Anyone play Sonic Rebirth? It's no longer on PowerSonic...
#17
Posted 13 February 2010 - 06:23 PM
This makes Sonic Genesis look like Metroid Zero Mission.
It's absolutely disgraceful; the physics are shit, the music is shit, and I encountered a game-breaking bug during the first boss.
It's absolutely disgraceful; the physics are shit, the music is shit, and I encountered a game-breaking bug during the first boss.
I sure hope my port gets a bit of a better review than this -_-
I just tried to play through it. Kinda seemed rush. It is pretty though.
#18
Posted 13 February 2010 - 06:25 PM
I should be able to play a game at least 10 minutes before it has a serious, reset-causing screwup. 
Sonic Classic looks awesome, though.
Sonic Classic looks awesome, though.
#19
Posted 13 February 2010 - 08:02 PM
From what I recall, the game looked really promising until I actually played it... The main problem is definitely the physics, but there were some other issues I had with it as well. For one, I was expecting Bridge Zone and Jungle Zone to be a part of the main game, but instead you get steep mission requirements just to unlock them as extras one act at a time... I mean come on, one act at a time? The music never bothered me, but I recall a lot of complaints about it, and from what I remember it was mainly just the same instruments for each stage and such. It was a really good concept but with crappy execution, mainly due to outdated tools. This didn't even use Sonic Worlds, did it? At least that would've cleaned up the physics.
Adding to that, this is more of a pet peeve, but I'd much rather a hi-res/HD remake of Sonic 1 than just graphics frankensteined together from other games and Photoshop effects. As an early 2000's game this may have been great, but by 2009('08? I forget, I think it may have been the latter) there were enough resources available to make a game like this look, sound, and play a lot better.
Also, was this a one-man effort? Just curious.
Adding to that, this is more of a pet peeve, but I'd much rather a hi-res/HD remake of Sonic 1 than just graphics frankensteined together from other games and Photoshop effects. As an early 2000's game this may have been great, but by 2009('08? I forget, I think it may have been the latter) there were enough resources available to make a game like this look, sound, and play a lot better.
Also, was this a one-man effort? Just curious.
This post has been edited by PC2: 13 February 2010 - 08:06 PM
#20
Posted 13 February 2010 - 08:07 PM
I'm surprised people aren't complaining about the cutscenes.
They were terrible.
They were terrible.
#21
Posted 13 February 2010 - 09:20 PM
This makes Sonic Genesis look like Metroid Zero Mission.
It's absolutely disgraceful; the physics are shit, the music is shit, and I encountered a game-breaking bug during the first boss.
It's absolutely disgraceful; the physics are shit, the music is shit, and I encountered a game-breaking bug during the first boss.
Imperfect the game may be, it is NOTHING in comparison with the crap that was Sonic Genesis GBA. You must be on crack or haven't ever played the GBA port. It's almost unplayable. I'm not saying Rebirth is anywhere close to the original, but seriously, comparing it to the worst Sonic travesty ever is really messed up. As it is, Rebirth was playable for me. I had some issues of course, and the physics weren't like the original, but it wasn't nearly as bad as Sonic Genesis.
As it is, Rebirth has a lot of potential. Excellent graphics for sure. Whoever designed the graphics is really professional and talented. I'd love to see them in a Sonic 1 hack or one of the better engines out there. They're some of the finest I've ever seen.
Sound sucks, but I guess you could simply replace some sound files with your own songs. So not much to bitch about that. Or maybe I'm wrong. Cutscenes aren't very great either. The pinnacle of story telling in a Sonic game was seen in Sonic 3 and Knuckles. All character miming ala Lego Star Wars (sort of) and no text. If you're going to do cutscenes, don't make the characters talk, make it short, and use ingame sprite gestures. You'd be surprised how well that works. And I think Sonic 1 or Sonic 2 would work well with a bit of that kind of story telling!
Overall, it's Hez that made this right? I applaud you, and wish you the best. You've got some talent, so don't let it get you down. Just revamp the engine, pay close attention to the original physics engine in Sonic 1, and either scrap the cutscenes or use the ingame engine with simple Sonic 3/Knuckles gestures. No text would be awesome. Sonic and his pals were never meant to talk IMO. The music needs some work too. I'd just use the original music, or at least have an option for it. Don't give up, I'm sure you can make this great. It could be one of the best fan games ever with some tweaking and polish! As it is now, diamond in the rough. Granted, a lot of polish needed, but you can do it!
#22
Posted 13 February 2010 - 10:19 PM
This makes Sonic Genesis look like Metroid Zero Mission.
It's absolutely disgraceful; the physics are shit, the music is shit, and I encountered a game-breaking bug during the first boss.
It's absolutely disgraceful; the physics are shit, the music is shit, and I encountered a game-breaking bug during the first boss.
Imperfect the game may be, it is NOTHING in comparison with the crap that was Sonic Genesis GBA. You must be on crack or haven't ever played the GBA port. It's almost unplayable. I'm not saying Rebirth is anywhere close to the original, but seriously, comparing it to the worst Sonic travesty ever is really messed up. As it is, Rebirth was playable for me. I had some issues of course, and the physics weren't like the original, but it wasn't nearly as bad as Sonic Genesis.
Sonic Genesis didn't have the first boss become invincible, kill me, and then have me die continually on respawning until losing all my lives. Were I to WANT to continue with it, I could.
On second thought? That's a feature Sonic Genesis needed. Reliably. Protect the curious from themselves.
Hez is doing Sonic Classic. Sonic Classic is badass. This isn't Sonic Classic, as evident from its nonexistent badassitude.
#23
Posted 14 February 2010 - 01:49 AM
I see, I thought he was taking credit there. Lol, woops. I still think this is infinitely better than Sonic Genesis, and I never encountered the bug you stated. Sonic Genesis had a better bug for the boss- Jump on him and you can get above him and keep hitting on top without ever getting in harms way. Instant kill, pathetic.
#24
Posted 14 February 2010 - 05:00 AM
I played this at the last SAGE, and reviewed it. I remember being impressed by the sprites, but little else. I was mostly disappointed by the lack of certain objects (such as Caterkiller - I mean, what's up with that?) which made it feel lazy and unfinished. The music, too, was awful, and some of the revamped graphics - which seem to be "selling point" - totally fucked up the feel of the levels (I'm looking at you, Moonlight Starlight Zone!)
BTW, I checked out Sonic Classic on the wiki. It looks awesome.
BTW, I checked out Sonic Classic on the wiki. It looks awesome.
#25
Posted 14 February 2010 - 07:03 AM
So, I decided to give my thoughts on this, seeing as I did link to a download of it earlier.
I like the art of the levels. The overhaul in graphics and the little extra touches are a nice and welcome addition.
I don't like the music at all. The midis aren't too good and the menu music was so bad I really felt I couldn't continue to play if it was any indication to go by.
The physics weren't up to scratch either. Momentum was all over the place (typical fan game problem, I hear) and the spindash, although being a nice addition, would have been better as a toggle in the options, like Sonic Jam.
The bottom path of the second half of Green Hill doesn't exist. At all. I came down the quater pipe and there was no brake away platforms and no section underneath. For it trying to be so accurate, you'd think they'd ensure a whole pathway wasn't missed.
And I finally managed to complete it... after a problem that came up about 6 times. Basically, I recommend anyone who wants to complete it "not" to press the first switch in SBZ1. If you do and go in the teleporter, you get stuck. And you have to restart the whole program to fix it.
Another 1 time glitch like this was in SBZ2, on the cogs you can run on. I ran and jumped onto one from a distance and got stuck. I could jump, but only straight up and down and couldn't move left or right to get off and continue. Yet again, restart the whole program.
All in all, I like the idea and the art works quite well. But it suffers from game breaking problems, glitches, poor soundtrack and it doesn't feel any where near as good to play as the original.
I like the art of the levels. The overhaul in graphics and the little extra touches are a nice and welcome addition.
I don't like the music at all. The midis aren't too good and the menu music was so bad I really felt I couldn't continue to play if it was any indication to go by.
The physics weren't up to scratch either. Momentum was all over the place (typical fan game problem, I hear) and the spindash, although being a nice addition, would have been better as a toggle in the options, like Sonic Jam.
The bottom path of the second half of Green Hill doesn't exist. At all. I came down the quater pipe and there was no brake away platforms and no section underneath. For it trying to be so accurate, you'd think they'd ensure a whole pathway wasn't missed.
And I finally managed to complete it... after a problem that came up about 6 times. Basically, I recommend anyone who wants to complete it "not" to press the first switch in SBZ1. If you do and go in the teleporter, you get stuck. And you have to restart the whole program to fix it.
Another 1 time glitch like this was in SBZ2, on the cogs you can run on. I ran and jumped onto one from a distance and got stuck. I could jump, but only straight up and down and couldn't move left or right to get off and continue. Yet again, restart the whole program.
All in all, I like the idea and the art works quite well. But it suffers from game breaking problems, glitches, poor soundtrack and it doesn't feel any where near as good to play as the original.
This post has been edited by D.A. Garden: 14 February 2010 - 07:27 AM
#26
Posted 14 February 2010 - 12:23 PM
Overall, it's Hez that made this right? I applaud you, and wish you the best. You've got some talent, so don't let it get you down. Just revamp the engine, pay close attention to the original physics engine in Sonic 1, and either scrap the cutscenes or use the ingame engine with simple Sonic 3/Knuckles gestures. No text would be awesome. Sonic and his pals were never meant to talk IMO. The music needs some work too. I'd just use the original music, or at least have an option for it. Don't give up, I'm sure you can make this great. It could be one of the best fan games ever with some tweaking and polish! As it is now, diamond in the rough. Granted, a lot of polish needed, but you can do it!
Oh Jesus no I didn't make this. Classic's Sonic 1 is almost down to the dime accurate (when it comes to level design :P). You would more likely see me dead than make sonic talk or use *shudders* that SWHOOSH noise for a jump. The game was rushed.

Stuff like this is just pure lazyness. A lot of the blocks weren't even aligned right. While using "Classic" Sonic's sprites half of them didn't even work right, nor were they ever consistant (Sonic 1 sprite here, sonic 2 there).
#27
Posted 14 February 2010 - 02:57 PM
My apologies Hez, and I DID check out Sonic Classic, which KICKS ASS btw. Loved everything about it, a fantastic fangame, probably the best and most complete one I've seen. No offense if I expressed any.
#30
Posted 11 March 2010 - 02:03 PM
I know I'm late to the thread, but no wonder the creators dropped it, you're all a bunch of nit-picking assholes. Seriously, to tear it down to shreds to the tile placement, I'd want to quit too.
The game looked fucking gorgeous, and wasn't finished. You people expect too much.
The game looked fucking gorgeous, and wasn't finished. You people expect too much.


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