Posted 27 December 2009 - 05:57 PM
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Greetings again everyone.
Just thought I'd update everybody on where we are with Sonic Gemini.
Since finding reliable spriters has been an almost impossible task, we decided to go in a new direction.
This picture is a mock screenshot, but using actual sprites we're using ingame, with the exception of the background and some of the HUD.

Enjoy! :D
Posted 27 December 2009 - 06:01 PM
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Really nice, I like the cartoony like graphics. ^^
Posted 27 December 2009 - 07:08 PM
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I'm glad the game moved in this direction. The drawn levels work much better than anything else that had been done. Makes it quite unique and noticeable next to other fangames in the making.
Posted 27 December 2009 - 09:17 PM
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I wasn't sure if the pixel art I had done for this level would translate as well when hand drawn. I was proved wrong.
Literally can't wait to see what happens with the old Memento Temple tiles, they were already packed with detail so with less restrictions it can only get better.
Posted 27 December 2009 - 09:21 PM
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Wait.. This is what the game will actually look like?
This game just shot up on my waiting for list
Posted 27 December 2009 - 09:25 PM
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Things just got more epic with the new art. <3
Can't wait to see it in motion!
Posted 27 December 2009 - 09:57 PM
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Beautiful!
Are you sure you'll be able to manage though? Drawing full levels and especially animating characters might prove to be a bit hard... Actually, come to think of it, I wonder if it might be easier than animating sprites. Hmm...
Posted 27 December 2009 - 09:57 PM
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I love how detailed the graphics are. Will there be like larger plants closer to the screen adding more depth? Only said because it looks like its needs something now its on a big scale.
Posted 27 December 2009 - 11:08 PM
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Oh wow. That art is really nice!
Posted 28 December 2009 - 02:05 AM
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Thanks for the positive feedback so far.
I've actually got several animations and straight up poses done (mostly for Sonic), and I've already drawn concept illustrations for each Zone we're doing, so if I just keep working at a decent enough pace, I could be done with all the art within a year or two. It's definitely not going to happen over night. I'm trying to focus more on characters and what nots right now while Matwek continues to create layouts, so there will be plenty to keep me busy when it's time to bare down on some Zone art.
This post has been edited by Sonic Warrior TJ: 28 December 2009 - 02:12 AM
Posted 28 December 2009 - 02:18 AM
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Jumping Gemini batman! That is incredible art on ts own man, and better yet it'll be moving,and better than that, I can control that movement! its like having a game where you play as the mona lisa!
Posted 28 December 2009 - 03:19 AM
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I liked the old sprite style it had very much, so I feel a slight twinge at seeing it go.
That said, the new style is awesome, though. I can't wait to see it in motion. You could potentially have something as good or better than Wario Land: Shake It! on your hands.
I wish you luck with it.
Posted 28 December 2009 - 10:22 AM
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QUOTE (Mercury @ Dec 28 2009, 08:19 AM)

I liked the old sprite style it had very much, so I feel a slight twinge at seeing it go.
Well I still have a hell of a lot of spare bits and pieces lying around that people have been asking for.
Obviously I'm not giving people access to the art I had previosuly done for Gemini, but I am helping out a few people in my spare time. So you may see a similar style popping up in a few hacks if I don't get too swamped (Gemini holds priority).
QUOTE (Mercury @ Dec 28 2009, 08:19 AM)

That said, the new style is awesome, though. I can't wait to see it in motion. You could potentially have something as good or better than Wario Land: Shake It! on your hands.
You won't be disappointed. Currently I've only seen the basic animations so it can only get better.
Posted 29 December 2009 - 02:37 PM
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I kinda liked the pixel artwork more
Anyway, the new style looks awesome nonetheless.
Posted 29 December 2009 - 05:55 PM
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An interesting take. It's something we've seen succesfully done with the Wario games. However, with this visual style I hope you realize that animation now takes a greater importance in making it look good as well. You can't get away with the same animation tricks pulled with pixel art like shifting pixels around unless you want it to look like a cheap flash game that uses nothing but Tweens.