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Sonic Fan Remix added wip version of Chemical Plant

#46 User is offline TimmiT 

Posted 13 March 2010 - 04:06 PM

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This is the prettiest Sonic fangame I've seen yet. So pretty I doubt my PC will be able to run this. Great job.

#47 User is offline Ritz 

Posted 13 March 2010 - 04:09 PM

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This is really impressive. Repulsive beyond measure, and it doesn't look any better in motion, but still impressive! This project is a first for the community in a number of ways, and I'm eager to see where it winds up. I only hope that you start working on a more industrial stage as soon as possible- anything that'll force you to reign in the atrocious level of visual clutter. I might actually want to play this if you get that right.

#48 User is offline Tylinos 

Posted 13 March 2010 - 04:14 PM

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I'm going to have to agree with Ritz here. The graphics definitely show effort, but they just end up looking like a mess to me. But if you can get the gameplay down right, then that'll more than make up for it. Though we haven't actually seen any real gameplay, so yeah.
This post has been edited by Tylinos: 13 March 2010 - 04:14 PM

#49 User is offline Solaris Paradox 

Posted 13 March 2010 - 04:15 PM

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Visuals do need toning down in that particular stage. Apart from it being a little too busy, it might help less crazy-awesome hardware play it right if there weren't as much going on in the level.

There's such a thing as too much of a good thing, but there's definitely some nice things about that look: the grass, for starters, so much better than the plastic flatlands of Splash Hill Zone.

#50 User is offline Lobotomy 

Posted 13 March 2010 - 04:15 PM

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God damn, I love you. Tech this guy.

#51 User is offline Polygon Jim 

Posted 13 March 2010 - 04:19 PM

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Any chance of a closeup of the Sonic model? It looks amazing in those screenshots.

#52 User is offline Granville 

Posted 13 March 2010 - 04:19 PM

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I hope he changes nothing about the graphics. They're lovely. Good luck man, you seem to have the graphics down, but don't forget the all important Sonic physics here.

#53 User is offline FeliciaVal 

Posted 13 March 2010 - 04:25 PM

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you're awesome :D 'nuff said. I look really forward for the game and I love all the beautiful colours! go for it!

#54 User is offline Grillskin 

Posted 13 March 2010 - 04:28 PM

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Wow. Just, holy shit.

After seeing the video, that removed any doubts. Hope this gets finished, cos it'll be a simple case of 'Sonic 4gotten'.

#55 User is offline Skeledroid 

Posted 13 March 2010 - 04:29 PM

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QUOTE (Mercury @ Mar 13 2010, 04:13 AM)
Actually, the art style you're using here (whimsy, bold colours, rainbows) reminds me of an artist who was popular in the 90's, Lisa Frank.


You read my damned mind, I came to post exactly this. D:

#56 User is offline Neo 

Posted 13 March 2010 - 04:43 PM

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QUOTE (Mercury @ Mar 13 2010, 10:13 AM)
This is exactly how a Green Hill remake should look.

Actually it's Emerald Hill

Well, the visuals certainly look impressive, the Sonic model really looks spot on and the little details like the flowers bouncing around make the level really seem alive. However, I do have to agree with everyone that it looks far too busy, and this is mainly due to the high contrast present in the foreground art -- it really looks like you got carried away with bump mapping. Simply softening up the tones does wonders:



It would also help to get rid of some of the extraneous detail (too many leaves on the floor grass, the vines and bushes randomly placed about, etc).

#57 User is offline Hero Chao 

Posted 13 March 2010 - 04:47 PM

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QUOTE (Neo @ Mar 13 2010, 05:43 PM)
QUOTE (Mercury @ Mar 13 2010, 10:13 AM)
This is exactly how a Green Hill remake should look.

Actually it's Emerald Hill

Well, the visuals certainly look impressive, the Sonic model really looks spot on and the little details like the flowers bouncing around make the level really seem alive. However, I do have to agree with everyone that it looks far too busy, and this is mainly due to the high contrast present in the foreground art -- it really looks like you got carried away with bump mapping. Simply softening up the tones does wonders:



It would also help to get rid of some of the extraneous detail (too many leaves on the floor grass, the vines and bushes randomly placed about, etc).



I agree with softening up the tones, but I do not agree with getting rid of the "extraneous" detail. I think it's just perfect, it adds to the lush appearance of the rest of the level. This doesn't have to look like an HD remake of a certain game, it has it's own unique style to it. If it looks like this already, I don't think we should be telling him what to change unless it flat out doesn't work in a Sonic game. Although, like I said, considering how amazing this looks, that probably won't be an issue anyway.


QUOTE (Granville @ Mar 13 2010, 05:19 PM)
I hope he changes nothing about the graphics. They're lovely. Good luck man, you seem to have the graphics down, but don't forget the all important Sonic physics here.


This, as well. smile.png
This post has been edited by Katzu Niku: 13 March 2010 - 04:51 PM

#58 User is offline FeliciaVal 

Posted 13 March 2010 - 04:51 PM

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QUOTE (Katzu Niku @ Mar 13 2010, 04:47 PM)
QUOTE (Neo @ Mar 13 2010, 05:43 PM)
QUOTE (Mercury @ Mar 13 2010, 10:13 AM)
This is exactly how a Green Hill remake should look.

Actually it's Emerald Hill

Well, the visuals certainly look impressive, the Sonic model really looks spot on and the little details like the flowers bouncing around make the level really seem alive. However, I do have to agree with everyone that it looks far too busy, and this is mainly due to the high contrast present in the foreground art -- it really looks like you got carried away with bump mapping. Simply softening up the tones does wonders:



It would also help to get rid of some of the extraneous detail (too many leaves on the floor grass, the vines and bushes randomly placed about, etc).



I agree with softening up the tones, but I do not agree with getting rid of the "extraneous" detail. I think it's just perfect, it adds to the lush appearance of the rest of the level. This doesn't have to look like an HD remake of a certain game, it has it's own unique style to it. If it looks like this already, I don't think we should be telling him what to change unless it flat out doesn't work in a Sonic game. Although, like I said, considering how amazing this looks, that probably won't be an issue anyway.

exactly my thoughts smile.png

#59 User is offline Skeledroid 

Posted 13 March 2010 - 05:04 PM

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QUOTE (Neo @ Mar 13 2010, 03:43 PM)
QUOTE (Mercury @ Mar 13 2010, 10:13 AM)
This is exactly how a Green Hill remake should look.

Actually it's Emerald Hill

Well, the visuals certainly look impressive, the Sonic model really looks spot on and the little details like the flowers bouncing around make the level really seem alive. However, I do have to agree with everyone that it looks far too busy, and this is mainly due to the high contrast present in the foreground art -- it really looks like you got carried away with bump mapping. Simply softening up the tones does wonders:



It would also help to get rid of some of the extraneous detail (too many leaves on the floor grass, the vines and bushes randomly placed about, etc).

Looks fifty times better with the lighter shades, but it's whatever floats his boat.

#60 User is offline Granville 

Posted 13 March 2010 - 05:07 PM

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I'm not getting this love of the lighter shade. It looks perfect as it is to me, I LIKE the darker contrasting shades really. To me, lightening it up just washes everything out, the dark looks excellent. I say leave it alone, it's fine as it is and gorgeous.

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