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Curious discovery regarding Sega Smash Pack for PC Indeed, Dubberyoo Tee Eff???

#31 User is offline Overlord 

Posted 26 October 2009 - 03:07 PM

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QUOTE (MainMemory @ Oct 26 2009, 05:12 PM)
Well then, I guess I'm an amateur. v.png

You write in Delphi? The only guy I know IRL who does that moved onto C++ and Python years ago =P

Regardless, nice find on the Shinobi ROM! I wonder how many other cockups like this are out there - and if anyone knew about this before now? =P

#32 User is offline MainMemory 

Posted 26 October 2009 - 03:13 PM

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QUOTE (Overlord @ Oct 26 2009, 03:07 PM)
QUOTE (MainMemory @ Oct 26 2009, 05:12 PM)
Well then, I guess I'm an amateur. v.png

You write in Delphi? The only guy I know IRL who does that moved onto C++ and Python years ago =P

Regardless, nice find on the Shinobi ROM! I wonder how many other cockups like this are out there - and if anyone knew about this before now? =P

I didn't write Cheat Engine. I'm simply saying that using it does not make someone an amateur. Besides, I program in VB.NET.

#33 User is offline MarzSyndrome 

Posted 26 October 2009 - 04:29 PM

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QUOTE (MainMemory @ Oct 26 2009, 04:25 PM)
I opened Smash Pack, ran Cheat Engine, attached to Smash Pack, started Shinobi, did a Text search for "SHINOBI", found 3 results, right-clicked the second, selected "Browse this memory region".

Er, what version of Cheat Engine are you using there? I don't get a seperate Results list, nor an opportunity to "browse this memory region".

#34 User is offline Cooljerk 

Posted 26 October 2009 - 04:30 PM

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QUOTE (MarzSyndrome @ Oct 25 2009, 09:30 PM)
Sega Channel hosting a beta game? Lulz.


Sega Channel actually had an entire section devoted to betas every month. It was the Sneak Preview Test Drive subsection, and they'd throw up playable previews of still-in-production games. The 3 highest profile betas to be played on Sega Channel were Mortal Kombat 3 (which got out even before the PSX version), Primal Rage, and Sonic 3D Blast.

Sega Channel also had a few unreleased games. Like Megaman: The Wily Wars (US Version) and Pulseman. Megaman wasn't complete, either - the SRAM never worked!
This post has been edited by Cooljerk: 26 October 2009 - 04:33 PM

#35 User is offline MainMemory 

Posted 26 October 2009 - 04:56 PM

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QUOTE (MarzSyndrome @ Oct 26 2009, 04:29 PM)
QUOTE (MainMemory @ Oct 26 2009, 04:25 PM)
I opened Smash Pack, ran Cheat Engine, attached to Smash Pack, started Shinobi, did a Text search for "SHINOBI", found 3 results, right-clicked the second, selected "Browse this memory region".

Er, what version of Cheat Engine are you using there? I don't get a seperate Results list, nor an opportunity to "browse this memory region".

Do the first part in the main window, under the button that says "First Scan". The memory view will open when you choose "Browse this memory region".

#36 User is offline Rika Chou 

Posted 27 October 2009 - 04:08 PM

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Gah, I didn't realize that game was already released in the US at the end of 1989. Why in the world would it have been on Sega Channel at all. Nothing about this makes any sense.

#37 User is offline Cooljerk 

Posted 27 October 2009 - 04:38 PM

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QUOTE (Rika Chou @ Oct 27 2009, 01:08 PM)
Gah, I didn't realize that game was already released in the US at the end of 1989. Why in the world would it have been on Sega Channel at all. Nothing about this makes any sense.


Thats puzzling. Sega Channel occasionally ran contests with edited games, perhaps this was for some contest or something?

#38 User is offline evilhamwizard 

Posted 28 October 2009 - 03:41 PM

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Speaking of undumped stuff, Sega Smash Pack also has an undumped revision of Golden Axe. I'm thinking this is REV02 (GM 00054018-02), and it's not JUE - it's only U. Looks like there are some heavy changes. Interesting.

I'll wait for someone else to get the rom from the pack. smile.png

EDIT: From Smash2 - I think Comix Zone is a different revision. Please find someway to check.
EDIT2: Super Hang-On from Smash2 is another one of those Sega Channel games that says "A0115 Sega_Channel ma thanks OHE R/D#1 JUE". The first revision actually said "programmed by waka,hama thanks OHE R/D#1JUE".
This post has been edited by evilhamwizard: 28 October 2009 - 04:06 PM

#39 User is offline MarzSyndrome 

Posted 28 October 2009 - 06:55 PM

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Well, thanks to MainMemory, I've managed to get the hang of this CE tool now. smile.png

Now unless programs somehow move data around the memory every session, I'm inclined to believe the magic dump area for Smash 1 is C60006 - E61000.

evilhamwizard: Those are some interesting finds! I'm starting to wonder just which kind of team put together these PC Smash Packs now. Compare to the Dreamcast Smash Pack which just uses the same plain roms you can find in the sets. v.png

#40 User is offline DTX 

Posted 28 October 2009 - 08:07 PM

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I own Sega Smash Pack vols. 1 & 2, and I never realized before that I had a different version of That Shinobi game than anyone else who owned that game in some other form other than the PC collection. I mean I always thought it was weird that the invincibility and level select options were in there right off the bat without the aid of a code or two, but I never realized that the game wasn't supposed have them in its final form. Also, judging from the fact that you felt it worth mentioning that Batman is in this version of the game, I take it that segment of the boss fight was taken out in future releases? Also, is that labyrinth supposed to be unbeatable? 'Cause I remember checking all the doors and not being able to progress no matter what I did.

Also, in regard to Comix Zone, I don't think the Options menu has the option to switch to 6-Button Controller Mode, which applies to two of the three extra buttons on the 6-button controller (X & Y, X & Z or Y & Z, though I don't remember which combination -- maybe you got to choose) the function to cycle left & right through your items, while to the other button you could apply the ability: to use the "Macho Yell" (which does nothing gameplay wise but is fun to do anyway); to block by means of touching the button; to do that shoulder ram attack at any time (instead of just when you make Sketch press himself up against a wall and attack); or to use one of his three combo finishers (choose from among his roundhouse kick, shaolin kick or that kick which I think is called a scissor kick but am not sure if it is). And maybe one or two functions as well that I am not remembering. Anyway, I am pretty sure that option is not in the Sega Smash Pack version of the game. Then again, maybe I'm wrong; I'll go check. Though I invite someone else to go check since I'll forget soon after now and never get to it.
This post has been edited by DTX: 31 October 2009 - 12:55 AM

#41 User is offline ICEknight 

Posted 29 October 2009 - 03:43 AM

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QUOTE (DTX @ Oct 28 2009, 08:07 PM)
Also, judging from the fact that you felt it worth mentioning that Batman is in this version of the game, I take it that segment of the boss fight was taken out in future releases?
They just turned him into some mutant bat-thing.

#42 User is offline MarzSyndrome 

Posted 29 October 2009 - 07:18 AM

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Well, I was in a memory-dumping mood, and tried to see if I could decode the Sonic Mega Collection Plus roms this way. But it looks as if the data is scrambled even in memory - I can find the rom header no problem, but it's mixed in among some other text unrelated to the rom. Not sure if this is the same in the console versions.

#43 User is offline ICEknight 

Posted 29 October 2009 - 10:40 AM

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QUOTE (evilhamwizard @ Oct 28 2009, 03:41 PM)
Speaking of undumped stuff, Sega Smash Pack also has an undumped revision of Golden Axe. I'm thinking this is REV02 (GM 00054018-02), and it's not JUE - it's only U. Looks like there are some heavy changes. Interesting.

I'll wait for someone else to get the rom from the pack. smile.png

EDIT: From Smash2 - I think Comix Zone is a different revision. Please find someway to check.
EDIT2: Super Hang-On from Smash2 is another one of those Sega Channel games that says "A0115 Sega_Channel ma thanks OHE R/D#1 JUE". The first revision actually said "programmed by waka,hama thanks OHE R/D#1JUE".
Can somebody please post all the ROMs inside Smash Pack 1 & 2, for comparison?

We should be keeping track of which are different and which are the same we already have, before everybody forgets about this and some of the alternate versions are left aside.


I wonder if Sonic 2 is a clean dump of Version 2.

#44 User is offline MarzSyndrome 

Posted 29 October 2009 - 06:04 PM

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I did memory dumps for all the games in both Smash Packs but I was in a rush at the time to get somewhere, and I'm currently at a friend's overnight so I can't exactly access my stuff atm. :-( Maybe tomorrow.


Well confused by SMCP though - I'm pretty sure people boasted in the past of having successfull ripped decoded roms out of its memory in the past. Possibly SGC as well.

#45 User is offline Cooljerk 

Posted 29 October 2009 - 06:15 PM

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QUOTE (DTX @ Oct 28 2009, 05:07 PM)
Also, in regard to Comix Zone, I don't think the Options menu has the option to switch to 6-Button Controller Mode, which applies to two of the three extra buttons on the 6-button controller (X & Y, X & Z or Y & Z, though I don't remember which combination -- maybe you got to choose) the function to cycle left & right through your items, while to the other button you could apply the ability to use the "Macho Yell" (which does nothing gameplay wise but is fun to do anyway), the ability to block by means of touching the button, the ability to that shoulder ram attack at any time (instead of just when you make Sketch press himself up against a wall and attack), or the ability to use one of his three combo finishers (choose from among his roundhouse kick, shaolin kick or that kick which I think is a scissor kick but am not sure if it is). And maybe one or two functions as well that I am not remembering. Anyway, I am pretty sure that option is not in the Sega Smash Pack version of the game. Then again, maybe I'm wrong; I'll go check. Though I invite someone else to go check since I'll forget soon after now and never get to it.


Holy shit is this true? I had the Sega PC version of Comix Zone and never played the actual genesis version, and it has none of those button mappings. Not even with the keyboard!

Wow, I gotta track down a Genesis version ASAP.
This post has been edited by Cooljerk: 29 October 2009 - 06:16 PM

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