Very nice work there, the flow of the game is pretty good, judging by that video.
Can't exactly tell how the physics work from that video, though I think it'll work out in the end.
This is a fan game with potential, normally I don't say this, but this is better than Sonic 4 in terms of quality (and effort), unlike Sonic 4's bad tile shading, unlifely enviroments, yours is a lot better than what we're seeing with Sonic 4.
A problem not game-related, but in fact, software related, is the Unity3D engine fails to work under WINE, both editors and compiled applications fail. This isn't something you have to worry about, as this is simply a deficiency of WINE.
(Terminal Output Below, if anyone's interested)
CODE
angelxwind@G60-445DX:~$ wine cmd
CMD Version 1.1.31
Z:\home\angelxwind>cd sonicunity
Z:\home\angelxwind\sonicunity>sonicunity.exe
err:wgl:internal_SetPixelFormat Couldn't set format of the window, returning
failure
err:d3d:CreateContext SetPixelFormat failed on HDC=0x10f0 for
iPixelFormat=13
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x16c048) Something's still
holding the front buffer
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x145370) call to
IWineD3DDevice_CreateSwapChain failed
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
err:wgl:internal_SetPixelFormat Couldn't set format of the window, returning
failure
err:d3d:CreateContext SetPixelFormat failed on HDC=0x1128 for
iPixelFormat=13
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context
Z:\home\angelxwind\sonicunity>exit
angelxwind@G60-445DX:~$
This post has been edited by angelXwind: 13 March 2010 - 02:53 PM