QUOTE (Robochao @ Mar 20 2010, 07:03 PM)

QUOTE (StephenUK @ Mar 20 2010, 12:00 PM)

but try to keep noobish crap out of this topic please, I want it to be serious.
A serious Sonic topic? You're askin for miracles!
Anyway I had this on my mind and I should just go on and get it out of the way. Making a genesis version of something that isn't out is difficult, correct?
You only have a few screenshots and developing the Genesis game after the real game or a demo at least comes out would be less strenuous in my opinion.
But who am I again? Nobody.
The screens give you a good idea of what the levels look like and you are probably going to add filler at the parts you don't see in shots.
This looks very time consuming to someone who is a common primate at these types of things.
The majority of the level layout until the game is released will just be made up in such a way that I can test aspects of the game, such as the vines, the badniks, the background scrolling, music and other such features. Once the game is released, that's when I'll dedicate time to recreating the layouts, although there may be sections modified, mainly the homing attack sections. If a section requires homing attacks on enemies to reach, I'll modify it so timed bounces on the enemies can get you there. Not only does it require more skill for the reward, but it keeps the retro feel we're familiar with.
QUOTE (SOTI @ Mar 20 2010, 07:07 PM)

Will there be green eyes? =P
No, although I doubt I'll be using any sprites from the previous games. I might have a look for some spritesheets that have a retro look, but at the same time have a more modernised look.