Sonic and Sega Retro Message Board: Let's think up new Sonic zone tropes! - Sonic and Sega Retro Message Board

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Let's think up new Sonic zone tropes! Because island/water/casino/base is getting old.

#31 User is offline Arctides 

Posted 04 February 2010 - 07:41 PM

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Two words:
Eggplant Valley

#32 User is offline True Dude 

Posted 04 February 2010 - 07:42 PM

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QUOTE (Phithpleis @ Feb 4 2010, 06:38 PM)
Then, he goes across the gym, all the way outside into an endless-looking football stadium onto a track, where Sonic chases after Dr. Eggman. His mech is designed after a football player, and he throws football-shaped bombs at Sonic. Sonic must spin into and bump the pigskins back at the boss to inflict damage at him. The hedgehog himself cannot spin into the boss, because Eggman's mech is wearing spiky protective gear. Occasionally, he'll fly into Sonic, about to run into him. Sonic must jump over him. Then, when the boss moves back a few seconds later, the boss moves back again. After a set amount of hits, Sonic will run into the end zone, open the capsule, and score a touchdown.


Something similar to that was actually a deleted Sonic X-treme boss...

#33 User is offline RedStripedShoes 

Posted 04 February 2010 - 08:18 PM

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Wait, I got another one. Subway Zone.

No, not the sandwich shop, you idiots, I mean the underground train system. You'd be running underground through long tunnels while being chased down by trains. And given how complex subway systems can get...



...I'd say we've got plenty of inspiration for massive, branching paths.

#34 User is offline Jaseman 

Posted 04 February 2010 - 08:31 PM

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Err... Battlefield Zone? Old area with tons of old traps + weapons, smoggy air to it, projectiles galore, army-style drone Badniks, Worn down fortresses. Oh, and Dr. Robotnik is in a tank.

#35 User is offline nineko 

Posted 04 February 2010 - 08:47 PM

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I said this in irc earlier but it's too funny so I'll post it here as well.

Crystal Egg Zone + Hidden Palace Zone = Crystal Palace Zone.

#36 User is offline DimensionWarped 

Posted 04 February 2010 - 08:57 PM

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QUOTE (Frozen Nitrogen @ Feb 4 2010, 06:56 PM)
QUOTE (DimensionWarped @ Feb 4 2010, 09:31 PM)
A river. There has never been a zone to take place entirely on a single river. Not even Bridge Zone does that. It could involve jumping between barges, grabbing hold of water wheels, being dragged by a jetski badnik while on water skis, all kinds of stuff really. Thats actually an idea I had for a level forever ago and some of those concepts are adapted to stuff in Nexus.

*HaHEM*

Although I second this idea, and think it could work epic in 3D. I think I did elaborate my idea for a stage on a river somewhere long ago; basicly, you've just smashed Robotnik up on a sea level or something, and he powerboats away in an armoured submarine, zooming up a river to get back to his base. So your level is chasing Robotnik's sub up this raging torrent; jumping up logs floating down the waterway itself, sprinting along the banks, grinding up vines that criss-cross between the tree canopies on either side... and soforth.

What else would I like to see? I'd like to actually see one of Robotnik's LABS. Not one of his Scrap-Brain Factory-Cities: an actual LAB. It has been done (by my count) once before, in Flickies' Island Gene Gadget Zone, but I wasn't altogether impressed by that. In 2D it could work wonderfully.

The boss would be an automated vivisection machine. FUCK!

*EDIT: I feel I should point out here that SatSR had some awesome new level trope ideas, the creme de la creme being Levitated Ruin. Gargoyle eyries on the backs of giant sky-manta-rays? Z0MG AWESUM.


Tails Adventure? Really? That doesn't count. It's not a Sonic game and it doesn't even say zone. Besides. Exactly what it says on the tin. A lake is not a river. And once the game lies to you, that lie sticks. I'm also tempted to say that Gamegear shit is irrelevant since it wasn't up to snuff anyway.

Also, the second you said grinding, you raped my dream. I hate it now. It's yours now. I mean really. Grinding? Sucks. Grinding up? That sucks more. Grinding up vines? Ugh. No. Thats almost as bad as Sonic grinding on a rope shot from a Ballista. Vines are high in friction. If they were grindable you wouldn't see Tarzan (and Sonic for that matter) swinging from them.
This post has been edited by DimensionWarped: 04 February 2010 - 09:03 PM

#37 User is offline PC2 

Posted 04 February 2010 - 09:02 PM

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Sonic Retropolis Zone. Run through the rusted copper hills of text while avoiding the downsyndrome Sonics, Motobugs, RED RINGS and TacoBots that chase after you.

#38 User is offline Frozen Nitrogen 

Posted 04 February 2010 - 09:02 PM

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QUOTE (DimensionWarped @ Feb 5 2010, 01:57 AM)
Also, the second you said grinding, you raped my dream. I hate it now. It's yours now. I mean really. Grinding? Sucks. Grinding up? That sucks more. Grinding up vines? Ugh. No. Thats almost as bad as Sonic grinding on a rope shot from a Ballista. Vines are high in friction. If they were grindable you wouldn't see Tarzan (and Sonic for that matter) swinging from them.

You heard him, folks. The intellectual property rights are mine now. Not Dimension's. Not SEGA's. MINE. Now watch as I do nothing with them... forever!!

And as for grinding; Final Rush was alright, wasn't it? I admit that it's spammed all over these days, but it has its place if used responsibly.
This post has been edited by Frozen Nitrogen: 04 February 2010 - 09:03 PM

#39 User is offline DimensionWarped 

Posted 04 February 2010 - 09:06 PM

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Final Rush was awesome. But grinding was fresh back then and you actually did something while you were grinding. Also, grinding up too effort unlike in every game since then. Anything that plays off physics is good... but they've long since tainted grinding with their incessant whoring. Fact is, it never should have been used for anything more than a typical stage gimmick. But grinding thinks its one of the bad boys who gets to play with springs, spikes, and checkpoints.
This post has been edited by DimensionWarped: 04 February 2010 - 09:08 PM

#40 User is offline StatiX 

Posted 04 February 2010 - 09:08 PM

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6 words.
Quantum Chaos Zone must be made.

#41 User is offline Afti 

Posted 04 February 2010 - 09:10 PM

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Mindfuck Zone:

Nothing makes sense. Nothing is as it seems. The entire level is made of surreal constructs as fickle in nature as the whims of the designers, in a bizzare array of colors never static, let alone sane.

Basically, it's a level where the only consideration is gameplay and the visuals are surreal shit designed solely to accommodate the gameplay.

#42 User is offline DimensionWarped 

Posted 04 February 2010 - 09:10 PM

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QUOTE (StatiX @ Feb 4 2010, 09:08 PM)
6 words.
Quantum Chaos Zone must be made.


Nice job mentioning a zone I've never heard of and doing nothing to explain what it is aside from having the applied phlebotinum words that are in its name.

#43 User is offline jasonchrist 

Posted 04 February 2010 - 09:12 PM

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Lunatic Lake Zone
Minge Mania Zone

#44 User is offline DimensionWarped 

Posted 04 February 2010 - 09:14 PM

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QUOTE (Afti @ Feb 4 2010, 09:10 PM)
Mindfuck Zone:

Nothing makes sense. Nothing is as it seems. The entire level is made of surreal constructs as fickle in nature as the whims of the designers, in a bizzare array of colors never static, let alone sane.

Basically, it's a level where the only consideration is gameplay and the visuals are surreal shit designed solely to accommodate the gameplay.


You know, typically when describing a zone as something that concentrates more on gameplay than concept, you should usually make your description of that zone do something like... oh, I don't know, follow suit.

#45 User is offline True Dude 

Posted 04 February 2010 - 09:19 PM

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Oh, if we're doing random zone names, how about Rampant Racism Zone?

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