Project Direction
#16
Posted 06 May 2009 - 03:12 PM
Multiple leaders will only work with each specific leader specializing in a certain field of expertise. You'd have a music lead, a programming lead, an art lead, etc etc all down the line. Adding too many cooks will otherwise spoil the broth; after all, if you can't get along, what makes you think they will?
#17
Posted 06 May 2009 - 03:14 PM
But just one leader won't be able to get it all done, either. If that one person drops off, everyone starts running around like chickens with no heads and they start focusing on Super Sonic when we don't even have one level done.
#18
Posted 06 May 2009 - 03:16 PM
Leadership idea.
One, maybe two, leads-in-chief
One, maybe two, programming leads
Two character art leads
Two level art leads
One, maybe two, music leads
One, maybe two, leads-in-chief
One, maybe two, programming leads
Two character art leads
Two level art leads
One, maybe two, music leads
This post has been edited by Andlabs: 06 May 2009 - 03:16 PM
#19
Posted 06 May 2009 - 03:17 PM
Throwing arbitrary numbers around for each facet of development is not going to make things better. If we're doing multiple leads, then it's going to be one per category—that's it.
#20
Posted 06 May 2009 - 03:18 PM
Fair play.
Thinking about it, there would also have to be people working on the non-physical aspects: story and concept. Without both of them, there can be no meaningful contributions.
Thinking about it, there would also have to be people working on the non-physical aspects: story and concept. Without both of them, there can be no meaningful contributions.
#22
Posted 06 May 2009 - 03:26 PM
Concept: Sonic. Running through shit. Badass art and music.
Story: Sonic be chillin'; Robotnik be trippin'. Straighten dat nigga out.
SORTED.
Story: Sonic be chillin'; Robotnik be trippin'. Straighten dat nigga out.
SORTED.
#24
Posted 06 May 2009 - 03:30 PM
Tweaker, on May 6 2009, 09:26 PM, said:
Concept: Sonic. Running through shit. Badass art and music.
Story: Sonic be chillin'; Robotnik be trippin'. Straighten dat nigga out.
SORTED.
Story: Sonic be chillin'; Robotnik be trippin'. Straighten dat nigga out.
SORTED.
butbut how do we intergate Fang and Eggrobo and Metal Sonic and Metal Tails and the mystery of the Spike Shield and Shitshit the Shithog into that?
#26
Posted 06 May 2009 - 03:48 PM
Okay. I don't mean a story like "novel" (otherwise I would have said "deep storyline" or "backstory"), I mean a story like "first he goes into the emerald hill, then the chemical plant, etc."
test-object is also right.
test-object is also right.
This post has been edited by Andlabs: 06 May 2009 - 03:48 PM
#27
Posted 06 May 2009 - 03:49 PM
S3&K also began implementing the first bits of Sonics in game story telling with those little cut scenes. A spiritual successor would have these, but no over saturated with it.
#28
Posted 06 May 2009 - 03:50 PM
Andlabs, on May 6 2009, 10:48 PM, said:
Okay. I don't mean a story like "novel", I mean a story like "first he goes into the emerald hill, then the chemical plant, etc."
Goes in General Discussion when the first level is made... Don't thing about that yet. That sorta thing will evolve in itself anyway.
Quote
test-object is also right.
<3 ;3
#29
Posted 06 May 2009 - 03:52 PM
Story can also help influence level design, though. Having a basis is always nice, you can worry about fleshing it out later. It gives you direct. You can come up with 10 different zone ideas, but they may not all fit. Again, its all about knowing your limitations.
#30
Posted 06 May 2009 - 04:34 PM
Tweaker, on May 6 2009, 09:17 PM, said:
Throwing arbitrary numbers around for each facet of development is not going to make things better. If we're doing multiple leads, then it's going to be one per category—that's it.
This is definetly the way to go.
Each sub-leader is likely to just take advice from community members who he/she thinks is going in the right direction. These additional people should make their presence felt not through some arbitrary title but through the resepect gained from their work.
jman2050, on May 6 2009, 07:58 PM, said:
I really like Matwek's brainstorming and level design and concepts.
I won't be able to contribuite much in the way of pixel art, as im working on something else. But im more then welcome to hang around and help you filter out the good ideas from the shit ones. I like to think I can tell the difference.
EDIT: ooh and one more thing, Im totally in favour of a limited forum structure so we can focus on one thing at a time... But, I think it would help if one or two overall general topics were left open. This way you can hopfully direct most of the mindless back and foward arguments away from the main topics, reducing clutter but still allowing people to voice there ideas/concerns
This post has been edited by Matwek: 06 May 2009 - 04:41 PM

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