QUOTE (Dark Sonic @ Jan 3 2010, 05:13 AM)

If you are thinking of adding another character how about Metal Sonic? He could actually bring some interesting gameplay elements to the table if you remember that just because he's a robot Sonic doesn't make him his clone. He has different acceleration, different jumping heights, different speed, and he has the black shield and you could possibly use that cannon for something like a laser. He too could probably go through Sonic or Knuckles paths.
As I said, I'm not adding any more characters after Amy. I also have no idea what "the black shield" is.
If you want to go to the effort of finding a whole ~200 sprites for him and aligning them up perfectly in SonMapEd I'd be happy to code a patch to replace Amy's slot with him, but I can't be bothered to do all the sprite work involved in getting Amy in the game a second time and there simply isn't room for a fifth character. There are four sets of character art in S3K big enough to hold a full character: S&K Sonic, S&K Knuckles, S3 Sonic and S3 Tails - so Amy will overwrite S3 Sonic's art.
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Also how do you plan on having Amy going into Sonic's Lava Reef Act 2 Path? How would it work if Knuckles isn't there with the bolder?
She can jump over Knuckles' boulder to go into Knuckles' route, or she can stay still to go into Sonic's route.
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And who do you plan on replacing Amy with? Sonic? What happened to that Sonic 3 and Knuckles redundancy edit, there has to be additional data that can be canned for the sake of having another character in there.
Amy isn't in the original game, so how can I replace her with anyone? Assuming you meant "who do you plan on replacing with Amy", she's going to be added to the game, replacing the unreferenced S3 Sonic art as I mentioned above.
The "Sonic 3 and Knuckles redundancy edit" you mention rings a bell, but what you seem to not understand is that in this version I can't reorganize areas of the ROM on a whim. The patch system has been designed so that you can apply a patch from the current release to any future release and it should still work (the other way around probably won't work though, because most patches simply enable/disable code that's already present in the ROM release, rather than add code themselves). Plus, I want to keep compatibility with S2K and hopefully at one point make it possible to have a true S1K lockon - so that in other words you could take apart a genuine S&K cartridge, replace the ROM chip with that from a flashcart storing my S&K ROM (if that was technically possible, which it should be but I'm no hardware expert), lock on Sonic 1 and be able to play as Sonic, Tails or Knuckles with all their abilities.