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Random Hack/Mini Project Thread

#586 User is offline InvisibleUp 

Posted 11 March 2015 - 09:02 PM

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View PostmuteKi, on 10 March 2015 - 04:28 AM, said:

View PostInvisibleUp, on 09 July 2013 - 04:45 PM, said:

I'm not sure if this fits here, but I was messing about with the old PC version of Sonic 3D Blast and found a hidden debug/cheat menu in the code.
I used a program called Resource Hacker to replace the standard menu (ID 102) with the debug one (ID 103). There's probably a way to enable it in-game but I wouldn't know where to start.

Do the change with the Resource Hacker program and then press M then Esc to activate it. (If you don't use Resource Hacker the menu still appears after the key presses, it just won't have the Cheats submenu.)

[screenshots edited out]

I'd show in-gameplay screenshots but Windows 7 doesn't like to take screenshots of that for some reason. Also "Skip to Last Boss" takes you to PPZ Act 3, not The Final Fight, even if you do have all 7 Chaos Emeralds, which is rather strange.


How did you get S3D to run in Win 7 at all? I can only run it with the D3D Windower and when I do that I can't access the menu at all (and I have similar issues trying to get it to run in VirtualBox).

I'm asking mostly because I wanted to get some footage of the special stages and maybe the final fight, and if I can get the menu working that'll make getting to the special stages a lot less time-consuming.


Well, that's an old post. Glad someone found it, though.

I'm not entirely sure what your issue is. The thing just runs for me. Stick the CD in the drive, double click on PCSONIC.EXE and it goes. Works fine in WINE too, for the record. It would be helpful if you could tell me what is preventing you from running it without D3DWindower.

#587 User is offline muteKi 

Posted 13 March 2015 - 12:35 PM

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All I know is that it crashes on startup and trying to reduce the compatibility settings doesn't change that problem, while it runs fine in D3D Windower.

#588 User is offline DigitalDuck 

Posted 14 March 2015 - 06:23 PM

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I wonder what this could be about...

#589 User is offline Xeal 

Posted 14 March 2015 - 06:28 PM

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View PostDigitalDuck, on 14 March 2015 - 06:23 PM, said:



I wonder what this could be about...


It was only a matter of time...
Which reminds me I don't think I've never seen someone make a boss in a hack that's Sonic Advance 2-esque. Is there one?
This post has been edited by Xeal: 14 March 2015 - 06:30 PM

#590 User is offline Dark Sonic 

Posted 14 March 2015 - 06:53 PM

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View PostDigitalDuck, on 14 March 2015 - 06:23 PM, said:



I wonder what this could be about...

Excellent, excellent stuff. I applaud you good sir.

#591 User is offline InvisibleUp 

Posted 14 March 2015 - 10:45 PM

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View PostmuteKi, on 13 March 2015 - 12:35 PM, said:

All I know is that it crashes on startup and trying to reduce the compatibility settings doesn't change that problem, while it runs fine in D3D Windower.


Hmm. I'm pretty much taking a stab at the dark here, but I'm going to guess that it might have something to do with your graphics setup. 3D Blast is an old game; I believe it needs DirectX 5 to run and I'm not entirely certain if super-modern hardware likes that. What graphics card are you using?

Also, I have an idea for a solution: When you are running it in a VM, make sure the VM is set to not use 3D hardware acceleration. If that doesn't work, perhaps try it in an older OS like Win2k or Win9x.

#592 User is offline MarkeyJester 

Posted 17 March 2015 - 05:35 PM

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WOW! Hah, that is one interesting boss concept, the idea of Robotnik dropping rings is a rather beneficial function, and using springs to force Sonic in the air out of ball mode is a clever idea. Anyways, unique idea is unique, cool stuffs!

#593 User is offline KingofHarts 

Posted 17 March 2015 - 06:46 PM

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I've a feeling Markey that you didn't play Runners. Either way it is awesome!

#594 User is offline DigitalDuck 

Posted 17 March 2015 - 06:55 PM

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View PostMarkeyJester, on 17 March 2015 - 05:35 PM, said:

WOW! Hah, that is one interesting boss concept, the idea of Robotnik dropping rings is a rather beneficial function, and using springs to force Sonic in the air out of ball mode is a clever idea. Anyways, unique idea is unique, cool stuffs!


Yeah it's like ripped directly from Runners... thanks, though. :v:

#595 User is offline KingofHarts 

Posted 17 March 2015 - 07:18 PM

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Either he legit passed by the new mobile release... Or he's just taking the piss outta ya.
This post has been edited by KingofHarts: 17 March 2015 - 07:19 PM

#596 User is offline MarkeyJester 

Posted 18 March 2015 - 07:14 AM

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Whoa now! Hooowwy! I feel just like Jesse James here!

The sheer reality here is, I haven't put money into SEGA's pocket since the 90's, and I shall continue not to do so until they come up with a product to which I am satisfied with. I am, to this date, an unhappy customer who has taken his business elsewhere, so forgive me for not knowing the details of Sonic Runners. I have heard of it mind, but lack of interest and lack of a mobile device meant, I have seen nothing beyond a quick glimpse of advertising. There is also the chance I may have seen it but simply forgot about it due to thin interest.

Everything I said above was an honest opinion with no sarcasm or hidden meaning implied, the excessive use of exclamation marks is simply there to convey my excitement for his work.

#597 User is offline DigitalDuck 

Posted 18 March 2015 - 10:09 AM

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View PostMarkeyJester, on 18 March 2015 - 07:14 AM, said:

Everything I said above was an honest opinion with no sarcasm or hidden meaning implied, the excessive use of exclamation marks is simply there to convey my excitement for his work.


No problem, I understood what you meant. May as well show off some non-boss stuff:



Some GHZ1-inspired + Runners-inspired level design. A few custom chunks for good measure. Still got an issue with aligning the level correctly; objects stop spawning at some point for some reason (both probably related issues with simple fixes I'll look at more closely when I finish making level sections); Sonic automatically turns around at a couple of points mainly for testing purposes (although I could find some use for it).

Since you can't do anything except jump, loops can now be jumped through like Runners (although you'll miss out on the rings), and should you not have enough speed to make it around you'll automatically fall through onto the correct path, whichever direction you're running in. Running through monitors automatically smashes them, as though they're capsules. Still questioning whether I should include a double-jump (or triple-jump, like Runners, although I'd prefer the former).

#598 User is offline Xeal 

Posted 18 March 2015 - 10:15 AM

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View PostDigitalDuck, on 18 March 2015 - 10:09 AM, said:




Spoiler


Seriously though this is awesome stuff. I wonder how far this can go in terms of implementing aspects from runners. Keep it going!
This post has been edited by Xeal: 18 March 2015 - 10:15 AM

#599 User is offline flamewing 

Posted 18 March 2015 - 12:01 PM

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View PostKingofHarts, on 17 March 2015 - 06:46 PM, said:

I've a feeling Markey that you didn't play Runners. Either way it is awesome!

To be fair, Runners has only been released in Japan and Canada at this point (and while there are workarounds, it would require one to know that it has been released and searched for workarounds).

View PostMarkeyJester, on 18 March 2015 - 07:14 AM, said:

The sheer reality here is, I haven't put money into SEGA's pocket since the 90's, and I shall continue not to do so until they come up with a product to which I am satisfied with. I am, to this date, an unhappy customer who has taken his business elsewhere, so forgive me for not knowing the details of Sonic Runners. I have heard of it mind, but lack of interest and lack of a mobile device meant, I have seen nothing beyond a quick glimpse of advertising. There is also the chance I may have seen it but simply forgot about it due to thin interest.

Most games being released for mobile are "free to play" (FTP) games — you can play without paying for as long as you want, but there is the option of buying stuff with real money that would take an ungodly amount of time playing otherwise. Sonic Runners is one such FTP game. If you are curious, DarkspineSonic has a few videos on his channel of Runners gameplay of a few characters.

#600 User is offline Korama 

Posted 18 March 2015 - 03:08 PM

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View PostmuteKi, on 10 March 2015 - 04:28 AM, said:

View PostInvisibleUp, on 09 July 2013 - 04:45 PM, said:

I'm not sure if this fits here, but I was messing about with the old PC version of Sonic 3D Blast and found a hidden debug/cheat menu in the code.
I used a program called Resource Hacker to replace the standard menu (ID 102) with the debug one (ID 103). There's probably a way to enable it in-game but I wouldn't know where to start.

Do the change with the Resource Hacker program and then press M then Esc to activate it. (If you don't use Resource Hacker the menu still appears after the key presses, it just won't have the Cheats submenu.)


How did you get S3D to run in Win 7 at all? I can only run it with the D3D Windower and when I do that I can't access the menu at all (and I have similar issues trying to get it to run in VirtualBox).

I'm asking mostly because I wanted to get some footage of the special stages and maybe the final fight, and if I can get the menu working that'll make getting to the special stages a lot less time-consuming.


The legitimate way to enable the hidden cheat menu in Sonic 3D Blast PC is to type "bobandkate" before activating the menu as described above. Am I the first to discover that? Probably. You won't find "bobandkate" as string in the exe. The game uses keyboard scan codes and translates those with a table to custom values. That hides the cheat quite effectively.

I wrote my own "compatibility DLL" for Sonic 3D Blast PC, makes the game run perfectly fine in Windows 8.1, with a few extras like music playback from file instead of CD. I hope to release it soon. If you'd like to test it, muteKi, send me a PM.

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