Sonic and Sega Retro Message Board: Let's Glitch Sonic 3 & Knuckles (Updated November 17th, 2009) - Sonic and Sega Retro Message Board

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Let's Glitch Sonic 3 & Knuckles (Updated November 17th, 2009) or, Sega really should have tested the 2 player Sonic/Tails gameplay.

#61 User is offline Ayla 

Posted 19 May 2009 - 12:15 PM

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I only knew about like.. two of those. You are a god among men, sir.

#62 User is offline GoldS 

Posted 19 May 2009 - 12:24 PM

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I think Carnival Night Zone might be the most glitch prone zone so far...



#63 User is offline JDAdams 

Posted 19 May 2009 - 12:36 PM

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Awesome finds are awesome. Keep it coming. I'm sure I've fought the bosses with the wrong characters but that was probaby using debug :P

#64 User is offline Kushami 

Posted 19 May 2009 - 12:56 PM

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There's some great stuff in these.

Please tell me you're going to show how you can climb Knuckles all the way up the Icecap snowboard ramp (without debug) and then get the game 4 or 5 screens behind Knuckles when you run back down it? I've been meaning to do a video of this, actually, but my time is limited.

#65 User is offline Insalubrious 

Posted 19 May 2009 - 01:08 PM

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I must say, these are spectacular. As a programmer, it's fun to try to figure out what might've happened to cause these, what subroutines (at least as far as I imagine them, not knowing the internals or even much about Genesis coding) were involved in all the glitches. I think the fact that this is fun probably makes me a terrible human being. But thank you even more! I'm no big fan of humanity anyway.

#66 User is offline muteKi 

Posted 19 May 2009 - 01:10 PM

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Nice stuff, though I use a different method of getting Sonic into Knuckles' area -- or perhaps more precisely do so from a different location.
This post has been edited by muteKi: 19 May 2009 - 01:10 PM

#67 User is offline Overlord 

Posted 19 May 2009 - 04:55 PM

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Very nice work, keep at it! Awaiting more examples of Tails' treachery ;P

#68 User is offline JDAdams 

Posted 20 May 2009 - 04:18 AM

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QUOTE (Kushami @ May 19 2009, 06:56 PM)
There's some great stuff in these.

Please tell me you're going to show how you can climb Knuckles all the way up the Icecap snowboard ramp (without debug) and then get the game 4 or 5 screens behind Knuckles when you run back down it? I've been meaning to do a video of this, actually, but my time is limited.


You can also break it by going super / hyper on the way down - why did they put 50 rings on there if it wasn't going to work?

#69 User is offline GoldS 

Posted 23 May 2009 - 01:36 PM

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Okay, it's become very obvious which zones were playtested well and which weren't. Carnival Night, Ice Cap, and Launch Base are probably all going to be two-part(!) videos.

Oh, and Marble Garden is up on viddler now.

#70 User is offline nineko 

Posted 23 May 2009 - 01:48 PM

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You didn't include another way to get to Act 2's boss in Act 1, which I documented here. In fact, this was my first video ever, I created an account on Youtube just for this back in the day :]

Also, I don't know if you're going to cover also the 2P levels, but that same boss appears also in Endless Mine.
This post has been edited by nineko: 23 May 2009 - 01:54 PM

#71 User is offline GoldS 

Posted 23 May 2009 - 01:57 PM

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QUOTE (nineko @ May 23 2009, 02:48 PM)
You didn't include another way to get to Act 2's boss in Act 1, which I documented here. In fact, this was my first video ever, I created an account on Youtube just for this back in the day :]

Also, I don't know if you're going to cover also the 2P levels, but that same boss appears also in Endless Mine.


I did forget about that one, heh.

If you (or anyone else) finds glitches in zones I've already done that aren't in the video, just do a video response on youtube.
This post has been edited by GoldS: 23 May 2009 - 01:57 PM

#72 User is offline GoldS 

Posted 24 May 2009 - 06:25 PM

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omg double post.

Carnival Night Zone Part 1 is up now.

#73 User is offline PsychoSk8r 

Posted 24 May 2009 - 06:47 PM

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Awesome. So many things I didn't know were possible =D

#74 User is offline BlackHole 

Posted 24 May 2009 - 07:02 PM

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Hey, GoldS, back in the Marble Garden video, you went back to the top of the first hill. I noticed the background chunks were in the foreground plane, may I inquire as to why it's like that?

#75 User is offline Vendettagainst 

Posted 24 May 2009 - 07:21 PM

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Amazing. GoldS, you are awesome!

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