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Sonic 3C(ustomizable) Release 1.2 / 2010-06-05 (with new miniboss of epic win)

#16 User is offline Afti 

Posted 02 January 2010 - 04:29 PM

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QUOTE (Hayate @ Jan 2 2010, 03:47 PM)
I don't see why not =P Not sure what to use for her hyper moves, though. The only idea I have right now is for Hyper Amy to have infinite hammers at her disposal to throw at enemies which would work just like pressing B while playing as Cream in Sonic Advance 2.

But I can't decide whether that's awesome or lame.


Just make it one boomerang-hammer. Fewer sprites on screen; projectiles used in an already-dense area could get messy.

#17 User is offline Aquaslash 

Posted 02 January 2010 - 07:12 PM

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Though modern Amy is easier on palettes, I can't help but think you should be adding a classic style Amy there instead.

#18 User is offline Magickoopa24 

Posted 02 January 2010 - 07:45 PM

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This is turning into a large hack. I can't wait to see what other characters you have in store *shot*

#19 User is offline Ravenfreak 

Posted 02 January 2010 - 07:51 PM

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I love Amy, and I can't wait to play as her in your hack! It keeps getting better and better, keep up the great work guys. ^^

#20 User is offline Hayate 

Posted 02 January 2010 - 08:22 PM

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QUOTE (Aquaslash @ Jan 3 2010, 12:12 AM)
Though modern Amy is easier on palettes, I can't help but think you should be adding a classic style Amy there instead.


Assuming by "classic Amy" you mean "Sonic CD Amy" then my response is that I simply never liked that version of her. Just be thankful I didn't put Advance sprites in. =P

If you want to see Sonic CD Amy instead, then you're welcome to make your own patches; I'll post how when it's released.

QUOTE (Magickoopa24 @ Jan 3 2010, 12:45 AM)
This is turning into a large hack. I can't wait to see what other characters you have in store *shot*


I probably won't be adding any more characters. If I do, then they'll be patched over an existing character rather than added to the roster, simply due to lack of available ROM space (each character's art is roughly 128kB, you know). It'd be very easy for me or anyone else to make patches to get whatever character you want in the game replacing one of the existing characters, once someone makes their data files (art, mappings, DPLCs and animations).

Remember, I added Amy for her gameplay, not just for the sake of adding Amy. wink.png

While it's on my mind though, I'll probably allow playing as "Knuckles and Tails" and "Amy and Tails" just because it'd be relatively easy to do that.

#21 User is offline Dark Sonic 

Posted 03 January 2010 - 12:13 AM

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If you are thinking of adding another character how about Metal Sonic? He could actually bring some interesting gameplay elements to the table if you remember that just because he's a robot Sonic doesn't make him his clone. He has different acceleration, different jumping heights, different speed, and he has the black shield and you could possibly use that cannon for something like a laser. He too could probably go through Sonic or Knuckles paths.

Also how do you plan on having Amy going into Sonic's Lava Reef Act 2 Path? How would it work if Knuckles isn't there with the bolder?

And who do you plan on replacing Amy with? Sonic? What happened to that Sonic 3 and Knuckles redundancy edit, there has to be additional data that can be canned for the sake of having another character in there.

#22 User is offline Impish 

Posted 03 January 2010 - 01:07 AM

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You say that about everything Dark Sonic! :P Not that it's a bad idea, but Hayate already said he wasn't planning on adding anymore characters.

#23 User is offline Dark Sonic 

Posted 03 January 2010 - 01:13 AM

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QUOTE (Impish @ Jan 2 2010, 10:07 PM)
You say that about everything Dark Sonic! :P Not that it's a bad idea, but Hayate already said he wasn't planning on adding anymore characters.

We are observant aren't we. Yep I do say that a lot, only because Metal is my favorite character but he's never been playable in any of the 2D games, which is a damn shame because he's awesome.

#24 User is offline Hayate 

Posted 03 January 2010 - 10:46 AM

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QUOTE (Dark Sonic @ Jan 3 2010, 05:13 AM)
If you are thinking of adding another character how about Metal Sonic? He could actually bring some interesting gameplay elements to the table if you remember that just because he's a robot Sonic doesn't make him his clone. He has different acceleration, different jumping heights, different speed, and he has the black shield and you could possibly use that cannon for something like a laser. He too could probably go through Sonic or Knuckles paths.


As I said, I'm not adding any more characters after Amy. I also have no idea what "the black shield" is.

If you want to go to the effort of finding a whole ~200 sprites for him and aligning them up perfectly in SonMapEd I'd be happy to code a patch to replace Amy's slot with him, but I can't be bothered to do all the sprite work involved in getting Amy in the game a second time and there simply isn't room for a fifth character. There are four sets of character art in S3K big enough to hold a full character: S&K Sonic, S&K Knuckles, S3 Sonic and S3 Tails - so Amy will overwrite S3 Sonic's art.

QUOTE
Also how do you plan on having Amy going into Sonic's Lava Reef Act 2 Path? How would it work if Knuckles isn't there with the bolder?


She can jump over Knuckles' boulder to go into Knuckles' route, or she can stay still to go into Sonic's route.

QUOTE
And who do you plan on replacing Amy with? Sonic? What happened to that Sonic 3 and Knuckles redundancy edit, there has to be additional data that can be canned for the sake of having another character in there.


Amy isn't in the original game, so how can I replace her with anyone? Assuming you meant "who do you plan on replacing with Amy", she's going to be added to the game, replacing the unreferenced S3 Sonic art as I mentioned above.

The "Sonic 3 and Knuckles redundancy edit" you mention rings a bell, but what you seem to not understand is that in this version I can't reorganize areas of the ROM on a whim. The patch system has been designed so that you can apply a patch from the current release to any future release and it should still work (the other way around probably won't work though, because most patches simply enable/disable code that's already present in the ROM release, rather than add code themselves). Plus, I want to keep compatibility with S2K and hopefully at one point make it possible to have a true S1K lockon - so that in other words you could take apart a genuine S&K cartridge, replace the ROM chip with that from a flashcart storing my S&K ROM (if that was technically possible, which it should be but I'm no hardware expert), lock on Sonic 1 and be able to play as Sonic, Tails or Knuckles with all their abilities.

#25 User is offline Dark Sonic 

Posted 03 January 2010 - 02:22 PM

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Oh right the redundancy edit got rid of S2K data. And I worded that wrong I meant to say which character would Amy be taking place of, which you answered with Sonic 3 Sonic which sounds right to me.

And the Black shield was one of Metal Sonic's attacks in Sonic Adventure 2 which involved Metal Sonic being surrounded by a sort of diamond shape shield which would hurt enemies on contact.

#26 User is offline RGamer2009 

Posted 03 January 2010 - 02:39 PM

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QUOTE (Dark Sonic @ Jan 3 2010, 02:22 PM)
Oh right the redundancy edit got rid of S2K data. And I worded that wrong I meant to say which character would Amy be taking place of, which you answered with Sonic 3 Sonic which sounds right to me.

And the Black shield was one of Metal Sonic's attacks in Sonic Adventure 2 which involved Metal Sonic being surrounded by a sort of diamond shape shield which would hurt enemies on contact.

OR simply make the normal shield in Sonic 1 and 2 the Diamond Shield...

#27 User is offline Dark Sonic 

Posted 03 January 2010 - 07:41 PM

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QUOTE (RGamer2009 @ Jan 3 2010, 11:39 AM)
QUOTE (Dark Sonic @ Jan 3 2010, 02:22 PM)
Oh right the redundancy edit got rid of S2K data. And I worded that wrong I meant to say which character would Amy be taking place of, which you answered with Sonic 3 Sonic which sounds right to me.

And the Black shield was one of Metal Sonic's attacks in Sonic Adventure 2 which involved Metal Sonic being surrounded by a sort of diamond shape shield which would hurt enemies on contact.

OR simply make the normal shield in Sonic 1 and 2 the Diamond Shield...

shits nothing like the normal shield. It's activated by the character itself as an attack.

#28 User is offline Hayate 

Posted 03 January 2010 - 08:15 PM

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So, after the annoying task of splitting the Sonic 3 ROM and compacting a bunch of copypasted player code to free up space so that I can finally start coding Amy, we get... Red Sonic!



Who can apparently stick to walls with his feet!

yeah =P I'm basing Amy's code from Knuckles' rather than Sonic's, because a) all the shared subroutines are in Sonic's code and b) Sonic has a crapload of Super checks and Knuckles doesn't.

And yes, she does have the correct sprites for walking and running, but she uses the wrong palette so her eyelashes are an ugly shade of green.

Edit:



I'm sorry, what?
This post has been edited by Hayate: 03 January 2010 - 09:12 PM

#29 User is offline Hayate 

Posted 04 January 2010 - 05:12 AM

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Getting there.

Most of Amy's sprites are in now, and her ground hammer attack is in (but her air one isn't yet).

Still, I'm sure every hacker around here has seen what happens when you forget to check the hitcounter byte when destroying enemies:



#30 User is offline Iceguy 

Posted 04 January 2010 - 05:33 AM

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Holy stuff, new-gen Amy. Icey heaps likes new-gen Amy!
Can't wait to try her out and stuff, eet looks heaps promising. c:

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