Connection between "DHZ" and "the desert level"
#61
Posted 29 March 2004 - 06:14 AM
#62
Posted 29 March 2004 - 07:45 AM
InuYasha, on Mar 29 2004, 11:14 AM, said:
The music Dust Hill has in our beta (and in the final) is perfect for it.
#63
Posted 29 March 2004 - 09:26 AM
However, Sonic 3/S&K's 2-player zone's "Desert Palace" music would fit, I think. At least in my imagination.
#64
Posted 30 March 2004 - 01:35 PM
Quick Man, on Mar 25 2004, 11:58 AM, said:

...has just been owned.
It hasn't been "owned", it was the only known magazine with that stuff at the time I posted it. I'm sure there's more than these two. =P
And by the way, you should have posted that in the other topic instead.
#65
Posted 30 March 2004 - 01:51 PM
Whatever. I was just pointing out that it wasn't the ONLY known one since that one was already known.
#66
Posted 23 October 2004 - 05:34 PM
However, this is but a mere frivality. The fact that the OOZ music (final) sounds this way triggered something in my mind, which makes a whole-lotta sense.
Consider this to begin with : In a game filled with a mixture of lush hills/forests/ruins, generally healthy plants (EHZ,ARZ & HTZ), and technological buildings/cities (CPZ,MZ, and the death egg/ building of) , what makes more SENSE :
a desert level, or a polluted level ?
Here is my hypothesis : The desert level ( we've established it was never known to be called dust hill) may, in line with zone-themed traps, contain quicksand.
It would be merely a change of art, and application, to apply the quicksand mechanic to the "oil sea".
Secondly, as I have refered to, the idea of a zone polluted by the waste caused by all of/either CPZ, MZ or the construction of the death egg (which, don't forget, was a vital part of sonic 2 [star wars /dbz references]) makes a hell of a lot more sense than a desert zone, what with the overgrowth of ARZ reletively nearby. IT also begs to question how it would have been introduced (true, sonic 1/2 never gave much thought to zone plot, but it is plausible).
Also : The HTZ music wouldn't work as desert music. no way, no how. Plus, am I the only person who, when playing HTZ, had the feeling of being way up high ? on a hill top, perhaps :P ? This was probably the true intention of HTZ, and not just some "extra zone using EHZ's tiles to fill the gaps".
-rZ/mZ
EDIT: While its fresh in my mind, a rough
Quote
It doesn't matter whether it literally means it or not. The general community (all people, not just sonic fans) then, and probably most now, link dust to sand. Not saying it is, but dust hill sounds most probable as a desert level for this reason. I know I made the link already, but the mock up shows an american desert, not an arabian one. American deserts are known as being DUSTY. Case. and. point.
#67
Posted 23 October 2004 - 05:48 PM
#68
Posted 23 October 2004 - 06:01 PM
I agree with the point that was made about that though. The way she referred to "woods zone" because that is how it was described, and "dust hill" for the same reason.. if she had any knowledge of the zone's title, she may have been able to give a little more information that she let on. She could have been willfully holding back, however...
She was an artist. She didnt need to be told the name, which would/could have been changed, so she was simply told to draw desert tiles. Obviously, she was given more information that THAT, since that is too vague for her to have developed a specific type of desert, but alas, that is all we are privvy to.
#69
Posted 23 October 2004 - 06:38 PM
magraimon, on Oct 23 2004, 06:01 PM, said:
I agree with the point that was made about that though. The way she referred to "woods zone" because that is how it was described, and "dust hill" for the same reason.. if she had any knowledge of the zone's title, she may have been able to give a little more information that she let on. She could have been willfully holding back, however...
Later in the interview she says how she could only remember Dust Hill's name, not Wood Zones. So when the saw "Woods Zone" she assumed it was because she couldn't remember, however she said she COULD remember Dust Hill.
I really like your Oil Ocean Oil Sinking code being based off the Quick Sand code idea. that's really clever thinking.
#70
Posted 23 October 2004 - 06:41 PM
^_^
I'd rather wait until wetflame gives us his unedited (albeit requested removals) version of the interview before making further judgements now.
#71
Posted 23 October 2004 - 06:45 PM
1. The name sounds like a desert and fits in nicely with the game
2. As far as we know Brenda Ross may of been told the name of the desert level.
3. The designers proberly left Mystic Cave's name Dust Hill for awhile as a place holder after they scraped the real Dust Hill, around the time they released a copy for magazines to review, showing why the magazine blurbs call Mystic Cave Dust Hill like our beta.
#72
Posted 23 October 2004 - 06:56 PM
or maybe
"Hey brenda, can you make some america-style desert tiles, and make a mock up screen shot ? we need it pronto for a press release."
<brenda notices later on, that a 'zone' is called 'dust hill' . "oh, that must be the name of the level they had me mock-shot!" and thus, to her (and due to the failings of memory over the sands of time, this link became fact)>
Although I prefer the first one, it doesn't sound as plausible
#73
Posted 23 October 2004 - 07:06 PM
#74
Posted 23 October 2004 - 07:18 PM
In a fun way.
#75
Posted 23 October 2004 - 08:49 PM
magraimon, on Oct 23 2004, 06:41 PM, said:
xD welcome to S2B dude :P
All of this is just speculation and unless someone time travels back and watches brenda working on the desert zone noone will know for sure :P


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