Wow, there's been a lot of improvements since last time I checked. Great work!
E-122-Psi, on 24 March 2015 - 06:16 PM, said:
As you can see I am likely going to keep tweaking this hack (and others) for as long as I can find even the slightest chance of improvement. If anyone finds any bugs or possible issues, please tell me, it would likely spare an excess revision or two.
Just a few things, all of them considering her moveset from Sonic Advance:
About Amy's rolling mode:
-Amy should get hurt when she tries to hit an enemy while spinning, as she's supposed not to be able to do a regular spin attack.
-When she starts spinning when going inside a tube (and until the engine stops forcing her into that state), she should keep making a different sound than the regular spinning one, as can be seen here:
https://youtu.be/qrzqjg9TN40?t=24m37s (not in the Special Stage, for obvious reasons)
-Her rolling animation in Advance didn't have a "ball" frame as usual, probably so that it looked less like an attack and people didn't try to hit enemies in that state. Removing it as in that game would make her animation look less like Sonic's spherical attack and more like a regular, vulnerable spinning character (think Shinobi's jump).
-Perhaps her spinning frames look a bit too dark? Currently, the purple shades stand out more than her main pink color.
Other stuff:
-Crouching seems to be delayed when she's going fast down a ramp.
-Amy's Down+Attack move cancels the upwards momentum way too much. She should keep going up when doing it right after hitting an upwards spring.
-She shouldn't be able to change directions while airborn after doing her Down+Jump move while standing still.
-When standing still, the hammer sound and the trailing hearts restart each time the B button is spammed.
-Amy's combos while attacking should be like this: Regular attack (in place)-> If the attack button is pressed before her attack finishes -> Start combo with the other hand (moving forward a little) -> End attack. If the attack button is pressed again during her second attack, it should have no effect, as she can't chan more than two attacks.
-Her falling animation when jumping has her arms way too upwards. That pose made sense in Sonic CD when he was supposed to be falling from a big distance, but not from regular jump-height falls. I'd adjust that animation to match Sonic Advance's a little more, where she keeps control over her arms.
-Amy's eyelids are half pink, half peach when pushing something.
-The fall-flat-on-face-attack could be a great addition, indeed.
-I think the new Up+Jump move is kind of redundant, when Down+Jump already gives all the extra boost she'll ever need (and she's not supposed to be able to run so fast on her own)...
-B button for attack, please. =P
This post has been edited by ICEknight: 26 March 2015 - 01:23 PM