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Get a load of— get a load of—

#46 User is offline synchronizer 

Posted 29 July 2009 - 10:43 AM

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You made a ppc mac build. That is nice! I only wish I had an idea how to use it to make my own Sonic game, but I have no programing knowledge, and the online instructions don't help me much. I can't even get started. Oh well, at least I can play what E02 creates. I wish I could make my own Sonic game, but I need help. SIGH
This post has been edited by synchronizer: 29 July 2009 - 10:44 AM

#47 User is offline Trunks 

Posted 30 July 2009 - 08:00 PM

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This is probably pretty late to say, but the demo is impressive. The physics, the framerate, man, it's all right.

But the art in the one demo stage that was personally crafted, no bueno. I dig it, I like what you tried to do, but no way mang, just didn't work for me.

#48 User is offline Conan Kudo 

Posted 30 July 2009 - 08:20 PM

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I'm glad E02 has a Linux port now. I tried it out and I was utterly impressed.

#49 User is offline KingKombat 

Posted 31 July 2009 - 06:23 PM

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Just tried the Sonic version on my Mac, runs awesome at full speed.
It's runs almost exactly like Sonic 3, too. A bit more loose in my opinion.

#50 User is offline klnva 

Posted 04 August 2009 - 06:49 PM

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You could easily make this a lot bigger by adding a usermap database, like what metanet did with N by making NUMA.

#51 User is offline Tiberious 

Posted 10 August 2009 - 10:42 PM

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Can't download the Sonic 1 add-on from the site. If someone has it (and it still works with the current engine), I'd love to get ahold of it.

There's a couple other things I noticed:

- Placing either of the two large circular objects in the test zone and then rolling on/in them accelerates you to insane speeds. Is this something that happens in the original Sonic games?

- A rock in Green Hill 2 (just after the shoes) killed me when I flew into it from the bottom as Tails. Other rocks I tried were fine. WTH happened here? (Edit: This is repeatable, but sometimes he dies, and other times he goes inside the rock.)

- Carrying a partner Tails as Tails (yes, a Tails clone team) makes the non-flyer's tails disappear. Why were the 'pushing/hanging' animations not used here?

- Oddly sped-up walking animations appeared at times, much faster than anything seen in even Sonic 3. Is this an issue with the player object, perhaps?

Edited to add:

- Tails is able to go into flight instantly from a jump. This is not possible in Sonic 3, and because of the physics involved, it's for good reason. If you press Z and C in a 'plinking' manner in E02, Tails gets insane height. Couple this with a speed shoes, and it's GG, GHZ2. (I'm not sure exactly how many frames of delay there is between starting a jump and being able to go into flight mode, but I can assure you it's not just 1 or 2).
This post has been edited by Tiberious: 15 August 2009 - 05:26 AM

#52 User is offline SR212787 

Posted 11 August 2009 - 08:52 AM

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This is awesome. I wanna use the program they are using sad.png Too bad we only got the test level, I want to play more.

EDIT: OKAY, I just figured out that you can use this but I have no idea how to start. There is a lot of documentation but its not clear how to really get started. It looks like a great editor, but I can't figure it out sad.png
This post has been edited by SR212787: 11 August 2009 - 09:12 AM

#53 User is offline Shadic 

Posted 12 August 2009 - 05:28 AM

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Anybody having REALLY long loading times on the Wii?

#54 User is offline Impish 

Posted 12 August 2009 - 05:40 AM

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Funny, I downloaded the PC and DOS versions, yet the DOS one runs better. Needless to say good job my man, very nice engine.
This post has been edited by Impish: 12 August 2009 - 05:41 AM

#55 User is offline ICEknight 

Posted 12 August 2009 - 05:46 AM

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QUOTE (Shadic @ Aug 12 2009, 05:28 AM)
Anybody having REALLY long loading times on the Wii?
I do, but it might have to do with the kind of SD card we're using.

#56 User is offline Maneo 

Posted 12 August 2009 - 11:48 PM

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QUOTE (Chimpo @ Jul 25 2009, 08:49 AM)
QUOTE
E02 is a versatile, multiplatform 2D game development system for DOS, Windows, and Linux PCs, Intel and PowerPC MacOSX, Nintendo Wii, and Playstation Portable




I lol'd very hard.


I'm trying the Sonic demo, and it is honestly BAD ASS. I freakin' love it!

I'm definitely gonna stick this on my PSP


However, many of the download links around the site seem to be broken. Halp?

#57 User is offline Lobotomy 

Posted 15 August 2009 - 08:50 PM

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Just tried the PC version, and I came my pants, but what do I have to do to get it working on PSP? I can't find an eboot anywhere.

Is there a Dreamcast port in store for us?
This post has been edited by Lobotomy: 15 August 2009 - 08:51 PM

#58 User is offline Tiberious 

Posted 21 August 2009 - 04:31 PM

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QUOTE (Shadic @ Aug 12 2009, 06:28 AM)
Anybody having REALLY long loading times on the Wii?


Umm, a little bit of loading here. Just using a store brand 1GB SD card.

How finalized is the engine at this point? Maybe the thing just needs to be optimized some.

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