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Sonic 3 Complete S&K Collection on MD, with fixes, Sonic 3 music and many options.

#1591 User is offline NeoFusionBox 

Posted 17 February 2015 - 09:37 AM

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Here a glitch I found could be fixed.

#1592 User is online Xeal 

Posted 17 February 2015 - 11:06 AM

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View PostNeoFusionBox, on 17 February 2015 - 09:37 AM, said:



You're in debug mode. Recreate the glitch during normal play.

#1593 User is offline flamewing 

Posted 17 February 2015 - 11:55 AM

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View PostXeal, on 17 February 2015 - 11:06 AM, said:

You're in debug mode. Recreate the glitch during normal play.

Debug mode has nothing to do with the glitch he is showing. When going through the boosters, they set x_vel and ground_vel so they work both on air and on ground. However, the magnitude of Knuckles' speed during glide is controlled by his ground_vel variable, while the direction is controlled by an angle variable stored in his OST. Knuckles' x_vel while gliding is computed from both of these. Thus, going through the booster from either direction while gliding increases Knuckles' glide speed, which fails when gliding to the left through the booster because the angle variable is unchanged.

#1594 User is online Xeal 

Posted 17 February 2015 - 11:58 AM

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View Postflamewing, on 17 February 2015 - 11:55 AM, said:

View PostXeal, on 17 February 2015 - 11:06 AM, said:

You're in debug mode. Recreate the glitch during normal play.

Debug mode has nothing to do with the glitch he is showing. When going through the boosters, they set x_vel and ground_vel so they work both on air and on ground. However, the magnitude of Knuckles' speed during glide is controlled by his ground_vel variable, while the direction is controlled by an angle variable stored in his OST. Knuckles' x_vel while gliding is computed from both of these. Thus, going through the booster from either direction while gliding increases Knuckles' glide speed, which fails when gliding to the left through the booster because the angle variable is unchanged.


Immediately after I posted that I came to the realization when looking back at the footage. I was thinking of the whole "Glitches in debug mode thing" whilst being blind to the fact that there was no correlation between the two. Should have asked to trash the post. Sry.

#1595 User is offline Lila M-3210 

Posted 24 May 2015 - 07:18 PM

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I have a quick question regarding the Customizer. I have seen options to patch the Sonic 1 style shields. This has peaked my interest and I want to know something of importance. Do the shields just palette swap, restoring the abilities of each Sonic 3 Shield, or do they remove the abilities outright? If it is the latter, it would definitely be nice to have a sort of "retraux" shield that would fit the style of Sonic 1.

But don't mind me. I understand this hack is your decision. I just wanted to ask the question.

#1596 User is offline Tiddles 

Posted 25 May 2015 - 03:00 AM

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The S2/S1 shields act like the original versions, even down to removing projectile deflection. You can still instashield while they're active, though - I took the position of "classic shields make no difference to the presence or absence of shield powers" rather than "classic shields have no shield powers", and practically speaking, you don't want to exchange a useful ability for nothing and call it an upgrade.

It would be possible to have graphics-only classic swaps using blue=water, grey=lightning and orange=fire (folks have noticed before that our classic shield monitor art actually lines up this way) but it's not something I plan to do at the moment.

#1597 User is offline Knucklez 

Posted 25 May 2015 - 09:22 PM

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It's been almost two years since a release. As usual, I'm wondering whats up with the project and what we should expect to see from you moving forward.

#1598 User is offline Tiddles 

Posted 26 May 2015 - 12:31 AM

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The update I gave in 2014 is mostly still applicable in terms of overall progress. There is work going on at the moment, but mostly not from me. I very rarely preannounce new features anyway, unless they're pretty much finalised, which would be close to a release, which we're not really. I wouldn't get too excited about new versions in the near future.

I'll reiterate what I said there - I'm very happy with the version that's out there, and not being aware of significant bugs or features anyone's clawing their eyelids out for, I am hoping it will suffice for a while.

#1599 User is offline Neo 

Posted 26 May 2015 - 05:09 AM

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Posted Image

There is definitely stuff in the pipeline, guys. Just don't wait up for it, okay?

#1600 User is online Xeal 

Posted 26 May 2015 - 06:49 AM

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View PostNeo, on 26 May 2015 - 05:09 AM, said:

Posted Image


Tails' sprites are intriguing... :v:

#1601 User is offline redquebec 

Posted 26 May 2015 - 07:58 AM

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Looks like Sonic CD, could it be?

By the way Tiddles, I'm soryr to post it in public, but did you managed to test the upgraded samples I sent you back in the days? :)

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