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Sonic Freerunner Calling SonicGDK users

#31 User is offline Morph 

Posted 23 January 2010 - 10:19 PM

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QUOTE (Azukara @ Jan 23 2010, 07:06 PM)
So don't be ticked off with me over this, please. Because I don't wanna get on wrong sides here.


Definitely sounds like you've been talking to the BlitzSonic gang. =P
Don't assume I'm going to instantly get pissed off.
On a more serious note, that screenshot shouldn't be there, considering the fact that it's showing content that you know, shouldn't be there.

Anyway, it seems like you guys have got some pretty decent work done here. It looks pretty nice. (would've been nice to know D=) The last shot's lighting looks really... off, but those levels look pretty nice in general. Also, would you mind telling me when you update stuff? =<

#32 User is offline The KKM 

Posted 23 January 2010 - 10:20 PM

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I'd love it if the dialogue was, at the max., to the level of complexity of Mr. Bean's lines specialed.png

#33 User is offline Polygon Jim 

Posted 23 January 2010 - 10:27 PM

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Please don't use the overused Unleashed Wii model.

Use something that hasn't been used, like this model, or make a custom model.



#34 User is online Azukara 

Posted 23 January 2010 - 10:29 PM

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QUOTE (Morph @ Jan 23 2010, 09:19 PM)
QUOTE (Azukara @ Jan 23 2010, 07:06 PM)
So don't be ticked off with me over this, please. Because I don't wanna get on wrong sides here.


Definitely sounds like you've been talking to the BlitzSonic gang. =P
Don't assume I'm going to instantly get pissed off.
On a more serious note, that screenshot shouldn't be there, considering the fact that it's showing content that you know, shouldn't be there.

Anyway, it seems like you guys have got some pretty decent work done here. It looks pretty nice. (would've been nice to know D=) The last shot's lighting looks really... off, but those levels look pretty nice in general. Also, would you mind telling me when you update stuff? =<

Sorry, I just read your post like you were really ticked off or something ^^; And I know that my post about this was incredibly sudden. I didn't know it meant so much for me to tell about this. =P Don't worry though, I'll tell ya in the future about the updates. It's just a problem with me that I feel like people find me as a nuisance and I have to say "I'm sorry" over and over and then at times not tell people about stuff with this because "I don't wanna bother them in their work." I need to get out of those habits and just tell you guise "hay I got this let's start programmin and it's juice n jam timmmee". v.png

#35 User is offline E-122-Psi 

Posted 23 January 2010 - 10:29 PM

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QUOTE (Polygon Jim @ Jan 23 2010, 10:27 PM)
Please don't use the overused Unleashed Wii model.

Use something that hasn't been used, like this model, or make a custom model.



That model looks near exactly like the Unleashed design to me anyway, still awesome however.

#36 User is offline Polygon Jim 

Posted 23 January 2010 - 10:32 PM

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QUOTE (E-122-Psi @ Jan 23 2010, 10:29 PM)
QUOTE (Polygon Jim @ Jan 23 2010, 10:27 PM)
Please don't use the overused Unleashed Wii model.

Use something that hasn't been used, like this model, or make a custom model.



That model looks near exactly like the Unleashed design to me anyway, still awesome however.



But much higher quality. The Wii Unleashed model is really bad, and has been used 500 times already for various projects.

#37 User is online Azukara 

Posted 23 January 2010 - 10:37 PM

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Yeah, I'm not really looking forward to using the UnWiished model. I've seen SO many rigs of that same model... argh.gif

I really do like that model, Jim. The side mouth's the only thing that's bugging me, but I'm sure it can be altered to the side.

#38 User is offline Polygon Jim 

Posted 23 January 2010 - 10:43 PM

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QUOTE (Azukara @ Jan 23 2010, 10:37 PM)
Yeah, I'm not really looking forward to using the UnWiished model. I've seen SO many rigs of that same model... argh.gif

I really do like that model, Jim. The side mouth's the only thing that's bugging me, but I'm sure it can be altered to the side.



I'll see what I can do with it tomorrow. If you need someone who can model objects I might be up for it.

#39 User is online Azukara 

Posted 23 January 2010 - 10:44 PM

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Awesome.

..and is it me or is this almost becoming a community project? I swear by the time I posted this today the team doubled in size 0_o

#40 User is offline Afti 

Posted 23 January 2010 - 11:52 PM

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So...

What happened to the level flow planning process I suggested in October? This looks rather linear...

#41 User is online Azukara 

Posted 24 January 2010 - 12:04 AM

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I ended up getting a little ahead of myself way back when. For some reason I thought that Blitzsonic could actually use some kind of loading scheme to it that streams data as you play. Well, I found out that didn't work, and I also found out that having a gameplay that was solely endless exploration would have no sense of direction at all.

But believe me, stages are not flat-out linear; no, not at all. Stages will be giant and explorable, just not all really hooked together seamlessly. There will be lots of paths, yes, and there will be alot of platforming, speed and exploration, but stages will be set to where you must make it to the end, just like every other Sonic game. Yes, this game will have more emphasization on running around by free will, finding little secrets and toying with physics, but the structure will still be the same as it always was with the Genesis games.

..which you know, really, the previous (failed) idea was the main reason why the game was called "FreeRunner" in the first place. Another reason why I should get a different name than it. -_-
This post has been edited by Azukara: 24 January 2010 - 12:10 AM

#42 User is offline Afti 

Posted 24 January 2010 - 12:41 AM

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And that planning process arguably works BETTER for this; all the level paths must meet at the beginning and end.

Anyway, mind if I submit some level layout concepts?

#43 User is offline Arctides 

Posted 24 January 2010 - 01:47 AM

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You'd think using a model ripped from an official game might make it more likely to be slapped with a cease and desist order by Sega...

I'd prefer to see original models whipped up for this project, personally. If I still knew how to use 3DS Max or another modeling program, I'd contribute my services, but I haven't used it in almost 4 years. So.. yeah.

#44 User is offline CarrierHack 

Posted 24 January 2010 - 03:06 AM

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QUOTE (Morph @ Jan 24 2010, 04:03 AM)
Uh-huh. So I'm going to have to ask you not to use that edited version of my model. I remember being asked if somebody could use my model with better hands, and look at that, there it is after I seem to remember saying something along the lines of "no".

I asked you if I could use it for personal use, and I could. But not release it, or give it out. I gave Azukara those screens, not the actually model(s) shown.

QUOTE (Dude @ Jan 23 2010, 11:58 PM)
- a good sonic camera system illustrates sonic's speed by increasing the FOV as sonic accelerates (within tolerances of course) with pronounced boosts when dash panels are hit

That can be done, I have an idea how.

Also, azukara, you may sign me up as modeler.

#45 User is offline Morph 

Posted 24 January 2010 - 03:10 AM

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QUOTE (CarrierHack @ Jan 24 2010, 12:06 AM)
I asked you if I could use it for personal use, and I could. But not release it, or give it out. I gave Azukara those screens, not the actually model(s) shown.


I remember the "for private use" part at least. Thanks for holding to that, by the way.

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