Here's another video, this one is rather old. at least sonic is running around. ^__^
Turning animations were tossed togeather here.
http://www.youtube.com/watch?v=zo8dwjBOPhE...feature=channelAlot of work is going into this project to make this as close to sonic Xtreme as we can.
718 model was built from the ground up...
Took well over a week to model and texture if I remember correctly.
The process was very Tedious and boreing....
I'll Explan.....
Within an emulator we ran the authentic demo in wire-frame mode.
Had to do sonic's spin dash than jump to a certain height within the emulator and pause it just right, so that each screen grab was exactly the same camera height and angle.
Wondering how we got the correct height each screen shot?
Luckily while in wire frame mode we had a line across the screen caused by the background image.
This line would scroll up and down as sonic jumped.
( see below screen shot the line is near the top and is blue)
The key was getting the reference screen shot at the right moment.
A lot of screens were taken at the wrong moment, >__< 20 or more were required in some cases.
After all the reference pictures were completely gathered..
I than moved onto 3D studio,
At this point I had a flat plane divided into the same amount of tiles as the original 718 demo.
Than the fun began,,,
Had match the camera height and angle, that of to the pre-captured wire-frame reference pictures and the plane mesh.
from there,,,I just modified the vertex heights for each section.
And, so,,,,, there u have it, a very nearly identical model to the original 718.
Below...Camera matching the 3D studios model to the emulator screen grab.
(early screen of in process modeling)

Below...the finished wire frame product. ( well it may need some tweaks here and there)

As for the textures, I ripped them from the leaked 718 demo myself.
The hard part was getting them to be 100% identical in placement to that of the original.
Texture placement replication took me and my Wife about 4 to 6 days total.
We used a gird printed out on multiple papers.
Each texture was assigned a number 1-5 or something..Which I than called out to my wife.
She would than wright that number down on the grid.
god there were latterly 1000's of positions, 2145 to be exact....
We ended up having to double checked the whole thing for accuracy.
After that was done ,, we reversed the process and my wife called out the texture numbers
for me, to place the textures on the model.
We are really glad this model has been finished...
it was... purely a boring, repetitive process,,,, lol
(And Textured)
This post has been edited by Andrew75: 18 April 2010 - 04:48 AM