A 1:12 video in AVI is 1GB, the same in MPEG is 318MB. I'll try WMV and see how that goes.
SADX/SA1 Hacking/Modding Now with more research and development!
#47
Posted 15 August 2009 - 03:27 PM
Holy crap! O_O
Not even the 1 hour movies I download in the internet, in a 720p resolution are as big as 1GB. They're usually around 150/200MB. Oh well.
Sonic and Sonic is cool by the way :P
Also, MainMemory, can you slightly modify the code to make Super Sonic toggle if the rings counter condition is met? And make it change the music as well
Not even the 1 hour movies I download in the internet, in a 720p resolution are as big as 1GB. They're usually around 150/200MB. Oh well.
Sonic and Sonic is cool by the way :P
Also, MainMemory, can you slightly modify the code to make Super Sonic toggle if the rings counter condition is met? And make it change the music as well
#48
Posted 15 August 2009 - 03:32 PM
Okay, WMV is 11MB and not that much worse. Thanks, Dude.
Endri: First I would have to find some empty space to insert all that code.
Okay, here's Sonic the Terminator.
Endri: First I would have to find some empty space to insert all that code.
Okay, here's Sonic the Terminator.
This post has been edited by MainMemory: 15 August 2009 - 03:40 PM
#50
Posted 15 August 2009 - 04:04 PM
Oh my God! I saw something never seem before! Well, at least for me.
I don't know if this is possible to normally die in the snowboarding section of Ice Cap, but, well, I switched to Super Sonic, and walked the mountain all the way back up. For my surprise, half the mountain was missing, and I wond up falling in a bottomless pit. When the game restarted, Sonic was riding a different board! It was a blue board with a snowflake simbol.
Edit: It's not really a snowflake, but is something similar. Also, the board is entirely blue. Oh.
I don't know if this is possible to normally die in the snowboarding section of Ice Cap, but, well, I switched to Super Sonic, and walked the mountain all the way back up. For my surprise, half the mountain was missing, and I wond up falling in a bottomless pit. When the game restarted, Sonic was riding a different board! It was a blue board with a snowflake simbol.
Edit: It's not really a snowflake, but is something similar. Also, the board is entirely blue. Oh.
This post has been edited by Endri: 15 August 2009 - 04:05 PM
#51
Posted 15 August 2009 - 04:06 PM
There is a bottomless pit that you jump over at the end of the avalanche section, and I get the blue snowboard more often than the yellow one.
#52
Posted 15 August 2009 - 04:08 PM
Oh my God! I saw something never seem before! Well, at least for me.
I don't know if this is possible to normally die in the snowboarding section of Ice Cap, but, well, I switched to Super Sonic, and walked the mountain all the way back up. For my surprise, half the mountain was missing, and I wond up falling in a bottomless pit. When the game restarted, Sonic was riding a different board! It was a blue board with a snowflake simbol.
Edit: It's not really a snowflake, but is something similar. Also, the board is entirely blue. Oh.
I don't know if this is possible to normally die in the snowboarding section of Ice Cap, but, well, I switched to Super Sonic, and walked the mountain all the way back up. For my surprise, half the mountain was missing, and I wond up falling in a bottomless pit. When the game restarted, Sonic was riding a different board! It was a blue board with a snowflake simbol.
Edit: It's not really a snowflake, but is something similar. Also, the board is entirely blue. Oh.
It's an easter egg. There's a yellow one and a blue one.
Also, Picklepower, http://www.dreamcast.onlineconsoles.com/ph...cialcontent.php
All the official content including the christmas theme is in there.
This post has been edited by PARASOL: 15 August 2009 - 04:19 PM
#53
Posted 15 August 2009 - 04:30 PM
Haha! "Sonic, the Terminator" is awesome!
It's interesting that I get cycling between the blue and yellow board each time I die!
Also, MainMemory, what asm code you use in the memory to make the transformation possible?
It's interesting that I get cycling between the blue and yellow board each time I die!
Also, MainMemory, what asm code you use in the memory to make the transformation possible?
#54
Posted 15 August 2009 - 04:46 PM
The code for Jump Cancel is at [...] 00492F68 in RAM.
This one. I just changed 00492F6A from 12 (Falling) to 75 (Super Sonic Standing).
Edit: or did you mean the model swap? that one is P1 Model Address = 0x03C56210.
Edit edit: New Video: Sonic is a ghost!
This post has been edited by MainMemory: 15 August 2009 - 05:05 PM
#55
Posted 15 August 2009 - 05:33 PM
Actually, I mean, how to make the transformation in realtime, when canceling a jump.
#56
Posted 15 August 2009 - 05:43 PM
Yeah, I just changed the code in my post. In sonic.exe you would change 92F6A to 4B. But without fighting Perfect Chaos first, this would just crash the game.
Snowboarding in Twinkle Cart!
I think maybe I should change the topic title.
Fixed Camera
Snowboarding in Twinkle Cart!
I think maybe I should change the topic title.
Fixed Camera
This post has been edited by MainMemory: 15 August 2009 - 05:58 PM
#57
Posted 15 August 2009 - 06:11 PM
Speaking of fixed cameras - if there is a camera conflict (eg: sonic is inside of more than one camera zone) the game will fix the camera until the camera zones stop fighting. I really should get around to making that camera tutorial.
Also, I made a new 2p video
http://www.youtube.com/watch?v=k0Mnyja7XAA
Also, I made a new 2p video
http://www.youtube.com/watch?v=k0Mnyja7XAA
This post has been edited by Dude: 15 August 2009 - 06:33 PM
#59
Posted 15 August 2009 - 07:12 PM
What are the values of P1 Pointer 1 and P1 Pointer 2?
Are you in a level?
Edit: I should make a wiki article about the addresses in my table.
Are you in a level?
Edit: I should make a wiki article about the addresses in my table.
This post has been edited by MainMemory: 15 August 2009 - 07:30 PM
#60
Posted 15 August 2009 - 07:30 PM
So, I decided to stop being a ass, and actually do something useful.

Found the action modifier in the DC version. Though any attempt at turning into Super Sonic seems to crash. So still working on that.

Found the action modifier in the DC version. Though any attempt at turning into Super Sonic seems to crash. So still working on that.


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