This hack looks delicious Hayate, I too found Amy's slightly more difficult gameplay in Advance fascinating. Here's to a glorious new gameplay option! *drinks*
Sonic 3C(ustomizable) Release 1.2 / 2010-06-05 (with new miniboss of epic win)
#32
Posted 04 January 2010 - 07:04 AM
Interesting shot there, so it looks like this is turning serious now, a proper S3 hack on it's way, amazing. as said above, looks promising =)
#33
Posted 04 January 2010 - 08:32 AM
Amy's attacks are pretty much perfected now, she can hit enemies and bosses, and you can chain together successful air attacks (if you don't hit anything, you have to wait til you land and jump again to attack again); you also get a period of invulnerability after a successful attack (to stop cheap "both objects get hurt" situations happening). Now I just need to let her break open monitors, smash walls, fix the garble that appears when she finishes an act (she needs a signpost frame, a life icon and an "AMY" text for the results screen) and put a few remaining unimportant animations (e.g. pushing, dying) in.
The sprites for her air attack are pretty shit at the moment though - since that was just me rotating her arm around in mspaint.
If anyone wants to redraw them be my guest. The dozens of rotating sprites (not including jumping off springs, because her spring launches and normal jumps will both use the same animation of jumping, reaching the peak of the jump and then falling) will just have to stay as pink Sonic until some fine spriter is kind enough to draw those, as there's no way I can do that and you hardly see them anyway. =P
Obviously the other things that I need to do are to add her as an option to the data select screen (currently I've been doing it through level select) and play through the levels to make sure nothing goes horribly wrong in Knuckles' paths (apparently, the game thinks that anyone who isn't character 03 is Sonic, which has already caused a few problems for Knuckles plus Tails which I've put in slot 04).
The sprites for her air attack are pretty shit at the moment though - since that was just me rotating her arm around in mspaint.
Obviously the other things that I need to do are to add her as an option to the data select screen (currently I've been doing it through level select) and play through the levels to make sure nothing goes horribly wrong in Knuckles' paths (apparently, the game thinks that anyone who isn't character 03 is Sonic, which has already caused a few problems for Knuckles plus Tails which I've put in slot 04).
#34
Posted 04 January 2010 - 10:47 PM
If I'm not too late to make a suggestion, I think Amy should be like Tails in that she can't super mode with only the Chaos Emeralds.
Also do you at least have dummy data for the data select icons? I could probably drum up a few, given the proper palette.
Speaking of palette. For the love of Primus, because this annoys the heck out of me. The 2nd Chaos Emerald is orange, and the secret Chaos Emerald is yellow. Would you be willing to swap those colors? That would make the Chaos Emeralds actually consistent with...every other canon game ever.
Also do you at least have dummy data for the data select icons? I could probably drum up a few, given the proper palette.
Speaking of palette. For the love of Primus, because this annoys the heck out of me. The 2nd Chaos Emerald is orange, and the secret Chaos Emerald is yellow. Would you be willing to swap those colors? That would make the Chaos Emeralds actually consistent with...every other canon game ever.
#35
Posted 05 January 2010 - 05:46 AM
If I'm not too late to make a suggestion, I think Amy should be like Tails in that she can't super mode with only the Chaos Emeralds.
Never too late to make a suggestion, but no. I always hated how Tails couldn't go super with only the Chaos Emeralds. When I'm done rearranging the character code like mad (I spent more time making space for Amy's code than actually writing it!) all characters will have both super and hyper forms like Sonic and Knuckles. There'll be a patch to make Tails and Amy need all 14 emeralds, though.
QUOTE
Also do you at least have dummy data for the data select icons? I could probably drum up a few, given the proper palette.
Nope. I need a signpost frame as well, and a life icon. =_= If you're volunteering, go right ahead! You can get the palette from that SonMapEd screenshot I posted earlier, or here's the binary version.
QUOTE
Speaking of palette. For the love of Primus, because this annoys the heck out of me. The 2nd Chaos Emerald is orange, and the secret Chaos Emerald is yellow. Would you be willing to swap those colors? That would make the Chaos Emeralds actually consistent with...every other canon game ever.
Sure.
#36
Posted 05 January 2010 - 03:46 PM
...what? I don't get that palette. All you really had to do was switch out Sonic's blues for Amy's pinks, and his green for a yellow.
#37
Posted 05 January 2010 - 07:07 PM
While I love the idea of Amy being in this.. I really do not like those sprites. D:
#38
Posted 05 January 2010 - 07:10 PM
Agreed.
Where's that guy who made those awesome Sally sprites? He could whip up a good Amy sprite sheet most likely... as well as a proper Tails standing sprite that doesn't blatantly look like it was taken from Sonic 2.
Where's that guy who made those awesome Sally sprites? He could whip up a good Amy sprite sheet most likely... as well as a proper Tails standing sprite that doesn't blatantly look like it was taken from Sonic 2.
#39
Posted 05 January 2010 - 07:15 PM
Agreed.
Where's that guy who made those awesome Sally sprites? He could whip up a good Amy sprite sheet most likely... as well as a proper Tails standing sprite that doesn't blatantly look like it was taken from Sonic 2.
Where's that guy who made those awesome Sally sprites? He could whip up a good Amy sprite sheet most likely... as well as a proper Tails standing sprite that doesn't blatantly look like it was taken from Sonic 2.
Or he could just use Deebs' sheet.
This post has been edited by Koi Kami Mauro: 06 January 2010 - 12:36 PM
#40
Posted 05 January 2010 - 07:17 PM
Where's that guy who made those awesome Sally sprites? He could whip up a good Amy sprite sheet most likely...
He's working on his own hack, give him a break. :P
as well as a proper Tails standing sprite that doesn't blatantly look like it was taken from Sonic 2.
.. as well as the walk, the run, the roll/spin, the spindash.. owait they're all from Sonic 2 except for the flying! I never knew! </sarcasm> :P
#41
Posted 05 January 2010 - 07:28 PM
Where's that guy who made those awesome Sally sprites? He could whip up a good Amy sprite sheet most likely...
He's working on his own hack, give him a break. :P
as well as a proper Tails standing sprite that doesn't blatantly look like it was taken from Sonic 2.
.. as well as the walk, the run, the roll/spin, the spindash.. owait they're all from Sonic 2 except for the flying! I never knew! </sarcasm> :P
Ya they're all from Sonic 2 yes, but mainly the standing one doesn't fit since like in Sonic 2, his feet face forward, where as Sonic and Knuckles feet face different directions in Sonic 3.
#42
Posted 05 January 2010 - 07:32 PM
If suggestions are welcome, I'd add the option to change Knuckles' sprites so they'd be using Sonic's palette (like in Stealth's "Knuckles in Sonic 1") and all the blue stuff wouldn't turn pink-ish for no reason.
EDIT: Okay, he'd have blue socks but still.
EDIT: Okay, he'd have blue socks but still.
This post has been edited by ICEknight: 05 January 2010 - 07:34 PM
#43
Posted 05 January 2010 - 08:19 PM
Could you add Super Tails like from the S&K beta? Super Tails lacks flickies and can transform with just Chaos Emeralds while Hyper Tails (called Super in the final) has fickies.
This post has been edited by GARY M 9887: 05 January 2010 - 08:26 PM
#44
Posted 05 January 2010 - 09:11 PM
If suggestions are welcome, I'd add the option to change Knuckles' sprites so they'd be using Sonic's palette (like in Stealth's "Knuckles in Sonic 1") and all the blue stuff wouldn't turn pink-ish for no reason.
EDIT: Okay, he'd have blue socks but still.
EDIT: Okay, he'd have blue socks but still.
But then his shoes would glow in Super Mode.
#45
Posted 05 January 2010 - 09:22 PM
Where's that guy who made those awesome Sally sprites? He could whip up a good Amy sprite sheet most likely...
He's working on his own hack, give him a break. :P
as well as a proper Tails standing sprite that doesn't blatantly look like it was taken from Sonic 2.
.. as well as the walk, the run, the roll/spin, the spindash.. owait they're all from Sonic 2 except for the flying! I never knew! </sarcasm> :P
Ya they're all from Sonic 2 yes, but mainly the standing one doesn't fit since like in Sonic 2, his feet face forward, where as Sonic and Knuckles feet face different directions in Sonic 3.
What's funny is, he has feet sprites in the game from the rotating things in game that fit on his normal sprite perfectly.


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