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Sonic the Hedgehog Classic Progress and Screenshots

#61 User is offline RGamer2009 

Posted 21 January 2010 - 10:04 PM

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Its only 1 Act long.

95 Mgs. 1 Act long...

...Is there something wrong here?

#62 User is offline Hez 

Posted 21 January 2010 - 10:12 PM

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QUOTE (RGamer2009 @ Jan 21 2010, 11:04 PM)
Its only 1 Act long.

95 Mgs. 1 Act long...

...Is there something wrong here?

I wasn't bothered to delete all the other levels in the game because I spent 10 minutes hashing together that demo? =3

EDIT: FML...there was a beta build in that demo as well. Some lucky 40 people now have a prototype.
This post has been edited by Hez: 21 January 2010 - 10:16 PM

#63 User is offline Vinchenz 

Posted 21 January 2010 - 10:18 PM

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Shortest demo I've ever played.

I like the feeling of the game. The rotation on the sprites depending what angle the hill is must have been a tough to program. And the Sonic CD Camera works alright.

Although the level was short, it seemed like classic Sonic design. I give it two thumbs up. :>

#64 User is online jman2050 

Posted 21 January 2010 - 10:21 PM

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QUOTE (Trunks @ Jan 21 2010, 09:49 PM)
95 meg demo? Jesus Christ. Did you use nothing but compressed wav's or what?


There are 23 mp3s in the demo apparently. Guess all of that adds up.

Also the physics and game mechanics have definitely been much improved over the last time I tried this out. Keep at it and you'll have something really good.

#65 User is offline Hez 

Posted 21 January 2010 - 10:31 PM

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QUOTE (Vinchenz @ Jan 21 2010, 11:18 PM)
Shortest demo I've ever played.

I like the feeling of the game. The rotation on the sprites depending what angle the hill is must have been a tough to program. And the Sonic CD Camera works alright.

Although the level was short, it seemed like classic Sonic design. I give it two thumbs up. :>

I kept it short to keep bitching to a minimum. I would have thrown in act II but I didn't want to put up with everyone bitching about the boss since I still have yet to fix the collision box. Besides, you've already played sonic 1 :P

EDIT: Deleted extra stuff to get it to 30 megs
This post has been edited by Hez: 21 January 2010 - 10:37 PM

#66 User is offline Rockman Zero 

Posted 21 January 2010 - 11:27 PM

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QUOTE (StephenUK @ Jan 21 2010, 02:15 PM)
QUOTE (Ravenfreak @ Jan 21 2010, 07:11 AM)
QUOTE (VB.NET @ Jan 20 2010, 02:49 PM)
I'm really looking forward to this hack! It's captured my attention more than Sonic Nexus!
It's actually a fan game, and not a hack.


Actually, it is a hack.


Oh Stealth, why must you tease us? :P

STEPHEN DANGIT STEPHEN!! Why can't I read anymore!? specialed.png
This post has been edited by Rockman Zero: 24 January 2010 - 01:42 AM

#67 User is offline Afti 

Posted 22 January 2010 - 09:51 AM

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Is it just me, or does Sonic feel quite a bit heavier than in the classic games?

#68 User is offline Ell678 

Posted 22 January 2010 - 12:37 PM

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So being one of the lucky people to download a beta as well, I had a good play through it today and I must say it is going to be spectacular when it is completed. Without a doubt, it's the most fun I have had with a fan game, period.

#69 User is offline Icewarrior 

Posted 22 January 2010 - 01:48 PM

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QUOTE (Ell678 @ Jan 22 2010, 06:37 PM)
So being one of the lucky people to download a beta as well, I had a good play through it today and I must say it is going to be spectacular when it is completed. Without a doubt, it's the most fun I have had with a fan game, period.


How accurate are the controls compared to the original Sonic games?

#70 User is offline DerangedHermit 

Posted 22 January 2010 - 01:52 PM

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QUOTE (Afti @ Jan 22 2010, 09:51 AM)
Is it just me, or does Sonic feel quite a bit heavier than in the classic games?


Also, the engine makes me feel a little motion sick.

#71 User is offline D.A. Garden 

Posted 22 January 2010 - 02:01 PM

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So, after leaving my opinion on the layout that was sampled before in picture form and now playing the level, I no longer have any problems with it... Well, almost. The few death pits at the bottom, under the water are annoying, but at least they aren't a problem most of the time; I only went underwater once and died down there. Sonic also feels a little heavy, as some people have mentioned, and he doesn't stand on platforms properly, sort of puts his feet in them. I also found my self hugging rocks while trying to spindash off them.

Anyway, enough of a few niggles I noticed. On to the good. A solid layout that has a nice vibe to it. I like the flying enemies, they look rather cool and the music works well with the environment. I came out of this with a smile, so good job.

One thing I will say though; why did installing it automatically put an icon on my desktop? I know it's for ease of use or whatever, but I only noticed it after I'd finished and thought it was kinda useless. You can easily make a shortcut yourself if you want one.
This post has been edited by D.A. Garden: 22 January 2010 - 02:01 PM

#72 User is offline Endri 

Posted 22 January 2010 - 04:56 PM

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QUOTE (DerangedHermit @ Jan 22 2010, 04:52 PM)
Also, the engine makes me feel a little motion sick.
The camera in Damizean's engine is a little sloppy. I happen to be a little motion-sick as well.

...and that's my avatar! argh.gif

#73 User is offline Covarr 

Posted 22 January 2010 - 05:30 PM

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Needs moar vsync. A lost frame every here and there is far better than tearing.

But it's great so far. I really liked the stuff in the beta also.
This post has been edited by Covarr: 22 January 2010 - 05:30 PM

#74 User is offline Hez 

Posted 22 January 2010 - 05:45 PM

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QUOTE (Endri @ Jan 22 2010, 05:56 PM)
QUOTE (DerangedHermit @ Jan 22 2010, 04:52 PM)
Also, the engine makes me feel a little motion sick.
The camera in Damizean's engine is a little sloppy. I happen to be a little motion-sick as well.

...and that's my avatar! argh.gif

In the options menu there is another "MOAR CLASSIC" camera available. I sort of stripped the Demo of everything so no one could be like "O SHT DUR IS A BUG N LYBRANTH ZOEN WUR ROBOTNIK WONT MOEV". Since its...uh...unfinished =P

But feedback is good. It helps me see how to polish what I have done. Keeper comin!
This post has been edited by Hez: 22 January 2010 - 05:45 PM

#75 User is offline LordOfSquad 

Posted 22 January 2010 - 06:37 PM

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Will there be a full screen mode in the final? Everything is wonderful, but I don't like the tiny screen.

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