We all know that it's a big help to know that your hack runs correctly on real hardware - it rules out the possibility of accidentally relying on an emulator quirk like leniency when it comes to data on odd address boundaries.
However, being able to test on hardware requires a non-trivial degree of expense - you not only have to buy the Megadrive (and possibly peripherals) but also you need to buy the flashcart and possibly additional hardware to use it with, which is a fairly considerable expense (the cheapest one available is Tototek's MD-PRO 32M, which is $60; it costs more for convenient features like programming via USB or SD card). As such, only some of us are able to do this, and it can be difficult to find us.
My intent is that people who are able to test on hardware can post here with what they can test and anything to bear in mind when contacting them. This is not a topic to request testing on hardware; that's better done via PM.
HARDWARE
THINGS TO BEAR IN MIND
However, being able to test on hardware requires a non-trivial degree of expense - you not only have to buy the Megadrive (and possibly peripherals) but also you need to buy the flashcart and possibly additional hardware to use it with, which is a fairly considerable expense (the cheapest one available is Tototek's MD-PRO 32M, which is $60; it costs more for convenient features like programming via USB or SD card). As such, only some of us are able to do this, and it can be difficult to find us.
My intent is that people who are able to test on hardware can post here with what they can test and anything to bear in mind when contacting them. This is not a topic to request testing on hardware; that's better done via PM.
HARDWARE
- Sega Mega Drive - model 1 VA6
- Sega MegaCD - model 1
- Sega Mega Drive 32X
THINGS TO BEAR IN MIND
- All of my hardware is hardwired to 50Hz/English; I haven't modified any of my hardware for 50Hz/60Hz or English/Japanese and don't intend to - I like my system pristine, not bristling with switches - so if your code is region-locked, then you'll have to either modify your code or ask someone else.
- The 32X was a piece of shit on release day and is a piece of shit now - you don't realise because emulators are very good at making it seem oh-so-simple. Mine is extremely temperamental and a massive pain in the arse to set up and get working, so chances are if you're trying to code for the 32X I'll be very grumpy from wrestling with this thing. I don't normally keep it connected, though I'll try and change that when I modify the cable for stereo sound.
- I'm using a composite cable connected to a high-quality Dazzle DVC100 capture card so I can use the console with my computer rather than the television, so I can take screenshots of the whole screen including overscan for you if you want. This is what you'll be getting if you do.



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