Sonic the Hedgehog Classic Progress and Screenshots
#32
Posted 20 January 2010 - 02:46 AM

I still think there's something off about the muzzle, but whatever. Someone else can take a crack at it.
EDIT: With that someone else being me. Surprise!

Yes?
It still retains the same problem I pointed out in my previous post.
The Sonic CD style signpost is fine. I'll be sure to keep up with this project's progress.
#33
Posted 20 January 2010 - 08:26 AM

I still think there's something off about the muzzle, but whatever. Someone else can take a crack at it.
EDIT: With that someone else being me. Surprise!

Yes?
It still retains the same problem I pointed out in my previous post.
The Sonic CD style signpost is fine. I'll be sure to keep up with this project's progress.
I'll just let Hez take care of the hand issue if he thinks it's a problem. I think it looks fine, personally.
#34
Posted 20 January 2010 - 11:51 AM
I do like the SCD/S1 style one. but I also like the original. I may try shrinking the head tonight. Or enlarging the hands?...decisions :\
#35
Posted 20 January 2010 - 12:01 PM
This game is more awesome than all I seen in my whole life. That desert-ish area is perfect. The whole game sounds like a very EPIC WINNER.
This post has been edited by Eduardo Knuckles: 20 January 2010 - 12:02 PM
#37
Posted 20 January 2010 - 03:02 PM
You got the enemy snail idea off Sonic OVA, didn't you?
Either way, looks nice. Can't wait to play it!
Either way, looks nice. Can't wait to play it!
#38
Posted 20 January 2010 - 03:36 PM
Wasn't the enemy snail from Sonic 3 Launch Base Zone first?
This post has been edited by BlackHole: 20 January 2010 - 03:37 PM
#39
Posted 20 January 2010 - 03:41 PM
Wasn't the enemy snail from Sonic 3 Launch Base Zone first?
Sort of. This one is from Sonic 2 Beta concept art. It also acts different.
QUOTE
You got the enemy snail idea off Sonic OVA, didn't you?
Never seen it...its been there for a while

As you can see =P
Also, while digging up that ancient build of what would become classic, I loved seeing the evolution of the Hazel Hills level.

to

to

Current.
I figured giving out one level layout wouldn't kill anyone.
#40
Posted 20 January 2010 - 03:49 PM
I'm really looking forward to this hack! It's captured my attention more than Sonic Nexus!
#42
Posted 21 January 2010 - 01:39 AM
Idea: split the levels out as separate asset files (layout, artwork, etc) or however you have the engine set up. Then, additional levels can be added later on once made (also potential for an external level-editor). This would allow a release on-time (or close to it), and give you the opportunity to add additional content later on. A similar setup for badniks, etc. could add infinite replayability. Not to mention user-made content.
Or not. Whatever works for you.
Or not. Whatever works for you.
#45
Posted 21 January 2010 - 04:12 AM
I tried my go at editing the signpost to illustrate how I think it should look. I'll admit it's not my best work, but I hope that you'll at least see what I was imagining it should look like...
<- Hez's Signpost
<- My Revision
<- Hez's Signpost
<- My Revision
This post has been edited by Sonic Boom: 21 January 2010 - 04:13 AM


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