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Sonic Gemini by DM Ashura Yeah, I'm sorta going by Overbound's example.

#1 User is offline Sonic Warrior TJ 

Posted 14 July 2009 - 03:10 PM

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Good afternoon, I hope all are well and everything is going smoothly in the final days before SAGE!

I'm here to announce Sonic Gemini, a fangame from the mind of DM Ashura. For those that don't know me, I'm the guy behind a lot of the game's artwork, and DM Ashura's go-to guy for this kinda stuff.

What am I wasting my time here for? You're already here, so you must be somewhat interested: Come visit our game site!

We're still putting finishing touches on our demo, but no worries! We'll have something ready for SAGE!

TTFN, ta ta for now, and good luck to everyone else contributing; it's looking to be quite a show this year!

#2 User is offline Ell678 

Posted 14 July 2009 - 04:35 PM

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To me, anything with Metal Sonic in gains my interest. But this definitely does more than that. It looks fantastic so far.

#3 User is offline Sonic Warrior TJ 

Posted 14 July 2009 - 04:49 PM

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Well, I'm glad our comments have been positive so far. It's been slightly difficult to promote ourselves before SAGE with no trailer or release... I tried before to get TSSZ to run a story about us, but that kinda went over their heads, most likely due to our lack of public content at the time.

Oh well. You'll all have something to play come SAGE. We pinky swear.

Just know that I've played the most current engine build and it's a lot of fun (even with a keyboard; The SAGE demo should have gamepad support). The switching mechanic works better than you'd think, mostly because you can pretty much do it whenever you want. Sonic's moveset is about what it was in Sonic CD, with added Shield abilities (Fire, Water, Lightning, and Gold). Metal's projectile attack changes depending on your shield as well.

On a personal note, I'm thrilled Metal Sonic is here, and isn't just a skin swap of sorts.
This post has been edited by Sonic Warrior TJ: 14 July 2009 - 04:58 PM

#4 User is offline Shibunoa 

Posted 14 July 2009 - 05:20 PM

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In any case if this is not written in an actual programming language this topic doesn't belong in this forum, more like gaming discussion.

#5 User is offline Sonic 65 

Posted 14 July 2009 - 05:52 PM

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QUOTE (Shibunoa @ Jul 14 2009, 06:20 PM)
In any case if this is not written in an actual programming language this topic doesn't belong in this forum, more like gaming discussion.

Obviously this is written in an "actual" programming language! (What else would he use, HTML?)

In any case, this fangame looks pretty interesting, and the art looks great.
This post has been edited by Sonic 65: 14 July 2009 - 05:53 PM

#6 User is offline Sonic Warrior TJ 

Posted 14 July 2009 - 06:58 PM

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DM Ashura's been adding elements to the Sonic Worlds engine via straight up code I personally cannot read. Like...I kinda get what's going on, but it's not my thing. I know he's using flags or something. It's also being developed in GameMaker 7.

Wow, I feel stupid.
This post has been edited by Sonic Warrior TJ: 14 July 2009 - 06:59 PM

#7 User is offline Mykonos 

Posted 14 July 2009 - 07:14 PM

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I checked the website out the other week from your sig. It sounds pretty good. Wish I could come to SAGE and give it a whirl.

Is there any news of a demo released online coming up?

#8 User is offline Sonic Warrior TJ 

Posted 14 July 2009 - 07:22 PM

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When the demo is ready it's going to be available on the website in the downloads section. We're doing our best to include at least one full Act, bonus stages made exclusively for Sonic and Metal, and an original boss. Or should I say, a tag team of original bosses.

#9 User is offline Overlord 

Posted 14 July 2009 - 07:40 PM

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QUOTE (Sonic 65 @ Jul 14 2009, 11:52 PM)
QUOTE (Shibunoa @ Jul 14 2009, 06:20 PM)
In any case if this is not written in an actual programming language this topic doesn't belong in this forum, more like gaming discussion.

Obviously this is written in an "actual" programming language! (What else would he use, HTML?)

I think he's talking about something like Games Factory. =P

#10 User is offline K2J 

Posted 15 July 2009 - 03:35 AM

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As long as this doesn't run into the Heroes problem (one path, have to switch off constantly to overcome obstacles instead of offering choice), I eagerly await this.

#11 User is offline Dr. Kylstein 

Posted 15 July 2009 - 01:49 PM

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I was working on that very gameplay gimmick (but with Tails), under the very same name, as a hack of Sonic 2. I guess great minds do think alike! thumbsup.png

#12 User is offline Sonic Warrior TJ 

Posted 15 July 2009 - 10:40 PM

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Hey, keep at it, I personally think that's how Sonic Advance 3 should've been.

God dammit, my 1,000th post was about Sonic Advance 3? What a fucking waste.
This post has been edited by Sonic Warrior TJ: 15 July 2009 - 10:40 PM

#13 User is offline m1ket 

Posted 17 July 2009 - 04:42 AM

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QUOTE (Sonic Warrior TJ @ Jul 14 2009, 10:49 PM)
I tried before to get TSSZ to run a story about us, but that kinda went over their heads...

Just a heads up that we did run the story about Gemini at TSSZ. See here - http://www.tssznews.com/2009/07/15/sage-20...joins-the-fray/

smile.png
This post has been edited by m1ket: 17 July 2009 - 04:42 AM

#14 User is offline Matwek 

Posted 17 July 2009 - 08:02 AM

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QUOTE (Sonic Warrior TJ @ Jul 14 2009, 09:10 PM)
Good afternoon, I hope all are well and everything is going smoothly in the final days before SAGE!

I'm here to announce Sonic Gemini, a fangame from the mind of DM Ashura. For those that don't know me, I'm the guy behind a lot of the game's artwork, and DM Ashura's go-to guy for this kinda stuff.

What am I wasting my time here for? You're already here, so you must be somewhat interested: Come visit our game site!

We're still putting finishing touches on our demo, but no worries! We'll have something ready for SAGE!

TTFN, ta ta for now, and good luck to everyone else contributing; it's looking to be quite a show this year!


Just out of interest are we the only game for SAGE thats attempting 100% custom art?
EDIT: For 2D games at least
This post has been edited by Matwek: 17 July 2009 - 08:08 AM

#15 User is offline Sonic Warrior TJ 

Posted 23 July 2009 - 01:52 PM

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Well, now that Sonic Attitude is out of the race, then maybe... It's kinda weird, huh?

In case anybody's still wondering, we just got our first level mostly implemented. We'll definitely have something ready for everyone to play by Saturday.
This post has been edited by Sonic Warrior TJ: 23 July 2009 - 01:53 PM

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