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SRB2 2.0 is here! Torrent file inside!

#16 User is offline corneliab 

Posted 24 July 2009 - 04:19 PM

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Shoot, I have to leave somewhere for the weekend right now.

Well, I'll bring my laptop along and download this sucker when I can. Can't wait for revamped Castle Eggman.
This post has been edited by corneliab: 24 July 2009 - 04:20 PM

#17 User is offline TSSZNews 

Posted 24 July 2009 - 04:36 PM

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QUOTE (Dark Warrior @ Jul 24 2009, 05:00 PM)
What? You think we're done?


Nope. AJ's done though. That's what I was referring to.

#18 User is offline GT Koopa 

Posted 24 July 2009 - 04:39 PM

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QUOTE (synchronizer @ Jul 24 2009, 03:34 PM)
Is there a ppc mac version? I remember trying out one of the the older build...


This. Give a little love for the Mac only guys! And yes, the mac version of the previous build does exist. I have it. Also Shadow Hog I didn't know you were part of STJ. D=

#19 User is offline GerbilSoft 

Posted 24 July 2009 - 04:43 PM

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9001
Last time I checked, SRB2 was open-source (since it's based on Doom), so it should usually just be a matter of recompiling the game on a Power Macintosh.

#20 User is offline synchronizer 

Posted 24 July 2009 - 04:48 PM

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Hopefully the mac version will be recompiled soon then. That is good news. Now there are three Sonic fangames that I can play (that I know of). SRB2, Retro Sonic XG, and Sonic Nexus.

CREATORS OF SRB2: Please make a ppc mac version (and intel version for newer mac users) for S.A.G.E please.
This post has been edited by synchronizer: 24 July 2009 - 05:43 PM

#21 User is offline Tweaker 

Posted 24 July 2009 - 05:39 PM

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I've made it up to Deep Sea Zone and I have absolutely no idea what I'm supposed to do here. Fuck this. :|

Ineptness at making it through the new levels aside, this is pretty sweet! Great to see a new release after all these years; I'm looking forward to checking out the rest of the new content when I stop sucking at the game. smile.png

#22 User is offline NHY 

Posted 24 July 2009 - 05:46 PM

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Downloading this as we speak, I'll come back after trying it.

#23 User is offline sonicblur 

Posted 24 July 2009 - 10:27 PM

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QUOTE (synchronizer @ Jul 24 2009, 03:34 PM)
Is there a ppc mac version? I remember trying out one of the the older build...

EDIT: If not, I hope a playthrough will be uploaded on youtube or something like that.

Yes, there is.
http://projects.sappharad.com/srb2_mac/

But then fucking Alam had to tell me that he was doing an "official" port 20 minutes before I was done uploading mine, after I had rushed to get it out as quickly as possible. Now 2.0.1 is out and I don't have the source for it. And it looks like Alam wants to handle the mac port officially now. If you want mine, feel free to grab it. I might post 2.0.1 tomorrow if I can get my hands on the source, but otherwise It's kind of worthless for me to keep building these.
I wish he would've released his with the Windows version so I wouldn't have wasted my evening getting a port out quickly.

Edit: Not angry.
This post has been edited by sonicblur: 24 July 2009 - 10:38 PM

#24 User is offline LordOfSquad 

Posted 24 July 2009 - 10:32 PM

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So...

Is there a windowed mode?

#25 User is offline Ashura96 

Posted 24 July 2009 - 10:38 PM

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About fucking time.

#26 User is offline Thorn 

Posted 24 July 2009 - 10:40 PM

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QUOTE (LordOfSquad)
So...

Is there a windowed mode?

Open a Command Prompt (in Windows, not the console in-game) and navigate to your SRB2 directory. Execute
srb2win.exe -opengl -win
to get the game running in OpenGL and windowed mode. Of course, you can drop one property or the other.

I'm loving this so far. I'm just taking about 20 minutes off to vent... I've got a save at the final zone as Sonic with a single life and six of seven emeralds, and after spending 45 minutes in the first stage due to getting a life, dying, getting the same life, dying... the game segfaults in Act 2, forcing me to reload my save from Act 1.

FFFFFFFFFFFFF
This post has been edited by Thorn: 24 July 2009 - 10:42 PM

#27 User is offline Ritz 

Posted 24 July 2009 - 10:46 PM

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What?

This is inconceivable, especially considering how I had just started to get back into the game after a several year hiatus only about a week ago. I don't think I'm prepared for this.

QUOTE (LordOfSquad @ Jul 24 2009, 07:32 PM)
So...

Is there a windowed mode?

Always has been. Normally, you'd use the launcher for that, but it seems to have been taken off the site, so I'm assuming it isn't compatible with this release. You can still activate it through command line, but good luck figuring that out.

EDIT: Whoops nvm
This post has been edited by Ritz: 24 July 2009 - 10:47 PM

#28 User is offline Tweaker 

Posted 24 July 2009 - 10:53 PM

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QUOTE (Ritz @ Jul 24 2009, 11:46 PM)
Normally, you'd use the launcher for that, but it seems to have been taken off the site, so I'm assuming it isn't compatible with this release.

I just tested my copy of the launcher with the latest release and it works just fine. Since it's no longer available anywhere else, I've rehosted a copy here.

#29 User is offline Sik 

Posted 24 July 2009 - 11:01 PM

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QUOTE (Tweaker @ Jul 24 2009, 07:39 PM)
I've made it up to Deep Sea Zone and I have absolutely no idea what I'm supposed to do here. Fuck this. :|
I did! Mwahahahahahaha >:)

But yeah, Deep Sea zone is confusing at the very beginning (you have like different three paths available to take), but otherwise it's actually quite straightforward. On a sidenote, I hate water levels >_> But I found the Sonic emblem in DSz2 :O Now I understood what Mystic meant with "doing strange things" with the gargoyles. That was quite smart o_O

EDIT: by the way, who was the fag that changed the engine in such a way that it does the things wrong when not using an 8:5 ratio? D:
This post has been edited by Sik: 24 July 2009 - 11:07 PM

#30 User is offline Shadow Hog 

Posted 24 July 2009 - 11:21 PM

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QUOTE (Thorn @ Jul 24 2009, 11:40 PM)
-opengl
IIRC, that was disabled in 2.0. It's even glitchier than Software mode is. Now, if you recompile the source code, it's very easy to turn it back on... but don't say I didn't warn you.

Although hey, it's better than it was before. Jazz got polyobjects working, apparently. Earlier, OpenGL didn't render them; worse, you couldn't even COLLIDE with them. Fun in netgames!

Also, if using windowed mode, I'd recommend 640x400, since 320x200 is way too damn small. Just toss in "-width 640 -height 400". Easy!
This post has been edited by Shadow Hog: 24 July 2009 - 11:22 PM

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