There's a newer version uploaded with implemented GSI to hide object that are currently offscreen. This keeps the demo running at a solid 60 on my machine (and several others from what I can tell). Just check out the link in my sig to grab it.
Thanks for joining us Matwek, those are definitely questions that needed to be asked. Before we tear into much more development we need to know what people are looking for in most (if not all) aspects of the game.
I personally like the amount of exploration that's there, I genuinely enjoy going through it and collecting the emblems (there are five; Later on you'll see these put to better use). I'm trying to look from the outside in, and I almost kind of thing we should drop Sonic's wall jump, so there's more of a need for Metal's vertical air dash to reach higher places. At the moment we just need to polish Metal Sonic to where he doesn't feel as downplayed.
Though I'm already pleased that it's more fun that the tag teams in Sonic Advance 3. Those might have actually had more relevance if you could switch between partners, rather than play as one with slightly altered moves per partner and a 'Tag Action' that really just wasn't useful for much of anything. The partner was just kinda there for the player to exploit for fun whenever they got bored.
So far, I feel Metal Sonic is useful, but he does need tweaking and overall improvement. Sonic overpowers him right now.
Thanks for joining us Matwek, those are definitely questions that needed to be asked. Before we tear into much more development we need to know what people are looking for in most (if not all) aspects of the game.
I personally like the amount of exploration that's there, I genuinely enjoy going through it and collecting the emblems (there are five; Later on you'll see these put to better use). I'm trying to look from the outside in, and I almost kind of thing we should drop Sonic's wall jump, so there's more of a need for Metal's vertical air dash to reach higher places. At the moment we just need to polish Metal Sonic to where he doesn't feel as downplayed.
Though I'm already pleased that it's more fun that the tag teams in Sonic Advance 3. Those might have actually had more relevance if you could switch between partners, rather than play as one with slightly altered moves per partner and a 'Tag Action' that really just wasn't useful for much of anything. The partner was just kinda there for the player to exploit for fun whenever they got bored.
So far, I feel Metal Sonic is useful, but he does need tweaking and overall improvement. Sonic overpowers him right now.


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