Of course you can. Whatever made you think otherwise?
Sonic 3C(ustomizable) Release 1.2 / 2010-06-05 (with new miniboss of epic win)
#62
Posted 06 January 2010 - 07:53 PM
Of course you can. Whatever made you think otherwise?
QUOTE
LBZ - Can't destroy the red wall triggers yet, so you get blocked by the red walls. If you use Tails to destroy them, or debug past them, you can complete the zone if you choose to fight Knuckles' set of bosses in act 2, but the game will crash if you try to jump into the empty eggpod waiting after the first Sonic boss.
SOZ - You can't break the sand walls that pop out of the ground, so you get stuck.
LRZ - You can't destroy the projectile-shooting door-opening trigger, so you get stuck.
SOZ - You can't break the sand walls that pop out of the ground, so you get stuck.
LRZ - You can't destroy the projectile-shooting door-opening trigger, so you get stuck.
IIRC, all of those are remedied by jumping/Spin Attack, and I'd think that Jump Hammer would do the job for those.
#63
Posted 06 January 2010 - 08:12 PM
That's the intention. It's just that every object in the game that doesn't have $01-$3F in its collision field (byte $28 of the SST) has to be manually coded to react to the hammer. Which is what I'm in the process of doing.
I fixed the LBZ triggers a little earlier, but there are still some breakable walls in that zone that can't be broken yet.
I fixed the LBZ triggers a little earlier, but there are still some breakable walls in that zone that can't be broken yet.
#64
Posted 09 January 2010 - 11:08 AM
One thing that has always kinda bugged me about S3&K is that Launch Base still had that "last zone" feeling to it. It just doesn't seem like it would be in the middle of a complete game. I've always thought that it should have just 1 boss if it's a part of S3&K
#65
Posted 09 January 2010 - 11:21 AM
Agreed.
Where's that guy who made those awesome Sally sprites? He could whip up a good Amy sprite sheet most likely... as well as a proper Tails standing sprite that doesn't blatantly look like it was taken from Sonic 2.
Where's that guy who made those awesome Sally sprites? He could whip up a good Amy sprite sheet most likely... as well as a proper Tails standing sprite that doesn't blatantly look like it was taken from Sonic 2.
Heh, funny you should mention that, I've actually started working on some Amy sprites by editing her CD ones, I haven't really got that far though, just a larger framed animation and her spring and look-up sprites, making it for S3+K (as well as custom moves) would probably take even longer. Hayate has already pointed out her preference for the SA style one anyway.
Anyway this is looking pretty hopeful. I liked Amy's Advance gameplay too (especially since she was one of few alt characters that wasn't just 'Sonic with more abilities).
This post has been edited by E-122-Psi: 09 January 2010 - 11:23 AM
#68
Posted 09 January 2010 - 04:30 PM
Hayate has already pointed out her preference for the SA style one anyway.
His. =P
...
The cat from Azumanga Daioh you had was much better.
On-topic: This is shaping up to be a really unique hack. Customisable hacks are practically non-existent, and I know only of one hack with more than three characters (Megamix). Keep it up!
This post has been edited by DigitalDuck: 09 January 2010 - 04:30 PM
#70
Posted 09 January 2010 - 06:57 PM
One thing that has always kinda bugged me about S3&K is that Launch Base still had that "last zone" feeling to it. It just doesn't seem like it would be in the middle of a complete game. I've always thought that it should have just 1 boss if it's a part of S3&K
Well, firstly, I'll try and separate Tiddles' final boss integration into a patch sometime.
Secondly, there are two/three things I can think of doing to make the zone make more sense:
1a. Sonic actually boards the Death Egg after Launch Base - instead of the dock exploding and falling down to Mushroom Hill, it retracts into the ship and the ship launches. Then, you can play DEZ1, crash the Death Egg, and continue with MHZ, playing DEZ2 when you get back to it in Sky Sanctuary you play act 2 and continue with the endgame.
1b. Same as above, but you play all of Death Egg between Launch Base and Mushroom Hill, and the ending gets completely changed somehow. The final bosses could either be left where they are or moved to Sky Sanctuary.
2. Remove all references to the Death Egg from LBZ: Sonic fights only the ball-shooting boss, then proceeds to MHZ with a different transition, the background would no longer have the Death Egg in it, and maybe even rename the zone since it wouldn't be a "launch" base any more.
Heh, funny you should mention that, I've actually started working on some Amy sprites by editing her CD ones, I haven't really got that far though, just a larger framed animation and her spring and look-up sprites, making it for S3+K (as well as custom moves) would probably take even longer. Hayate has already pointed out her preference for the SA style one anyway.
If you can supply every required sprite, I'll make a patch to put it in the game. I still personally prefer the SA style Amy, but that won't stop me making patches so other people can be happy.
QUOTE
I liked Amy's Advance gameplay too (especially since she was one of few alt characters that wasn't just 'Sonic with more abilities).
spinning is cheap, nuff said.
Hayate has already pointed out her preference for the SA style one anyway.
His. =P
I tend to take being called female as a compliment, since I've always felt I should be.
in b4 someone suggests a sex change
Hayate has already pointed out her preference for the SA style one anyway.
His. =P
...
The cat from Azumanga Daioh you had was much better.
Fuck you, Arle is love
QUOTE
On-topic: This is shaping up to be a really unique hack. Customisable hacks are practically non-existent, and I know only of one hack with more than three characters (Megamix). Keep it up!
Fraid it's going to be a bit slow, uni is starting up again this week, not to mention I'm currently stumped as to why anyone but character 03 dies in Knuckles' AIZ boss arenas (I've been staring at the AIZ level scripting code, and while I now completely understand how the flying battery bomber cutscene works, it certainly didn't help my original task >_<). The data select screen is also being a bitch to edit, and then I've got the Hydrocity transition to worry about.
But meh, who says Amy has to be able to clear the game in the next release?
I know only of one hack with more than three characters (Megamix).
Oh? And what about Sonic in Chaotix? It has more than 3 characters. ;P
So did the original game, so it doesn't count. ;P
This post has been edited by Hayate: 09 January 2010 - 07:36 PM
#71
Posted 09 January 2010 - 07:00 PM
1a. Sonic actually boards the Death Egg after Launch Base - instead of the dock exploding and falling down to Mushroom Hill, it retracts into the ship and the ship launches. Then, you can play DEZ1, crash the Death Egg, and continue with MHZ, playing DEZ2 when you get back to it in Sky Sanctuary you play act 2 and continue with the endgame.
Hunh. This actually sounds really cool.
#72
Posted 09 January 2010 - 07:29 PM
I vote for 1a because it would be cool to have more interaction between levels. that is also why I want flying battery zone (or at least an act of it) moved to before ice cap zone, and having the ice cap snow board actually the door from flying battery, like how it was planned.
This post has been edited by Impish: 09 January 2010 - 07:31 PM
#73
Posted 09 January 2010 - 07:34 PM
that is also why I want flying battery zone (or at least an act of it) moved to before ice cap zone, and having the ice cap snow board actually the door from flying battery, like how it was planned.
I take it you're unaware I made a wiki topic for this yesterday, then: Sonic 3 Customizable
(specifically, the fourth bullet point under Planned Features
This post has been edited by Hayate: 09 January 2010 - 07:36 PM
#74
Posted 09 January 2010 - 08:53 PM
1a. Sonic actually boards the Death Egg after Launch Base - instead of the dock exploding and falling down to Mushroom Hill, it retracts into the ship and the ship launches. Then, you can play DEZ1, crash the Death Egg, and continue with MHZ, playing DEZ2 when you get back to it in Sky Sanctuary you play act 2 and continue with the endgame.
This would be epic. But what would you do with the LBZ bosses, and how would you crash the death egg?
Also, does this mean that Knuckles gets to play Death Egg (act 1, at least)?
#75
Posted 09 January 2010 - 08:56 PM
Also, does this mean that Knuckles gets to play Death Egg (act 1, at least)?
A solution might be adding a platform like it happens in MGZ, to help Knuckles reach higher places.Also, now that I had the chance to post something on topic, I can answer to this without feeling bad for derailing this thread:
The cat from Azumanga Daioh you had was much better.
Don't worry, my joke avatars never last for more than a couple of days, I'll never get rid of the cat ;)


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