010 - 09:56 PM

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Sandopolis Zone Act 2?

It's basically the same thing, just some palette changes as you touch certain objects and reach certain coordinates.
This post has been edited by Rika Chou: 14 October 2010 - 09:58 PM

#370 User is offline Eric Wright 

Posted 15 October 2010 - 09:09 AM

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QUOTE (W.A.C. @ Oct 14 2010, 06:13 PM)
As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.

meh, they aren't necessary. The cards were just to look flashy and stretch out the level just a bit more since the level layout was bland and uninspired. And I don't even know what the torch section is but I'm sure some kind of realistic compromise could be made.

#371 User is offline Jaseman 

Posted 15 October 2010 - 11:08 AM

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QUOTE (W.A.C. @ Oct 14 2010, 10:13 PM)
As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.


So we're not using the minecart sad.png

#372 User is offline DigitalDuck 

Posted 15 October 2010 - 01:19 PM

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QUOTE (Jaseman @ Oct 15 2010, 05:08 PM)
So we're not using the minecart sad.png


The rotating screen minecart mechanic isn't in console versions anyway.


And besides, you COULD do the minecart level if you do some magic with the Sonic 1 Special Stage code.

#373 User is offline Columind 

Posted 15 October 2010 - 01:52 PM

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QUOTE (Eric Wright @ Oct 15 2010, 04:09 PM)
QUOTE (W.A.C. @ Oct 14 2010, 06:13 PM)
As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.

meh, they aren't necessary. The cards were just to look flashy and stretch out the level just a bit more since the level layout was bland and uninspired. And I don't even know what the torch section is but I'm sure some kind of realistic compromise could be made.


Torch lights up the area around Sonic as its a pitch black level when in the labyrinth. It's also used for puzzle solving by lighting up various other torches to lift walls/open doors or ignite explosives. Additionally, activating Super Sonic on that level lightens up the entire level.

#374 User is offline Hanoch 

Posted 15 October 2010 - 02:04 PM

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QUOTE (Ravenfreak @ Oct 15 2010, 03:18 AM)
QUOTE (W.A.C. @ Oct 14 2010, 09:13 PM)
As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.
Yes, but there are so many techies that are amazing when it comes to Sonic hacking, and I'm sure if they all worked together it can happen.




I think you could use the window plane to make the circle of light.
Additionally, you could just port a few graphic systems from a SNES emulator to GENS, and have a super graphic, blast proccessy game platform.

#375 User is offline Glaber 

Posted 17 October 2010 - 05:02 AM

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QUOTE (Vinchenz @ Oct 14 2010, 10:45 PM)
QUOTE (W.A.C. @ Oct 14 2010, 10:13 PM)
As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.


I think the cards can act exactly as those gravity booster things in Death Egg Zones, without the collision of course.

Now lighting... eh, I don't think the Genesis could calculate anything THAT intense.

Gravity booster?

I was thinking along the lines of this:



Or are these the boosters?

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