QUOTE (ICEknight @ Feb 28 2010, 06:18 PM)

Oh wow, the ending pose. I didn't even suspect it had been implemented already.
QUOTE (RGamer2009 @ Feb 28 2010, 06:17 PM)

Also a running spin attack (run and press down) would be helpful sometimes too.
She's already supposed to have a headbutt
move just in case.
People REALLY like the ending poses. I mean I know a few odd hacks neglect them but it seems to be a big debate here.
She had a leap move (that could convert into a weak little skid by pressing attack) in Advance 1, I think she had a peel out variant in the other two games. A lack of spin attack was sorta her weakness, though she had it in Advance 2 (where she was basically a mirror of Sonic) and 3 depending on how you combined partners.
QUOTE (Neo @ Feb 28 2010, 06:37 PM)

Cute. Of course you do know Amy gets drunk if you keep turning around during a ground hammer attack, right?
Yeah, I don't quite know how to fix that glitch. Anyone got any guesses how this is happening?
QUOTE (DigitalDuck @ Feb 28 2010, 06:49 PM)

This is really good! Other than what you've already said, there are a few things I'd change:
- Make Amy's moveset complete from Sonic Advance (I.e. add Strong Hammer Attack, Higher Jump, Giant Steps, Hammer Jump)
- Make spin attack non-lethal. After exiting an S-bend or being launched from the ramps in SLZ boss, Amy curls into a ball that can hurt badniks/Robotnik. While she obviously needs to be in a ball to go through the S-bend, I don't think she should be able to hurt enemies in that form.
- Fix demos.
Other than that, this is absolutely fantastic. And it's fun to die after beating the Final Boss!
The completed moveset is planned as soon as figure how to program the other moves. As for the spinning, it seems it would make the boss a bit too tedius since you aren't given a lot of space to hammer before you collide with Eggman.
And I don't know how to fix demos. Anyone done this before?
QUOTE (Phithpleis @ Feb 28 2010, 06:29 PM)

That is quite an adorable game you made up! It gives the normal Sonic game quite a new challenge that mirrors that of Sonic Advance. The opening title screen and ending shot are so wonderful! I give it a 5 out of 5!
Wow, thanx. Love your avatar and sig by the way. :D
QUOTE (RGamer2009 @ Feb 28 2010, 06:17 PM)

The emeralds are all funny colors!
Also this is awesome! I think that the hammer attack needs to be slightly modified so that the actual hammer can attack people...not just the move!
Also a running spin attack (run and press down) would be helpful sometimes too.
That's a nice idea, however it would likely require more complex programming so the hammer image is recognised separately (likely making it a separate layer like the ring hands in Chaotix), I don't have much knowledge of how to do that.
This post has been edited by E-122-Psi: 28 February 2010 - 07:30 PM