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Favorite Completed Fangame

#1 User is offline Machenstein 

Posted 02 October 2009 - 08:03 PM

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Just as the topic title implies, what is your favorite completed Sonic fangame? There are plenty of good Sonic fangames coming up, but of course none of them are completed yet. Demos don't count and neither do ROM hacks.

As many Sonic fangames as I have played, the only completed fangame I have enjoyed so far is Sonic Chaos Revolution, and that was a long time ago. Have there been any completed fangames since? Have any of them been any good? If so, I must be missing out. I guess Ultimate Flash Sonic is okay, but I would like something more akin to the classic games. Unfortunately, the only fangames that promise that are Sonic Nexus, Retro XG, and Project Mettrix. It will be a while before any of those games are completed, so which fangame should I occupy myself with first?

#2 User is offline Diablohead 

Posted 02 October 2009 - 08:11 PM

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Sonic Time Attacked, good fangame but going back to it now the level design could use a lot of work, there's no pot's of death but there are plenty which make you backtrack through areas again because you missed a grind rail.

Sonic SV is an golden oldie before all the fancy physics engines came in to fashon.

#3 User is offline Machenstein 

Posted 02 October 2009 - 08:27 PM

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I never played Sonic SV, but the remake seems quite promising. Even though I am more partial towards the Retro Engine, the Sonic Worlds engine seems to do a decent enough job. I'll give SV a try for sure, even if it doesn't have one those fancy physics engines. Care to provide a link?

#4 User is offline Mercury 

Posted 03 October 2009 - 03:21 AM

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QUOTE (Diablohead @ Oct 3 2009, 01:11 AM)
Sonic Time Attacked, good fangame but going back to it now the level design could use a lot of work, there's no pot's of death but there are plenty which make you backtrack through areas again because you missed a grind rail.

Sonic Time Attacked for me, also. I really like the last level, it had very nice graphics and a run of clever bosses. But it did have lousy physics.

#5 User is offline Diablohead 

Posted 03 October 2009 - 05:22 AM

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STA was before the start of sonic worlds and other physics based games, while it shows it also means a game is COMPLETE and feels a little original compared to all the sonic 3 clones out there. I stopped work on SV2 because of that (and losing mmf in a format) and if I get around to it agian I would make the game more like time attacked then use the sonic worlds engine.

#6 User is offline Graxer 

Posted 03 October 2009 - 08:49 AM

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I quite liked the DOS fangame Spinball. It wasn't that similar to real Sonic games though. It had you exploring dungeons in a 2D platformer.
This post has been edited by Graxer: 03 October 2009 - 08:49 AM

#7 User is offline Sik 

Posted 03 October 2009 - 09:58 AM

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Another vote for Sonic Time Attacked. It also made pre-scripted loops that didn't feel pre-scripted if you were paying attention to playing rather than to the details (as the speed is NOT affected when going through those loops, unlike most old fangames where Sonic would sudden of all slow down as if he was walking as soon as he entered the loop despite being running at maximum speed, then make a sudden stop once the loop was over). And that final boss took me a good amount of lives before I could figure out how to beat it.

Also I swear, Sonic Time Attacked indeed does happen in the future. Hidden in the second level there's some character that looks like made quickly in paint that looks extremely similar to this. STA game is from 2002. I don't think Akira made public Goober that early, did he? I swear that when I saw that I was like "WTF?!". That character reappears later in one of the hidden levels.

QUOTE (Graxer @ Oct 3 2009, 10:49 AM)
I quite liked the DOS fangame Spinball. It wasn't that similar to real Sonic games though. It had you exploring dungeons in a 2D platformer.
I'm stuck in the fifth level :/ Now, in all seriousness, that thing couldn't have been more from that age than it is, it literally has all the characteriscs of pretty much every shareware DOS game from the late '80s and early '90s. Also QBASIC.

Also random remark for NeoSonic GodSpeed although most people are gonna hate me for that one. I guess I'm voting it because Lumi was an actual bastard that tried to stop Sonic and Shadow and also Sonic and Shadow were not treated as an idiot and as an emo, respectively.

#8 User is offline Machenstein 

Posted 03 October 2009 - 12:20 PM

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I just played Time Attacked. The presentation is there and the mechanics work much better than they do in most other fangames, but it's still pretty hard to play. It must be the level design. The first level was one of those vertical levels where if you fall you have to do a large portion of the level all over again. I'm sure it's not a bad game, I just don't have the patience for it right now.

I couldn't get Sonic SV to start, even with the CNCS32.DLL file. It probably just doesn't work on my computer. I'll wait for the remake instead.

#9 User is offline Sik 

Posted 03 October 2009 - 12:21 PM

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QUOTE (Machenstein @ Oct 3 2009, 02:20 PM)
I just played Time Attacked. The presentation is there and the mechanics work much better than they do in most other fangames, but it's still pretty hard to play. It must be the level design. The first level was one of those vertical levels where if you fall you have to do a large portion of the level all over again. I'm sure it's not a bad game, I just don't have the patience for it right now.
Yeah, the level design can get annoying sometimes. Also some of the medals can only be reached at the cost of losing the life :/

#10 User is offline Diablohead 

Posted 03 October 2009 - 02:50 PM

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QUOTE (Machenstein @ Oct 3 2009, 06:20 PM)
I just played Time Attacked. The presentation is there and the mechanics work much better than they do in most other fangames, but it's still pretty hard to play. It must be the level design. The first level was one of those vertical levels where if you fall you have to do a large portion of the level all over again. I'm sure it's not a bad game, I just don't have the patience for it right now.

I couldn't get Sonic SV to start, even with the CNCS32.DLL file. It probably just doesn't work on my computer. I'll wait for the remake instead.

Most probably where CNC and TGF have problems playing on newer windows now, or that you tried to run one of the very first builds, at some point I ported the game to MMF and made a .exe with no need to install it first.

Or you can just watch this video *edit* youtube is down, just search for Sonic SV*, remember this game is old and before STA was even in production.

#11 User is offline Sik 

Posted 03 October 2009 - 03:43 PM

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QUOTE (Diablohead @ Oct 3 2009, 04:50 PM)
Or you can just watch this video *edit* youtube is down, just search for Sonic SV*, remember this game is old and before STA was even in production.
http://www.youtube.com/watch?v=Dxw2WmEHgwU for the lazy.

#12 User is offline Tadashi 

Posted 04 October 2009 - 12:06 PM

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Sonic Thirdscape 1/2 are probably the best fan games I've played. They feature a new art style (it may look goofy at first, but it's pretty awesome once you get into it), a lot of interesting plot twists and varied gameplay. It doesn't feel like a rehash of a Megadrive Sonic game at all, unlike 90% of other fan games.


#13 User is offline test-object 

Posted 04 October 2009 - 12:40 PM

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QUOTE (Diablohead @ Oct 3 2009, 01:11 AM)
Sonic Time Attacked

I've played Time Attacked and in my humble opinion, for every thing the game does good, there's something else which makes it bad. The gameplay itself is great, but the story is fucked up beyond belief. I can't help but seeing fox and hedgehog intestines everywhere. There's a lot of creative premise (exploding badniks etc) going on, but those graphics are downright horrible.
I'm not really sure about the bosses. They're fun, but... a tad weird and inexplanatory. It also didn't feature great level design with the backtracking, but pits of death are missing, so that's a plus.

#14 User is offline Sik 

Posted 04 October 2009 - 12:56 PM

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QUOTE (test-object @ Oct 4 2009, 02:40 PM)
It also didn't feature great level design with the backtracking, but pits of death are missing, so that's a plus.
I've managed to fall into several of those in some levels (especially the grinding areas). In fact, getting one of the medals requires falling through a pit...

#15 User is offline DimensionWarped 

Posted 04 October 2009 - 02:46 PM

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I'm going to back Sonic Time Attacked. Honorable mention goes to Aytac's games (Sonic Chaos Revolution / Sonic Unity), but they aren't particularly amazing from a technical standpoint. They were just some of the first to really do a full job of things.

Do keep in mind though that aside from a few big projects (all of which either end up canceled or having a massive development cycle), most of what comes out of the fangaming community these days are engine examples and tech demos. And there isn't really anything wrong with that if you are into the scene from the game design angle, it just isn't really going to excite someone all that much who is just looking to play a game.
This post has been edited by DimensionWarped: 04 October 2009 - 02:47 PM

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