Rolken, on May 5 2009, 12:13 AM, said:
Also, my appearance here is not related to references from/about Stealth. Void where prohibited. Cash value 1/20 cent.
As my reference wasn't made with any actual malice or anything. I hate doing that but I feel like I have to sometimes
On-topic, what you're saying makes sense. In the sense of "payoff", I was kind of pushing for that when I made
this post, originally. It was a demonstration and step-by-step instructions on how I did it, and nothing really came of it
I have a feeling there are people who will chew my head off for me saying it myself, but E02 and "Mettrix Engine" mostly fit these criteria. It's frustrating to know that and have things still turn out this way when it's already been chosen.
"Mettrix Engine" is "open-source". It can't exactly not be. E02 isn't and won't be, but by its nature this project wouldn't need it to be. Anybody can add to and modify the actual game
That, and the way E02 works, make the game "modular" in that you can develop parts of the game (different levels, enemies, bosses, gimmicks, etc..) independently from others
It's as simple to add new work to the complete package as it is to create it. Scripts plug right in, Object graphics load from PCX files given the location and dimensions, and level graphics and layout can be imported with the
level ripper, which functions by the command-line or the Windows launcher program. Already-functional "Zones" can be copied and modified easily to speed things up
If someone isn't able to make sense of a particular piece of documentation, I've said before elsewhere that I can answer legitimate, specific questions. I just don't work well with generalities, but I am aware that SOME things are a bit more complicated than they seem to me, and it's not impossible that I missed something. I know that the demo post I referenced wasn't written too terribly well, in specific, but it still should have been a huge head-start. Is there something more I need to do?
This all does nothing in terms of ownership and criticism, though, or in terms of storage. If you really wanted continuous live updates as in wikipedia, though, maybe SVN would work? It would still take more to manage properly than wikipedia, though, obviously
If there really is a problem I'm missing with all of this, then it needs to be worked out one way or another. If the engine choice is up in the air again, then there's this for your consideration