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Sonic Fan Remix added wip version of Chemical Plant

#61 User is offline Vaiz 

Posted 13 March 2010 - 05:08 PM

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QUOTE (Overbound @ Mar 13 2010, 12:48 PM)
QUOTE (Sparks @ Mar 13 2010, 07:09 PM)
QUOTE (jman2050 @ Mar 13 2010, 10:47 AM)
This is what Sonic 4 should have looked like.
If Sonic 4 looked like this, I think people would have an even bigger shitfest. colbert.png

Why do you say that?



Because let's be honest here. Had SEGA unveiled a Sonic 4 that actually was built using realtime 3D models, everyone would have cried foul with OMG WTF SEGA THAT'S NOT 2D. Don't deny it, it would have happened.

That said, this is not Sonic 4, and it looks absolutely stunning. I am eagerly looking forward to a playable build of this.

#62 User is offline Scartillery 

Posted 13 March 2010 - 05:10 PM

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Graphically, and artistically, this looks absolutely stunning.
However, there is too much visual polution.
Yes, its pretty, but you can barely see Sonic. The backgrounds, whilst beautiful, need to be downplayed, so that Sonic is the brightest and most noticable thing on-screen.
Compared with Sonic 4, I'd say is better looking, but in Sonic 4, Sonic is easily distinguable, and the backgrounds are downplayed, but nonetheless pretty in thier own right.

#63 User is offline Solaris Paradox 

Posted 13 March 2010 - 05:12 PM

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I like the overall look, actually, both brightened and not; I think the smaller flowers should be used less profusely, though.

Having a massive field of flowers does two things: it distracts from the grass, in both the sense that it blurs the player's perception of where the ground its and that it visually takes some of the graphical punch away from the grass; and, two, it makes the flowers themselves seem less impressive, to the point where I think I'd appreciate them more if they were placed in more irregular patterns—a single flower here, a couple flowers there, the occasional thick cluster. Y'know what I mean?

QUOTE (Scartillery @ Mar 13 2010, 05:10 PM)
so that Sonic is the brightest and most noticable thing on-screen.


*coughHILLTOPZONEISBORINGBECAUSEITFAILSATTHIScough*
This post has been edited by Solaris Paradox: 13 March 2010 - 05:13 PM

#64 User is offline Chimpo 

Posted 13 March 2010 - 05:16 PM

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How long have you been working on this?

#65 User is offline Jayextee 

Posted 13 March 2010 - 05:20 PM

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Wow, this is the first time Sonic 2 HD has impressed me. :P

#66 User is offline Hero Chao 

Posted 13 March 2010 - 05:27 PM

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QUOTE (Scartillery @ Mar 13 2010, 06:10 PM)
Graphically, and artistically, this looks absolutely stunning.
However, there is too much visual polution.
Yes, its pretty, but you can barely see Sonic. The backgrounds, whilst beautiful, need to be downplayed, so that Sonic is the brightest and most noticable thing on-screen.
Compared with Sonic 4, I'd say is better looking, but in Sonic 4, Sonic is easily distinguable, and the backgrounds are downplayed, but nonetheless pretty in thier own right.



If you actually watch the video, it doesn't look that way at all.

http://www.youtube.com/watch?v=mS7aXOZShX0...player_embedded

#67 User is offline BlazeHedgehog 

Posted 13 March 2010 - 05:36 PM

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I'd say the video still looks too busy. If you can hardly see Sonic when nothing's moving, it's going to be even harder when everything's scrolling by at high speed.

I think, though, that there's a simple fix that can help:




A slight layer of colored "fog" between the foreground and background would really help the foreground "pop" and eliminate some of the visual noise. Given the images posted of how the level was constructed, adding something like this would be a snap.

I just hope we don't chase this guy away. ohdear.png This is amazing stuff, either way!
This post has been edited by BlazeHedgehog: 13 March 2010 - 05:37 PM

#68 User is offline Hero Chao 

Posted 13 March 2010 - 05:44 PM

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Brilliant idea, Blaze. smile.png I think that does wonders! I hope he opts to implement this fog idea, as it doesn't sacrifice any of the detail but definitely ups the ability to distinguish between elements.
This post has been edited by Katzu Niku: 13 March 2010 - 05:45 PM

#69 User is offline corneliab 

Posted 13 March 2010 - 05:54 PM

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I'm of the persuasion that nothing really needs to be changed in the visual department. Everything's so lush and detailed.

Adding in a fog effect really just cheapens in the look and makes the foreground stand out far too much.

#70 User is offline Zephyr 

Posted 13 March 2010 - 06:01 PM

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These visuals certainly put Sega's claims of "HD" Sonic 4 graphics to shame. I really like this look. It looks like the offspring of Palmtree Panic and the Green Hill Court from All Stars tennis. I think it looks a little better with the lighter shading, and if I make a recommendation I'd say make Sonic slightly darker to make him stand out a bit more.

#71 User is offline Azukara 

Posted 13 March 2010 - 06:02 PM

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I think the fog does well, but the rest of the overall art design to the stage is 100% perfect.

#72 User is offline Mr. Pictures 

Posted 13 March 2010 - 06:02 PM

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That looks great Blaze! You can totally tell what's happening in the foreground now. The details and saturated BG colors don't overpower where the focal point is. This makes it clear and direct and provides eye relief as well.
This post has been edited by Mr. Pictures: 13 March 2010 - 06:10 PM

#73 User is offline Hero Chao 

Posted 13 March 2010 - 06:18 PM

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QUOTE (corneliab @ Mar 13 2010, 06:54 PM)
I'm of the persuasion that nothing really needs to be changed in the visual department. Everything's so lush and detailed.

Adding in a fog effect really just cheapens in the look and makes the foreground stand out far too much.


This doesn't make any sense. Doing something that is visually common when something is very far away doesn't cheapen anything, it just makes it easier to see and the depth easier to perceive.

#74 User is offline corneliab 

Posted 13 March 2010 - 06:22 PM

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Everything looks washed out. It's unnecessary. It looks cheap.

What's not to understand?

#75 User is offline Shadic 

Posted 13 March 2010 - 06:25 PM

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I agree with the idea of a fog layer.

Looks great, by the way. Would love to see some gameplay.

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