Sonic Fan Remix added wip version of Chemical Plant
#1261
Posted 01 September 2012 - 10:39 AM
This just may be me, but I'd love to see this Emerald Hill ported to Sonic Generations. Or hell, even the assets being released, but that just might me being selfish.
#1263
Posted 01 September 2012 - 11:14 AM
Azu, on 01 September 2012 - 10:39 AM, said:
This just may be me, but I'd love to see this Emerald Hill ported to Sonic Generations. Or hell, even the assets being released, but that just might me being selfish.
I pretty much said this before to someone else IIRC, he did some really great assets, and could surely create way more. Maybe he just didn't want to have to code all the amount of gimmicks and all that was needed(physics-wise and such), enemy behaviour, including porting to yet another engine. Perhaps he would be just happy with making a level in Gens instead, since all the playability is already there.
It sure was brilliant for its time though, especially after seeing that Mushroom Hill 3D video.
This post has been edited by Dario FF: 01 September 2012 - 11:26 AM
#1264
Posted 01 September 2012 - 12:35 PM
Dario FF, on 01 September 2012 - 11:14 AM, said:
I pretty much said this before to someone else IIRC, he did some really great assets, and could surely create way more. Maybe he just didn't want to have to code all the amount of gimmicks and all that was needed(physics-wise and such), enemy behaviour, including porting to yet another engine. Perhaps he would be just happy with making a level in Gens instead, since all the playability is already there.
He already had all that :P It's simply that he started working on other projects (an indie game).
#1265
Posted 01 September 2012 - 12:37 PM
That's even better then. Cheers for him on that.
This post has been edited by Dario FF: 01 September 2012 - 12:38 PM
#1266
Posted 20 January 2013 - 06:29 PM
Split off the 90s Arcade Racer posts into a thread over here: http://forums.sonicr...showtopic=30683
#1267
Posted 25 January 2013 - 02:49 AM
This project isn't continuing? Shitty! It was the best damn 3D interpretation of Sonic to date! What the flipping flip!
#1268
Posted 25 January 2013 - 04:12 AM
Well, I don't know whether this has changed, but when it went on ‘hiatus', pelikan made references to eventually resuming at some point in the future, at least possibly; it was certainly left open.
This post has been edited by dsrb: 25 January 2013 - 04:13 AM
#1269
Posted 25 January 2013 - 10:54 AM
pelikan13, on 26 September 2011 - 09:11 AM, said:
well, I'm not dead... but I've stopped working on the project for the time being. I hope to return to it at some point though.
In the meantime I can't see anything wrong with releasing the work that me and Damizean have done on Chemical Plant so here is the link if anyone wants to try it out:
https://rapidshare.c...calPlantWip.rar

In the meantime I can't see anything wrong with releasing the work that me and Damizean have done on Chemical Plant so here is the link if anyone wants to try it out:
https://rapidshare.c...calPlantWip.rar
Here we are.
But with his 90s/90's/'90s/ffs Racer in full swing now, that's unlikely to be for a very long time.
#1271
Posted 04 February 2013 - 10:19 AM
Yep. Are the mirrors down?
Here:SFRDemo.rar
Here:SFRDemo.rar
This post has been edited by winterhell: 04 February 2013 - 10:47 AM
#1273
Posted 19 March 2013 - 08:14 PM
So where was this stuff initially announced? No mention of this information in this thread or from the official website.
#1274
Posted 19 March 2013 - 08:43 PM
It seems like pelikan13 isn't involved with that actually. Someone who made the the models for the Chemical Plant level is the one asking for help with it: http://www.gamedev.n...ity-programmer/
He also doesn't seem to be using the engine pelikan13 made:
He also doesn't seem to be using the engine pelikan13 made:
#1275
Posted 19 March 2013 - 08:51 PM
So none of the original creators are working on this game. :/ I hope he asked pelikan13 permission before continuing the project without him.

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