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Sonic 3C(ustomizable) Release 1.2 / 2010-06-05 (with new miniboss of epic win)

#316 User is offline Hayate 

Posted 22 November 2010 - 12:54 AM

  • Posts: 2376
  • Joined: 01-February 04
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  • Location:Torquay, England
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QUOTE (DEM GREEN EYES. @ Nov 22 2010, 03:34 AM)
huuuge stretched images


Please don't do that ever again.

Unmaximize the Gens window and/or use Graphic->Render Method->Normal, then use alt+printscreen to take a screenshot.

And if you want to play in fullscreen that's what Alt+Enter is for, much better than maximizing the window IMO.

With that out of the way...

QUOTE (DEM GREEN EYES. @ Nov 22 2010, 03:34 AM)
I commend you for using the post-adventure design for her - it helps her stand out more and more or less makes her look less like a pink sonic in a dress.


Thanks, finally another person around who prefers the modern design!

QUOTE
in the version I've been playing I have a bit of trouble placing attacks, but apparently according to past posts you're working on that.


Yeah, the attack stuff got to partially implemented a while back, then Psi gave me a new bunch of attack sprites, so I had to recode it all, so it's all a big mess at the moment =/

QUOTE
-the gravity lifts in CNZ seem to need encouragement to lift her through them.


This is known, probably due to her being shorter than the other characters.

QUOTE
- while you have made a brilliant midboss for HCZ1 for amy, I can't help but think the walk out to the area with the starpost and the suicide shark missles feels... empty.

I know this was done to make her able to continue to progress through the level, but you miss a sizeable hunk of the second act through this. is there anything you could do to fill in this rather empty area?


I don't know, I might put something there in the future. It was tedious enough getting it to what it is now, since I have to edit the level layout in hex.

QUOTE
- the corkblock in the loop towards the beggining of ICZ2 should be removed - in my opinion. for someone who knows alot about this game, I actually had no idea about the lower path you could take with the giant ring in it, but it sort of feels like you're forcing us to use a secret. it's kind of annoying.


I'm not removing any Ice Cap cork blocks. I agree that it feels weird to be forced to use a secret, but oh well. I might edit the level a bit, but don't count on it.

#317 User is offline DEM GREEN EYES. 

Posted 22 November 2010 - 06:27 AM

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  • Location:australia, mate
QUOTE (Hayate @ Nov 22 2010, 03:24 PM)
QUOTE (DEM GREEN EYES. @ Nov 22 2010, 03:34 AM)
huuuge stretched images


Please don't do that ever again.

Unmaximize the Gens window and/or use Graphic->Render Method->Normal, then use alt+printscreen to take a screenshot.

And if you want to play in fullscreen that's what Alt+Enter is for, much better than maximizing the window IMO.



dually noted. will do so in the future.



This post has been edited by DEM GREEN EYES.: 21 January 2011 - 03:57 AM

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