Sonic and Sega Retro Message Board: Sonic Freerunner - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 83 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last ►
    Locked
    Locked Forum

Sonic Freerunner Calling SonicGDK users

#16 User is offline The KKM 

Posted 23 January 2010 - 09:22 PM

  • Welcome to the nExt level
  • Posts: 1881
  • Joined: 12-February 09
  • Gender:Male
  • Location:Portugal
  • Project:Taking control of my life
  • Wiki edits:6
Actually, concluding the worst that can happen is being denied, I ofer my services as a concept artist. :b

#17 User is offline PsychoSk8r 

Posted 23 January 2010 - 09:25 PM

  • HighKnights
  • Posts: 2576
  • Joined: 11-July 07
  • Gender:Male
  • Location:Walsall, UK
  • Project:30 Day Project: Revisited.A New Release!
  • Wiki edits:19
QUOTE (Azukara @ Jan 24 2010, 01:22 AM)

I love this, don't change it one bit, it's spot on. =P

#18 User is offline Trunks 

Posted 23 January 2010 - 09:27 PM

  • AGAIN TRY
  • Posts: 1356
  • Joined: 20-February 08
  • Gender:Male
  • Location:San Antonio, TX
  • Project:Sure to be Ban'd, The Bancast, Trunks & Soto, iLove
  • Wiki edits:30
QUOTE (PsychoSk8r @ Jan 23 2010, 10:25 PM)
QUOTE (Azukara @ Jan 24 2010, 01:22 AM)
image

I love this, don't change it one bit, it's spot on. =P


I don't think they will, considering it's a screenshot from Sonic Superstars Tennis.

:D

#19 User is offline Jayextee 

Posted 23 January 2010 - 09:27 PM

  • Comic Mischief
  • Posts: 3072
  • Joined: 22-October 07
  • Gender:Male
  • Location:Kathmandu, Nepal
  • Project:Who knows? Toss a coin, will ya?
  • Wiki edits:27
Psy, that is actually Sega Superstars Tennis' version of Green Hill Zone.

#20 User is offline Jaseman 

Posted 23 January 2010 - 09:27 PM

  • The programmer has a nap! Hold out! Programmer!
  • Posts: 948
  • Joined: 05-June 09
  • Gender:Male
  • Wiki edits:16
This game looks flat-out awesome. I love BlitzSonic and I tried to edit it but fail'd psyduck.png

Anyway, sorry for being a pissy prick, but is this gonna go the way of almost all Sonic fangames, abandon'd. Like RetroSonic XG, and *flame sheild* Sonic 2 HD

anyway, im proly just being pissy.

Keep up the work and don't let it die XD

#21 User is online Azukara 

Posted 23 January 2010 - 09:33 PM

  • Don't let's start!
  • Posts: 2807
  • Joined: 17-October 07
  • Gender:Male
  • Location:Meowth's party
  • Project:Sonic World Runner
  • Wiki edits:27
I'm gonna try my best to keep it alive.

And LOL @ Psy XD

I hate to break it to ya, but that's not in-game. Unless you were using sarcasm and my detector died.

And Impish: you got any good ideas for a story so far?
This post has been edited by Azukara: 23 January 2010 - 09:37 PM

#22 User is offline Ritz 

Posted 23 January 2010 - 09:38 PM

  • Subhedgehog
  • Posts: 3658
  • Joined: 01-January 06
  • Gender:Not Telling
  • Location:Glimmering Cornhole Zone
  • Wiki edits:2
QUOTE (Azukara @ Jan 23 2010, 04:26 PM)

SatAM's pilot was quite possibly the single worst episode of any Sonic show ever. Sally's character there didn't even seem any different from what it was throughout the rest of the series. What... What happened with this post?

3D Sonic fangames are cool. You'd better finish this.
This post has been edited by Ritz: 23 January 2010 - 09:40 PM

#23 User is offline E-122-Psi 

Posted 23 January 2010 - 09:38 PM

  • Posts: 1579
  • Joined: 29-December 09
  • Gender:Male
  • Wiki edits:41
QUOTE (Azukara @ Jan 23 2010, 09:19 PM)
You know the main reason why I even considered putting Sally in my game, Psi, is because of your pictures on your Deviantart gallery. ;P

But yes, I don't think it would be as bad if she was more like herself from the pilot of SatAM. She just seemed like a much more likable character with a somewhat more playful and active personality. Plus, the higher pitched voice sort of made it better. I mean come on, Sally through the rest of the series is a 15 year old chipmunk-girl that has the voice of a 30 year old secretary (like Ms. Bellum from the PowerPuff Girls or something). However her later design looks better than pink edition overall, and the design you made for her (both in sprite form and SA-style) looks better than the one on SatAM. I don't know why, it may be the color scheme, I don't know.

Anyways, it all depends on if we could get someone to model Sally, and if we could get her in there without it being too complex or overbearing for the simple direction we're going for in this.

And once again about the graphics, none of it is finished or final and the Wave Ocean stuff will most likely not be kept. As for Sonic's color in that picture; I have no idea what's going on, the lighting seems to be all weird. I'll ask Carrierhack about it when I get the chance.

@Impish: Awesome! I forgot to write you down about storyline, sorry about that ^^;


Wow, I'm touched you like how I conceive the character, that said I still don't I've refined her design completely to how I would want her. I actually like Tazi-San's work of her a lot, she gives her a Uekawa feel without destroying that more organic 'cute Bluth-ish animal' feel she had in the show (I also kinda prefer her with slightly smaller hands and feet, than Sonic to make her look more delicate, after Chip, who actually had rather SatAm-ish proportioning, I could see a more authentic interpretation of her being made):

http://tazi-san.deviantart.com/art/Sally-studies-73224721

Half and half to me, she seemed a bit more cartoony in the pilot, but as said I think the rest of the show gave her more depth and sentimentality, the fact she was a neurotic crank was a largely comical element of her anyway. I liked she had a somewhat more 'down to earth' character than the others and thus also her fragilities her more visible (she broke into tears and admited her feelings a lot more, which sorta made Sonic a good foil for her). It would also be interesting to have a character that Eggman has actually hurt in some notable manner (albeit without making him an unlikable monster like his SatAm counterpart). That said I think Archie deteriorated her largely making her duller and more Jerk-Sue-ish. SatAm Sally had largely avoided being that sorta stock 'girl-power' image of the time of being kickass by being blandly competant and cold to 'oppressing boys', Archie however seemed to play it more straight.

Kath Soucie was kinda inconsistant since she used her natural voice, sometimes she sounded rather throaty and deep and others she sounded more high pitched and teen like. I was amused how she always gave her a shrill 'Phil and Lil' type scream however.

Whoops, I've babbled on again, you shouldn't mention Sally in games, it's a subject I can go on about forever.

I understand about lighting. I've tried 3D stuff like Maya before for animations and lighting is an b****.

#24 User is offline Impish 

Posted 23 January 2010 - 09:41 PM

  • Posts: 677
  • Joined: 22-February 08
  • Gender:Male
  • Location:New Zealand
  • Wiki edits:7
Also I just whipped up a logo:


#25 User is online Azukara 

Posted 23 January 2010 - 09:49 PM

  • Don't let's start!
  • Posts: 2807
  • Joined: 17-October 07
  • Gender:Male
  • Location:Meowth's party
  • Project:Sonic World Runner
  • Wiki edits:27
QUOTE (E-122-Psi @ Jan 23 2010, 08:38 PM)
Wow, I'm touched you like how I conceive the character, that said I still don't I've refined her design completely to how I would want her. I actually like Tazi-San's work of her a lot, she gives her a Uekawa feel without destroying that more organic 'cute Bluth-ish animal' feel she had in the show (I also kinda prefer her with slightly smaller hands and feet, than Sonic to make her look more delicate, after Chip, who actually had rather SatAm-ish proportioning, I could see a more authentic interpretation of her being made):

http://tazi-san.deviantart.com/art/Sally-studies-73224721

Half and half to me, she seemed a bit more cartoony in the pilot, but as said I think the rest of the show gave her more depth and sentimentality, the fact she was a neurotic crank was a largely comical element of her anyway. I liked she had a somewhat more 'down to earth' character than the others and thus also her fragilities her more visible (she broke into tears and admited her feelings a lot more, which sorta made Sonic a good foil for her). It would also be interesting to have a character that Eggman has actually hurt in some notable manner (albeit without making him an unlikable monster like his SatAm counterpart). That said I think Archie deteriorated her largely making her duller and more Jerk-Sue-ish. SatAm Sally had largely avoided being that sorta stock 'girl-power' image of the time of being kickass by being blandly competant and cold to 'oppressing boys', Archie however seemed to play it more straight.

Kath Soucie was kinda inconsistant since she used her natural voice, sometimes she sounded rather throaty and deep and others she sounded more high pitched and teen like. I was amused how she always gave her a shrill 'Phil and Lil' type scream however.

Whoops, I've babbled on again, you shouldn't mention Sally in games, it's a subject I can go on about forever.

I understand about lighting. I've tried 3D stuff like Maya before for animations and lighting is an b****.

Yeah, I really do like Tazi-San's Sally. Still, the game might still go without her, unless like said before, I could get a simple story with her in it that doesn't stir up anything to big or complex.

QUOTE (Impish @ Jan 23 2010, 08:41 PM)
Also I just whipped up a logo:

Pretty good; it'll work for now. There's this guy at the SSMB named "VexusVersion" or something, and supposedly he's good at logos and such. This will do great for now though (until I find a better name for this game >_>)

QUOTE (Ritz @ Jan 23 2010, 08:38 PM)
QUOTE (Azukara @ Jan 23 2010, 04:26 PM)

SatAM's pilot was quite possibly the single worst episode of any Sonic show ever.
Sally's character there didn't even seem any different from what it was throughout the rest of the series. What... What happened with this post?

3D Sonic fangames are cool. You'd better finish this.

D: It was when AoStH had a baby with SatAM, and had awesome!
This post has been edited by Azukara: 23 January 2010 - 09:55 PM

#26 User is offline Morph 

Posted 23 January 2010 - 10:03 PM

  • AKA SonicFreak94.
  • Posts: 548
  • Joined: 01-August 08
  • Gender:Male
  • Location:Utah
  • Project:SA2 netplay & hax, SADX:FE
  • Wiki edits:11
Uh-huh. So I'm going to have to ask you not to use that edited version of my model. I remember being asked if somebody could use my model with better hands, and look at that, there it is after I seem to remember saying something along the lines of "no".

#27 User is online Azukara 

Posted 23 January 2010 - 10:06 PM

  • Don't let's start!
  • Posts: 2807
  • Joined: 17-October 07
  • Gender:Male
  • Location:Meowth's party
  • Project:Sonic World Runner
  • Wiki edits:27
Wait, what? I don't exactly have anything to do with that; you may have to talk to 11Supersonic11 (Carrierhack here) about that. He just gave me the screenshots to show progress on what he has.

So don't be ticked off with me over this, please. Because I don't wanna get on wrong sides here.
This post has been edited by Azukara: 23 January 2010 - 10:09 PM

#28 User is offline The KKM 

Posted 23 January 2010 - 10:09 PM

  • Welcome to the nExt level
  • Posts: 1881
  • Joined: 12-February 09
  • Gender:Male
  • Location:Portugal
  • Project:Taking control of my life
  • Wiki edits:6
Oh wow, I was accepted without noticing XD

Anyways, if I may make a suggetion, I say we take a clue from S3K and explain the story through pantomine. Like Night of the Werehog. The context and stuff would be the usual basic story explained in the manual.

#29 User is online Azukara 

Posted 23 January 2010 - 10:11 PM

  • Don't let's start!
  • Posts: 2807
  • Joined: 17-October 07
  • Gender:Male
  • Location:Meowth's party
  • Project:Sonic World Runner
  • Wiki edits:27
That's what I would like to go with. Possibly the only people that would really speak to an extent more than usual would be Eggman. People besides would probably use grunts and small little phrases (like "Hey!" or "Ouch!" or something like that).

#30 User is offline E-122-Psi 

Posted 23 January 2010 - 10:17 PM

  • Posts: 1579
  • Joined: 29-December 09
  • Gender:Male
  • Wiki edits:41
QUOTE (Azukara @ Jan 23 2010, 09:49 PM)
QUOTE (E-122-Psi @ Jan 23 2010, 08:38 PM)
Wow, I'm touched you like how I conceive the character, that said I still don't I've refined her design completely to how I would want her. I actually like Tazi-San's work of her a lot, she gives her a Uekawa feel without destroying that more organic 'cute Bluth-ish animal' feel she had in the show (I also kinda prefer her with slightly smaller hands and feet, than Sonic to make her look more delicate, after Chip, who actually had rather SatAm-ish proportioning, I could see a more authentic interpretation of her being made):

http://tazi-san.deviantart.com/art/Sally-studies-73224721

Half and half to me, she seemed a bit more cartoony in the pilot, but as said I think the rest of the show gave her more depth and sentimentality, the fact she was a neurotic crank was a largely comical element of her anyway. I liked she had a somewhat more 'down to earth' character than the others and thus also her fragilities her more visible (she broke into tears and admited her feelings a lot more, which sorta made Sonic a good foil for her). It would also be interesting to have a character that Eggman has actually hurt in some notable manner (albeit without making him an unlikable monster like his SatAm counterpart). That said I think Archie deteriorated her largely making her duller and more Jerk-Sue-ish. SatAm Sally had largely avoided being that sorta stock 'girl-power' image of the time of being kickass by being blandly competant and cold to 'oppressing boys', Archie however seemed to play it more straight.

Kath Soucie was kinda inconsistant since she used her natural voice, sometimes she sounded rather throaty and deep and others she sounded more high pitched and teen like. I was amused how she always gave her a shrill 'Phil and Lil' type scream however.

Whoops, I've babbled on again, you shouldn't mention Sally in games, it's a subject I can go on about forever.

I understand about lighting. I've tried 3D stuff like Maya before for animations and lighting is an b****.

Yeah, I really do like Tazi-San's Sally. Still, the game might still go without her, unless like said before, I could get a simple story with her in it that doesn't stir up anything to big or complex.


Oh yes, don't just stuff her in if it's gonna be a problem. I just like dwelling on the concept so much.

That said it helps that SatAm is basically a retooled version of the games scenario in a sense, replace Robotnik with Eggman and Robotocize with Place into Badniks and it would sorta work (eg. Eggman trys to takes over Sally's kingdom and captures her father). Extra points if you make a Robotropolis with Egg Candies and neon Eggman imagery. lol

QUOTE (Azukara @ Jan 23 2010, 09:49 PM)
QUOTE (Impish @ Jan 23 2010, 08:41 PM)
Also I just whipped up a logo:

Pretty good; it'll work for now. There's this guy at the SSMB named "VexusVersion" or something, and supposedly he's good at logos and such. This will do great for now though (until I find a better name for this game >_>)

QUOTE (Ritz @ Jan 23 2010, 08:38 PM)
QUOTE (Azukara @ Jan 23 2010, 04:26 PM)

SatAM's pilot was quite possibly the single worst episode of any Sonic show ever.
Sally's character there didn't even seem any different from what it was throughout the rest of the series. What... What happened with this post?

3D Sonic fangames are cool. You'd better finish this.

D: It was when AoStH had a baby with SatAM, and had awesome!


No, no, you're thinking of Sonic Xmas Blast. Hmm, now all I can imagine is Long John Baldry yelling 'SSSSSSNIVELY!!!' lol
This post has been edited by E-122-Psi: 23 January 2010 - 10:19 PM

  • 83 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users